No one has answered my question and I still need an answer, fortunately it has been 2 days so I am going to repost.
I tried starting my own thread for this question but the thread was taken down, I honestly don't know where I should post this question but I think this thread is the best place.
My question concerns pokegen
Okay, I feel the best way to explain this is by starting from the beginning.
1. I opened an unedited pokemonplatinum.nds file, everything worked properly, and as soon as I could save, I did. Doing so created a .dsv file under BATTERY
2. I opened the platinum.nds file once again, this time with the a dsv file in the battery folder, and everything worked fine, it started off right where i saved.
3. This is where i started to have trouble. I opened the dsv file with pokegen and put an abomasnow in one of the PCs.
4. After that, I did file > save file from pokegen and started up my platinum.nds file once more
5. This time my game didn't start off where I saved, but instead just started off with professor rowan.
What am I doing wrong? How can I get it to start off at the place where I saved?
Im not 100% sure on this but i think you need to have a flight position on the map where you want to appear. the best place(in my opinion) to put it in the begining of the game is either right outside your house or at the edge of the town.How do I change the place you go when your pokemon faint in the beginning? When I test my hack I appear in a wall in the starting house. How can I fix this?
I'm having a little trouble understanding how double battles work. Is it not possible to have a double battle with 2 random types of trainers, or am I doing something wrong? There are a couple points where I'd like to have double battles, one with 2 magma grunts, and 1 with a bird keeper and a Collector.
Oh, and another question, is there a way to make a sprite move backwards? (Move left while facing right, for example.) I can't seem to find any movements that do that.
Are the pokemon animations in Emerald handled by ASM? I'm just curious because I'm going to be using Chaos Rush's sprites, and if I need a secondary sprite sheet for all my pokemon, I'm kinda screwed lol
Are the pokemon animations in Emerald handled by ASM? I'm just curious because I'm going to be using Chaos Rush's sprites, and if I need a secondary sprite sheet for all my pokemon, I'm kinda screwed lol
I've encountered the following problem in advance map:
https://youtu.be/xW-e3_wTdio
Basically I changed the Pewter museum map a bit and I edited the movement permissions as you can see at the beginning of the video. But when I test it, I can never, ever go to the right except for at the entrance of the museum. Even worse, when I go to the left, I can't go back anymore at all. I think I didn't screw up the movement permissions... So any solution to this?
Edit: Video is still being uploaded on Youtube, will be there in aprox. 5 mins
Creating a new voicegroup is as simple as pointing a song you want to use that voicegroup to a new location in the ROM that is large enough to hold the instruments for it. You can do that in Sappy by either selecting a new location for a voicegroup while assembling a song or by double-clicking the specified hex location next to "Voices" in the upper part of the tool. From there you just start adding new instruments to it with the "Edit Voice table" option. The same option is used for editing voices in a pre-established voice table.Ok, so I've been searching for several hours now but I haven't found any tutorials on editing and creating custom voicegroups and it's really starting to bug me as I'm intending to use music that uses custom instrument's in my romhack but I don't have the foggiest idea on editing a pre-existing voicegroup or creating a custom one from scratch, also how does Multi Sample work exactly?