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Undertale

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  • Spoiler:


    Have any of you visited the...
    Spoiler:
     
    4,683
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    • Age 29
    • Seen Mar 22, 2024
    On another note, I wonder if Jerry was based on someone real that the developer knew.

    tumblr_nvgc5kgBWX1txhfhbo1_400.png


    I mean, I guess we all know a Jerry
     
    4,683
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    but it also makes you feel like the scum of the Earth as an added bonus.

    You know what else makes you feel like scum of the Earth

    Spoiler: not really a spoiler but
    ocZzeiG.jpg


    I was curious to see how many more pieces I could take after that and eventually all the candy spills over, and upon inspection the dialogue box just says "Look what you've done."

    Anyway, starting my Pacifist run now! Going out of my way to discover a lot more little details. Like if you actual wait for Toriel in that room without moving after the "independence walk", a string of amusing calls will follow. :P
     

    Kenchiin

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  • Ok, so I have no idea what is this but when looking into its dedicated Steam Page I couldn't avoid laughing.


    2015-10-21_20-45-07_zpsqnuz9mm3.png




    Yeah... I think I need this game in my life.
     
    558
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  • I bought it today and beat the pacifist ending which was enjoyable. A nice short lovable game.

    but then there's the Genocide run where I just get trashed. I don't mind killing everything but it's the one that I can't kill that's giving me trouble. I'll be at this point for quite a while it seems. It is a nice feeling when I progress to the next stage of the battle though.

    If anything, the difficulty is making me want to kill them more to prove that I can do it.

    edit: Well I did it, the final fight took me 2-3 hours. I would talk to people in irc about it and any time I asked how far into the fight I was they would say something like 'you don't want to know' so I assumed it would be a lot longer than it was. The Genocide route was far more fulfilling than the other one but it probably isn't for people that are very emotionally invested in the characters and world.

    I actually feel bad for the people that refuse to do it, they're missing out.
     
    Last edited:
    2,910
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  • You can toy with your little flower friend a little. Here are some things I was thinking about:

    - Doing a completely no save neutral pacifist run. Then reset, run the game in pacifist mode again, this time you can save. But the first playthrough has to be completed at one go.
    - Doing a completely no save Genocide (requires extreme skills and luck)
    - Doing Genocide, then before landing last hit on
    Spoiler:
    press escape button and then reset the game. Either repeat the whole process or go pacifist.
     
    4,683
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    I actually feel bad for the people that refuse to do it, they're missing out.

    I'd initially decided against it since I'm one of those people that get emotionally invested, but it does sound really interesting. It's not just 'kill everything just because' but it sounds like there are quite a few changes to dialogue, atmosphere, etc. so I might give it a go. The thought of killing Papyrus and the goofy dogs of Snowdin Forest does not excite me though. :P

    I wish I could do it before Pacifist so I'd have a happy ending to console me after I slaughter all the beloved characters, but I hear doing Genocide permanently changes some things in subsequent runs.
     
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  • I'd initially decided against it since I'm one of those people that get emotionally invested, but it does sound really interesting. It's not just 'kill everything just because' but it sounds like there are quite a few changes to dialogue, atmosphere, etc. so I might give it a go. The thought of killing Papyrus and the goofy dogs of Snowdin Forest does not excite me though. :P

    I wish I could do it before Pacifist so I'd have a happy ending to console me after I slaughter all the beloved characters, but I hear doing Genocide permanently changes some things in subsequent runs.

    Once you go black, you never go back.
     
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  • I heard it's just a small change in the final cut scene, once I learnt that I was like 'why are people worried about this file tainting thing again?'. If anything, the permanent change is a badge that tells me I overcame the genocide final boss. It's best to experience Genocide after the Pacifist run but without spoilers.

    In the end, you are just killing everyone just because, you're curious as to what happens when you kill everything, you're the villain and the game makes you feel like one. The experience of being the ruthless bad guy was the best thing the game gave me IMO, I don't think any other game can accomplish that like Undertale did.
     
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  • Once you go black, you never go back.

    Actually, **** that.

    WARNING, HEAVY SPOILERS

    Spoiler:


    Spoiler:



    Spoiler:
     
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    558
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  • Spoiler:
    In the end what you do is up to you but I really don't respect the decision to reset before reaching the conclusion.
     
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  • Spoiler:
    In the end what you do is up to you but I really don't respect the decision to reset before reaching the conclusion.

    And that's understandable. I respect that. It's showing that you aren't afraid of standing your ground until the very end. People are different though. I was just showing the idea I ran into by "accident".

    Also.
    Spoiler:
     
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    5,814
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    • Age 30
    • Seen May 19, 2021
    I love this game so, so much! The enjoyment I receive while playing this game is on par with how I feel whenever I play a new Pokémon game; aka my favorite video game series. And it's funny, because I found out about it around probably a week before the full game was released. Couldn't really find any info on it (didn't know about the website then), but I had basically no interest in it. Then it was released, and I still didn't have any interest in it.

    Eventually, I noticed so many people were talking about it and decided I'd just watch an LP of it. I didn't know there were different runs, so I watched a couple videos before deciding that I wanted to buy it and play it for myself without spoiling anything else that I haven't seen in the game yet. And boy, am I glad I made that decision! Hands down one of my favorite games I've ever played. Sans is my favorite character!

    Spoiler:
     

    machomuu

    Stuck in Hot Girl Summer
    10,507
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  • Long post incoming, and I imagine it gets confusing.

    ---

    2 Computers.

    I played this game on two computers. Two separate files. Originally, it wasn't intentional- my Desktop computer, which I started it on, was connected to the TV in the main area, so my time was limited. The Steam Cloud does support the game, but not for saves, unfortunately. This meant that to play the game on my other computer, I had to start a new game, and while I originally planned to just move the save over manually, I instead thought that I would do a side-by-side playthrough with my desktop.

    My Desktop was me- or rather, the character made decisions as I would make them. His name is Daniel.

    My Laptop was his shadow- or rather, his imp of the perverse, the imaginary construct of Daniel if he were an apathetic killing machine. As this was my Genocide Run, his name was Jack. I'm sure people who've played that game will get why.

    The fact that together they are Jack Daniel is completely coincidental. But I love it.

    I use "was" because Jack doesn't exist anymore. This was mostly a flub on my end, but also partially a conscious decision. Because I played on my Laptop most of the time, my Genocide Run almost immediately eclipsed Daniel's, and so most of the characters I just killed. This is an experience few people will have, but I need to say that it was one of the most powerful I've felt. Why? Well, to put it completely simply and bluntly, this game is absolutely fantastic at making you interested in and sympathetic for characters you don't even know right off the bat. It could be because of animations or what they say- it goes about it in a lot of different ways. If you think that you'd probably have less trouble killing a character or feel less better about doing it because you are intent on killing them from the start and you really don't know what you would have if you were doing a second run, I can guarantee you that it's not.

    This game is brutal.

    "Brutal", here, is synonymous with beautiful, because it's its beauty that makes it brutal. From the animations to the slight changes in music to the mere descriptions of how someone acts, the game is very good at controlling the atmosphere and letting character shine through every little thing. This game is so lovingly crafted that I actually had to take a second and just marvel at the attention to detail. It really is something. And that's why this game absolutely knows how to stick you through the heart.

    One may think that the accusations of being a murderer or something like that with a specific tone would be what got me, but it wasn't. In VLR, I would generally betray before I allied because, similar to this, that game really knew how to stick you in the heart for something that was totally in your hands so, also similar to this, I would ally second so that I wouldn't have to deal with that lingering feeling (assuming I wanted to ally with them to begin with, of course). I played a character not all too different from this in Soul Nomad's Demon Path. Drakengard 3's in my future and that game's about apathetically killing your sisters. Lots of apathy.

    But no, what got me was that the game's beauty shined in the most unexpected of moments. Or if not in the most unexpected of moments, the most unexpected of ways. It was jarring pretty much every time. In my mind, I was fine, but there were times when I made a choice and what my mind said and what my...probably the only time I'll ever say this, but what my heart said, were completely different. My mind said "Keep Going" while my body was still trying to take in what the beauty imposed on it.

    I can actually say where I felt this the first time. Well...actually, I can't. Spoilers and all that. But this fight, from even before it started to the very end, shook my very being. I didn't know this character. At all. Not one bit. And regardless of the reason, I chose to kill them (though I suppose in Jack's case it was less of a choice and more of a trivial thought process). Beautiful, all of it. And at one point, in a way that was the result of truly thoughtful design, the beauty peaked. I didn't know the character before the fight, but once it ended I not only felt as if I knew them, but I also felt sympathy for them as well as curiosity that just made me want to know more and more about them.

    This is why I use the word "beauty", because the word "brutal" can invoke a certain image or tone. The beauty in Undertale, however, is less describable and less vivid. It's not one that just includes specific things, but I suppose it could be considered a love of the medium and the understanding of said medium, what they want the game to be, and how gamers- nay, people think and work, and putting all of that into genuine design to fit whatever person it needs to at a given time. That's Undertale's beauty.

    If this all sounds a bit strange...I got the game Friday, Jack's the next day, beat Daniel's today. Needless to say, I've spent so much time with Undertale over these past days that I'm emotionally drained and my mind is swirling, and this type of borderline nonsensical drivel is what happens when something hits me this way. Which is rare, so you don't really need to expect it again. Jack's gone because...I turned off the Cloud saving which is supposed to transfer...well, I would say it's a spoiler but even I don't know what it is. But I do know that it wasn't sent over to Daniel. I'm not even really sure if Jack got it. But while I considered keeping Jack, I realized there just wasn't any reason to. Jack was basically just my answer to not wanting to go on Youtube and watch someone else kill everyone because I wanted to both play the game and also feel something- but in the context of my experience, he was just an imp of the perverse, that little thing in the back of our heads that tells us to do bad things. And that's basically it, I wanted Daniel's actions to affect Daniel, and not some thoughts he was having.

    I mentioned this in the DCC (or lampshaded it, rather), but basically it was similar to the idea that picking a particular route doesn't necessarily make something more interactive or choice-based, because the only "choice" you made was to follow a specific line. The decisions in said line, however, would be decided for you. For me, that was Jack. He didn't actually make any decisions and neither did I. I was basically along for the ride. This could be seen as justifying and that's fine, but I'd say that that specific route was definitely more impactful having played than having watched, and moreso having played (basically) first than having played/watched it after the fact (though for the latter, I'd replace "impactful" with "interesting").

    'Course, this isn't to say that Daniel was an angel. He wasn't a pacifist, but he became one, though his fighting straight off wasn't really intentional. Not that the intention particularly mattered, but I'd say my run with him, moreso after the whole Jack Dream ended, was also interesting because I still made choices that I'd wished I could take back, but continued on. So in a sense, it made for a nice little experiment that the game juxtaposed quite well: the difference between not thinking for yourself or making any choices and doing just that. It was super convenient getting rid of Jack, though, since now I can play with one file on both computers thanks to some digging.

    *COUGH*

    Jesus, that was a long post. It was basically stream of consciousness, but I had- and have- sooooo much to say about this game. A lot. Too much. And the worst part is that none of it's spoilers. But that's all, really. I needed to write this because keeping all of this bottled up is just bad and keeps me muddled. So now, I'm stepping away from the game for a while to do what will be my final run this year, a full-on Pacifist run. If all of this sounded little too real, specifically the parts regarding Jack, the name was just shorthand for Genocide Route so I chose it, and though I put it in words that were more narrative-esque, the whole Jack-Daniel relationship could really just be simplified to "Betray now, choices later". I love this game, though. Di- nope, no more rambling.

    God, I hope no one reads all of this. For the sake of both your eyes and your time, I recommend that maybe you skim it or something.
     
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  • If this all sounds a bit strange...I got the game Friday, Jack's the next day, beat Daniel's today. Needless to say, I've spent so much time with Undertale over these past days that I'm emotionally drained and my mind is swirling, and this type of borderline nonsensical drivel is what happens when something hits me this way. Which is rare, so you don't really need to expect it again.

    Believe me or not, I couldn't pick myself up for at least three days after beating true pacifist. I had problems with focusing on everything. To this day I think a lot about this game.

    I said I'll never go genocide, I know I can, I know how to quit it, how to avoid consequences, but I don't want to start it. I just don't want to.

    And believe me or not, I've read most of your post, the idea of 2 separate computers, the way you made it, it's really amazing.
     
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    Universe

    all-consuming
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    Welp, I think it's time for me to write about Undertale.

    Although my words will never do this game justice, because there's really no way for me to express how much I love it. It's been many years since a game has gripped me from beginning to end, and even longer since I've felt emotions this deep for one. My favorite video game of all time for years was Okami, which, if you don't know, is a very tall order to fill. After Undertale that slot has officially been renewed without a second thought.

    What this game lacks in initial graphical appeal it makes up for in quirky, charming, lovable characters, designs, and dialogues. The game has so much detail that fans were still finding new things within it a month after release. It's the most amazing labor of love I've played to date, seeing as it was created almost entirely by one person. There's over 101 different songs within the game that are all composed by it's sole creator, and the music as well as the bosses change with every run type. No two runs are the same and the length is roughly 7 hours the first time through.

    And while we're on the subject of the music... man. If nothing else, please play this game for it's soundtrack. There's just no words to describe how impressionable and epic the music in Undertale is. You'll find yourself getting it's tunes stuck in your head early on and I promise you'll end up downloading at least one or two of the songs once you finish playing. I myself bought the whole soundtrack, and still listen to songs from it daily.

    My personal experience, well.. I feel so attached and adoring of all the characters in the game-- even the protagonist. It made me love my enemies and really feel what they were going through.. what made them hostile in the first place. Undertale got down into my soul, man. I honestly sobbed through the true pacifist ending, that's how much it got to me. The whole thing is full of unique creativity and this compelling darkness that really makes it stand out among recent video games. The characters and bosses have various facets through it's many "modes" that make them feel very real and authentic.

    Spoiler:


    When I was told by two of my friends to play Undertale shortly after it's release, I didn't expect what I got. Undertale is an incredible adventure in a rich world that's as deep in heart as it is under the surface of the ground. $10 is such a low price tag for what this game gave to me in return.

    Remember, you don't have to kill anyone-- and you won't want to either!

    Tl;dr: please buy this game.
     
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    Foxrally

    [img]http://i.imgur.com/omi0jS3.gif[/img]
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  • **** this amazing game I love it so much but I hate it so much as well **** flower**** and the neutral run at 3 AM

    Please I'm not made for emotions I'm only made to post butt gifs and make dirty jokes ahhh

    Why can't I decide on a favorite character help me

    Also guess how I screwed up my pacifist run
    I killed Jerry
    Yes all of it because of that little ****


    I can't make a long post about this game, I'm too... too... *whimpers*

    Spoiler:
     

    Candy

    [img]http://i.imgur.com/snz4bEm.png[/img]
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  • Honestly I don't know how to describe Undertale in mere words. The story, the characters, they're all... engaging, complex, deep. The soundtrack is also only one of the best parts of the game. They're just full of emotion, which I'm not surprised tbh 'cause it's by Toby Fox.

    Honestly, if a game manages me to do so much research 'cause there's so many things about it that you need to know to uncover its true lore, and even managed to make me attempt to write a fanfic of it, then it's doing a really good job.
     
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    Originally started as a VM to Universe but it got a bit long so I thought I'd just post all my rambly thoughts/feels here instead. :P

    So I finally went around to finishing both Pacifist and Genocide over this week, and boy, did they both go way above and beyond my expectations.

    Spoiler: Pacifist
    I don't even know where to start about the Pacifist run other than it was nothing like what I expected (but to be fair, nothing in this game was like what I expected). I thought I'd get a cute little extra scene patting you on the back for not killing anything, but I didn't expect another 1-2 hours of gameplay (depending on how much time you spend walking around afterwards, and you bet I checked every single crack in the wall and snow poff in the underground) that tied up most of the loose ends so nicely. I always wondered if Flowey served as anything more than a villain that was evil to the core just because, and again, the way this game answered my question just completely exceeded my expectations.

    I also really appreciated how it gave Alphys' character a bit more depth. I loved her as a cute, comic relief/support character but it's so cool that Toby gave actual, meaningful reasons behind all her little quirks too - why she has so many unopened letters in her lab, why she's so afraid of answering the phone, etc.

    and poor goat bb deserved a better ending :'(

    Spoiler: Genocide
    First of all, I loved how meta Flowey's speech in New Home was. "It all started because I was curious". That's why we all went down the Genocide route, right? We all just wanted to see what would happen, and even if we "didn't like it", we'd go as far as we could just to see what would happen. It was pretty cool they addressed that in the game.

    I've never simultaneously wanted to win and lose at the same time like I did here - it was conflicting, wanting to progress to see the end of it but also feeling bad about killing all the charming and loveable characters I had befriended in a different timeline ("YES I FINALLY BEAT- oh wait I just murdered Undyne ;-;").

    I also really liked all the differences in the ways you can interact with people and things, like killing the snowman piece by piece until he becomes a useless puddle of snow. It's a lot of pretty dark stuff, but I appreciate that kind of detail, really helped drive home the point that you're an awful person.

    Non-spoiler Genocide stuff:

    It's strange to say it, but I loved it. I loved that this option existed and I loved that they did not hold back on making you feel like **** for choosing it. Still, I really do recommend trying the Genocide run. I can't say that you won't regret it but it's just so interesting how the same adorable, funny game can become so dark and grim and heartbreaking. I do feel like playing both Pacifist and Genocide really completes the story though, so there's that as an incentive. :P

    And it's really challenging, if you like that. I'll admit I could not beat the final boss and had to watch the ending on Youtube, and congratulations if you managed it, it's ****ing insane. Fox, if you thought Flowey was bad...

    --

    This game was easily 10/10 for me even when I had just done the neutral ending, but having explored a bit more of it, I can't recommend it enough. I can't say everyone will enjoy it since I know some people just don't care about story in games and won't replay to explore the different options, but if you have the slightest interest in RPGs, this is a pretty unique take on the genre. I went into this game with very high hopes already, since it had so many glowing reviews, and it still managed to surprise me (in a really, really good way).
     
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