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Simple Questions (PLEASE USE THE SEARCH BUTTON BEFORE ASKING)

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Logan

[img]http://pldh.net/media/pokecons_action/403.gif
  • 10,417
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    15
    Years
    nobody knows how to make 2 versus 1 battle?
    Nope. As far as I'm aware a 2v1 battle is yet to be implemented by anyone in the ROM Hacking community. We're still trying to perfect 2v2 wild battles, let alone 2v1 battles in general. If it's something that you feel you definitely need, how about you start doing some research into it and be the innovator yourself :).
     
  • 7
    Posts
    10
    Years
    • Seen Mar 16, 2017
    Alright, I took some screenshots to explain what I meant a little better.

    Water reflections:
    http ://oi57 . tinypic. com /2cqkuo2. jpg

    Map sprites:
    http ://oi62 . tinypic. com /2zjjf5w. jpg


    (Remove the spaces... I can't post links normally yet.)

    The problem exists with every water reflection, for both of them. (walking, running, surfing, etc.) as well as their faces on the map. I've used several prorams, but I can't locate any of these sprites. I DID, however, see them in VBA's OAM viewer. Does anyone know where to find these sprites, and what I need to use to edit them?

    Also, I know this is something super simple, but I just started learning how to hack gba roms so cut me a little slack. lol
     
    Last edited:

    Rezordaxx

    Asks many questions!
  • 290
    Posts
    10
    Years
    Nope. As far as I'm aware a 2v1 battle is yet to be implemented by anyone in the ROM Hacking community. We're still trying to perfect 2v2 wild battles, let alone 2v1 battles in general. If it's something that you feel you definitely need, how about you start doing some research into it and be the innovator yourself :).

    It would be real awesome but I dont think I have enough experience too pull it of..
     

    Crocky

    SuperScarlet!
  • 97
    Posts
    15
    Years
    • Seen Jul 23, 2020
    Is there a tool that allows you to easily create a new world map? I have tried following the tutorials here, but I cannot change the firered worldmap to my custom worldmap for the life of me.
     
  • 172
    Posts
    11
    Years
    • Seen Sep 29, 2021
    Alright, I took some screenshots to explain what I meant a little better.

    Water reflections:
    http ://oi57 . tinypic. com /2cqkuo2. jpg

    Map sprites:
    http ://oi62 . tinypic. com /2zjjf5w. jpg


    (Remove the spaces... I can't post links normally yet.)

    The problem exists with every water reflection, for both of them. (walking, running, surfing, etc.) as well as their faces on the map. I've used several prorams, but I can't locate any of these sprites. I DID, however, see them in VBA's OAM viewer. Does anyone know where to find these sprites, and what I need to use to edit them?

    Also, I know this is something super simple, but I just started learning how to hack gba roms so cut me a little slack. lol

    The reflections aren't any extra sprites, they're just a different palette. You should be able to find the palette with VBA's Palette Viewer if I remember correctly
     
  • 7
    Posts
    10
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    • Seen Mar 16, 2017
    The reflections aren't any extra sprites, they're just a different palette. You should be able to find the palette with VBA's Palette Viewer if I remember correctly

    Thanks, I think I found two of the colors. The addresses are 0x05000234 and 0x05000236. Can I edit these in APE? I don't know what offset to enter. (total noob here, don't laugh...)

    EDIT: Nevermind, I found a tutorial. The colors are correct. I just need to find their map sprites now.
     
    Last edited:
  • 172
    Posts
    11
    Years
    • Seen Sep 29, 2021
    Thanks, I think I found two of the colors. The addresses are 0x05000234 and 0x05000236. Can I edit these in APE? I don't know what offset to enter. (total noob here, don't laugh...)

    You need to write down the value of every color that you want to edit. For example, I have a color with the value 0x7F43. So I'd write down the 7F43 part, but in a different, reversed order (7F 43 ->43 7F).

    This allows you to basically find the offset of the palette in your hex editor: You write down all reversed values of every color in the palette (or at least so many that you can ensure to find the right palette) and copy&paste them in your hex editor's search window. Now you can see that the bytes you were looking for are highlighted, and if you put the cursor right before them, it should show you the offset of the palette at the bottom somewhere.
    After that you can put in the offset in APE and edit the palette. You can do this with pretty much every palette in the game btw, not just reflections.
    (I think this is the right way.. lol)
     
  • 7
    Posts
    10
    Years
    • Seen Mar 16, 2017
    You need to write down the value of every color that you want to edit. For example, I have a color with the value 0x7F43. So I'd write down the 7F43 part, but in a different, reversed order (7F 43 ->43 7F).

    Oh, thanks. I actually found an old post someone made explaining that. The colors are displayed properly now.

    As far as the map faces go, I found them at 570C44 in unlz-gba. But they're a little er... odd. I don't think it will be easy to edit those. (I think they're compressed?)
     
    Last edited:
  • 1,309
    Posts
    12
    Years
    • She/Her
    • Seen Nov 24, 2023
    I'd like to start editing the Trainer backsprites in my FireRed hack, but I heard somewhere that the palettes for the Trainer backsprite are the same as the default hero OW palette. If I insert new images and palettes for the backsprites, will the palette used for the OW automatically change to the new colours too?
     
  • 7
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    10
    Years
    • Seen Mar 16, 2017
    Is there a program that lets you edit the effects of abilities? I want to give Cacophony to the Whismur line, but the ability has no effect in battle.
     

    Rezordaxx

    Asks many questions!
  • 290
    Posts
    10
    Years
    I'd like to start editing the Trainer backsprites in my FireRed hack, but I heard somewhere that the palettes for the Trainer backsprite are the same as the default hero OW palette. If I insert new images and palettes for the backsprites, will the palette used for the OW automatically change to the new colours too?

    No they wont it is a different palette
     
  • 16
    Posts
    10
    Years
    • Seen Jun 28, 2014
    Is there a program that lets you edit the effects of abilities? I want to give Cacophony to the Whismur line, but the ability has no effect in battle.

    There isn't, and probably never will be. Because each ability is hard programmed in the ASM with little-to-no regard for structure, it's simply unlikely that a program that powerful will ever come about.

    There are, however, tutorials on how to modify abilities via ASM.
     

    ~Anbuja

    Let's Keep It Simple
  • 321
    Posts
    13
    Years
    I know this question isn't really hacking related, but since it interrupts the hacking process for me, Id guess that maybe it has happened to someone else too (or not).

    Whenever I try to open hacking tools I always get this message:

    "*Hacktoolname.exe -.Net Framework Initializing Error
    Unable to find a version of the runtime to run this application*

    All I come up with in google search says I need the latest Net Framework, I do have it though.

    It might be the fault of the droped support of Windows XP, since I'm still on that system.

    Thank you in advance :>
     

    Sniper

    ふゆかい
  • 1,412
    Posts
    10
    Years
    I know this question isn't really hacking related, but since it interrupts the hacking process for me, Id guess that maybe it has happened to someone else too (or not).

    Whenever I try to open hacking tools I always get this message:

    "*Hacktoolname.exe -.Net Framework Initializing Error
    Unable to find a version of the runtime to run this application*

    All I come up with in google search says I need the latest Net Framework, I do have it though.

    It might be the fault of the droped support of Windows XP, since I'm still on that system.

    Thank you in advance :>

    It happens to me too actually. I'm on Windows XP and had the latest Net Framework but still get the same message. I did what I could but nothing changed. I don't know if some tools doesn't support Windows XP. But unfortunately, I don't know how to solve your problem but to change your OS C:
     
  • 1
    Posts
    10
    Years
    • Seen May 2, 2014
    Okay sorry if the answer as already been answered, but I was looking for the answer everywhere and didn't found it yet.
    I'm making a Firered rom hack with a little team and I'm the one who does the sprites. I recreate every sprites to do fakemon sprites, or to add other generations's pokemons. The problem is:
    I use Unlz-GBA to enter the fakemon sprites in the rom.

    It keeps telling me it's that it's too big, they are abording it. Now I'm wondering if there was an other way to enter my fakemons without having to give up my project? I have been searching for the answer for a while and tried everything, without success.
     

    AkameTheBulbasaur

    Akame Marukawa of Iyotono
  • 409
    Posts
    11
    Years
    I have a huge question about the 25 empty slots in Fire Red. I tried to insert cries in those slots, and quickly realized that they all have the same cry as unown and as each other no matter what you do. I tried to find a way to fix this and give them their own cry slots (if that's even a word), and I heard two answers.

    1. The 25 slot's cries can't be repointed unless you extend the table with an ASM routine (which I have NO IDEA how to make or insert)
    2. It's as easy as extending and repointing the cry table using hex editing.

    I don't know which one is correct, and they both seem like two completely different answers. I've searched the internet high and low, but I couldn't find anything better than these two answers. I want to know A. Which of those answers is the correct way to go about this (if any)? and B. If I had the solution, how would I get started on it?
     
  • 172
    Posts
    11
    Years
    • Seen Sep 29, 2021
    Okay sorry if the answer as already been answered, but I was looking for the answer everywhere and didn't found it yet.
    I'm making a Firered rom hack with a little team and I'm the one who does the sprites. I recreate every sprites to do fakemon sprites, or to add other generations's pokemons. The problem is:
    I use Unlz-GBA to enter the fakemon sprites in the rom.

    It keeps telling me it's that it's too big, they are abording it. Now I'm wondering if there was an other way to enter my fakemons without having to give up my project? I have been searching for the answer for a while and tried everything, without success.

    Try using Wichu's sprite editor (part of the advanced series tools) or NSE 2.0.
     

    Logan

    [img]http://pldh.net/media/pokecons_action/403.gif
  • 10,417
    Posts
    15
    Years
    Okay sorry if the answer as already been answered, but I was looking for the answer everywhere and didn't found it yet.
    I'm making a Firered rom hack with a little team and I'm the one who does the sprites. I recreate every sprites to do fakemon sprites, or to add other generations's pokemons. The problem is:
    I use Unlz-GBA to enter the fakemon sprites in the rom.

    It keeps telling me it's that it's too big, they are abording it. Now I'm wondering if there was an other way to enter my fakemons without having to give up my project? I have been searching for the answer for a while and tried everything, without success.
    Poster above is correct when he says you can use a different tool, but if you're more comfortable with unlz.gba all you need to do is repoint the sprites to free offsets.
     

    Hatsune Mika

    FireRed Nuzlocke
  • 447
    Posts
    10
    Years
    Is it possible to insert a frame/s for riding a Pokémon in Emerald? I'm working on a difficult 386 and want to know if it can be inserted or take over a bike..
     
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