you can't use advance trainer while also having the display settings on windows over 100%. change that and it should work.
Or just use unnamed trainer editor. which also works way better and has less bugs.
you can't use advance trainer while also having the display settings on windows over 100%. change that and it should work.
My friends and I are working on our first hack, and we're a decent way through. We're using FireRed for our base with MrDollSteak's fairy patch.
We realized that we need to enable the National Dex at the beginning so we can use non-Kanto Pokemon.
This is were we've run into a bit of a snag. Everything we've tried breaks something else, and we lack the experience to fix it:
- For Prof. Oak, changing "special 0x181" to "special 0x16F" either doesn't compile, or it made the rival disappear
- Using a randomizer to enable it messed up the fairy type
- Trying to add a script somewhere else to enable it broke catching any Pokemon
Here's the script I tried. It replaced the normal one for the Aid in the bottom right corner of Prof. Oak's Lab.
Spoiler:
'-----------------------
#org 0x177FD9
lock
faceplayer
checkflag 0x829
if 0x1 goto 0x8177FF3
msgbox 0x2 0x8177FF6 '"Here is your Pokedex."
special 0x16F
setflag 0x829
release
end
'-----------------------
#org 0x177FF3
release
end
'---------
' Strings
'---------
#org 0x177FF6
= Here is your Pokedex.
Like I said, we're new to this so any help would be appreciated. I've searched here and on other forums and nothing seems to work. Thanks in advance, since I'm sure there's a really simple solution.
2. How to you make a whiteout take you to the Title Screen and do a GAME OVER type thing? But not remove your save data? This is a scenario where the trainer is in a nightmare, so when he whites out it'd be more fitting for it to become a GAME OVER. I am not looking for a Nuzlocke challenge situation where you must start over, just have to restart from your last save.
Thanks in advance for ANY help :)
00 DF C0 46
callasm [inserted address +1]
Help me! Can someone help me on how to index and recolour OW sprites? I seriously need Help!
I'm a scripting noob and I need a little bit of help. I wrote a script that will give an item if you talk to a person, but in all of the tutorials I've looked at, I haven't found out how to set up the sequence. Whenever I go to talk to the guy (completely new guy in A-Map), I hear the little beep, but no message pops up. How do I make it work? I change the Person's ID to the flag? Offset too? Please help!
Can you post the script? The command for giving items is giveitem 0x[item] 0x[quantity] 0x[message type]. Message types are 0x1 for the "found" message, used for hidden items, and 0x0 for "obtained". Make sure to "release" the message after the giveitem command though.
#dynamic 0x800000
#org @start
lock
faceplayer
checkflag 0xFFFF
if 0x1 goto @finished
msgbox @1 0x5
compare 0x800D 0x1
if 0x1 goto @bulba
msgbox @no 0x6
release
end
#org @finished
msgbox @already_recieved 0x6
release
end
#org @bulba
msgbox@bulba_ask 0x5
compare 0x800D 0x1
if 0x1 goto @bulba_yes
goto @char
#org @char
msgbox@char_ask 0x5
compare 0x800D 0x1
if 0x1 goto @char_yes
goto @squir
#org @squir
msgbox @squir_ask 0x5
compare 0x800D 0x1
if 0x1 goto @bulba
#org @bulba_yes
compare 0xFFFF 0x1
if 0x0 goto @not_bulba
giveitem 0x[FFFF item] 0x1 MSG_OBTAIN
msgbox @enjoy_bulba
#org @not_bulba
msgbox @bulbanotstarter 0x6
release
end
#org @bulbanotstarter
= Wait! I don't think you chose Bulbasaur. I have no time for liars!
#org @enjoy_bulba
= Enjoy that Venusaurite!
#org @char_yes
compare 0xFFFF 0x1
if 0x0 goto @not_char
giveitem 0x[FFFF item] 0x1 MSG_OBTAIN
msgbox @enjoy_char
#org @not_char
msgbox @charnotstarter 0x6
release
end
#org @charnotstarter
= Wait! I don't think you chose Charmander. I have no time for liars!
#org @enjoy_char
= Enjoy that Charizardite!
#org @squir_yes
compare 0xFFFF 0x1
if 0x0 goto @not_squir
giveitem 0x[FFFF item] 0x1 MSG_OBTAIN
msgbox @enjoy_squir
#org @not_squir
msgbox @squirnotstarter 0x6
release
end
#org @squirnotstarter
= Wait! I don't think you chose Squirtle. I have no time for liars!
#org @enjoy_squir
= Enjoy that Blastoisite!
#org @already_recieved
= I already gave you your item! Go away!
I must warn you! It's a very complex script, well at least in my opinion. Here's the idea of what I wanted to do. I'm going to have a guy at the beginning who gives out specific stones for permanent mega evolutions. The script is provided below. If I can get it to work, then I think, and this is only speculation at this point, we found a Gen 3 Mega Evolution basis to work off of.
How do I start the script by having the player talk to the NPC? The NPC is a clean sprite-event, meaning that nothing is set at all. Everything is zeros except for the position. Help me out here?
Well, how do you expect the script to execute if it's all zeros? When you compile the script, copy the offset for @start and paste it in the Script Offset box of the NPC in Advance Map.
If there is something wrong with the script, you can post in the Script Help thread.
I was wondering how to set up the sprite? If I change the flag and the offset, will that be enough for me to execute the script? Or do I have to change one of the "unknowns?" I've heard doing it both ways, but I don't know what works best.
But just to make sure, just compile it, copy the offset of the compiled script into A-Map, and run a test through the emulator?
Yes. I don't understand what you're asking, though. If you don't set the offset to the one you compile, how do you expect the script to execute? The Person ID controls the sprite's visibility, if you're not planning on making it appear or reappear, you should just keep it to 0. And you probably won't have to do anything with the Unknown boxes.
Ah that makes sense now. I'll just change the offset then to whatever I get for the script. Thank you for the help!
Hello,
I've inserted my tileset and tilemap succesfully, which you can see in AdvanceMap, but when I open the fly-menu in VBA it shows some plain green tiles in the lower right corner. Here's a link so you can see what I mean: ht tp://i6 1.tinyp ic.co m/j7tcmf.png (remove spaces as I'm not allowed to post links). It looks great in AdvanceMap so I don't know what the problem is. I'm new to Pokémon hacking, so it I don't know what I should do. If you know what the problem is, or how to fix this, please answer. Thanks in advance.
Just bumping my question...
Originally Posted by BKaiser
A quick question: Guys, is there any tool or guide here in the forum to repoint the unown cries of the ??? pokemon to some other pokemon cries
Originally Posted by joexv
Here ya go.