It seems that you have positioned your PokePic(s) a tad too high. There are actually a few commands you can use to coordinate them, and if memory serves me correctly, they are "0x0" on the x axis (horizontally) and "0x4" on the y axis (vertically). I might be wrong, but just experiment with the "0x_" digits, and eventually you'll get it right. Hope this helps in some ways!
Edit:
I read what I wrote, and I felt that you might not be able to understand, but if you did, you can ignore this edit. Basically what I wanted to add was that the PokePic script is something like this:
#dynamic 0x800000
#org @start
lock
faceplayer
showpokepic 0xFD 0x0 0x4
msgbox @text
callstd 0x4
closeonkeypress
hidepokepic
release
end
#org @hi
= [Insert Text Here]
So basically, the bolded parts are the parts that determine the coordination/position of the PokePic on the screen. Hope this time it's clearer :O