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Team-Building Workshop

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  • 23,648
    Posts
    11
    Years
    • She/Her, It/Its
    • Online now
    Trying to build a team around following core:

    Spoiler:


    Any suggestions?
     

    Dreamless

    Nightmares kept in Bottles
  • 30
    Posts
    8
    Years
    I'm trying to build an annoying team. I really want to use Garchomp or Salamence as a Physical Sweeper, but then there's Metagross who would work as a Tank or a Sweeper. But then, are there better Pokemon? And what jobs would I need? I find building around jobs easier but I'm really stuck.

    Note: I play Battle Spot Triples.
     

    A Moon Gust

    Banned
  • 46
    Posts
    11
    Years
    • Seen Oct 23, 2023
    Trying to build a team around following core:

    Spoiler:


    Any suggestions?

    You can use (Specs or Zap Plate or WiseGlasses, idk) Raikou to hit check waters such as Manaphy, Mega Slowbro and Suicune. I also suggest Assault Vest Tornadus-T since it checks Serperior. I am not sure what the last pokemon should be but Life Orb Latios seems like a nice choice since it has hazard removal, resists both Water and Electric, and checks bulky Garchomp and does some damage to Mega Sableye. There is also Togekiss that you can use in the last slot as it counters almost every Garchomp besides Mega and Scarf. Togekiss also beats Mega Sableye if you flinch it to death. The first five pokemon can check all pokemon to some extent besides Cresselia and Porygon2 which shouldn't give you trouble anyways.
     
    Last edited:
  • 15
    Posts
    8
    Years
    Let ask here: I'm currently building up a new team (trying different types and such out) and in many checklist I see "Rapid Spin". Most trainers I've either watched or played against have almost never used moves that create entry hazards (i.e. Stealth Rock or Toxic Spikes). Most run with power teams in the hopes of overwhelming the other either with strong defense then offense like with Goodra or pure offense with recovery like Gliscor. My questions is: is having Rapid Spin in as one of your moves, even on a defense set up waller, a good move to have or is it a wasted space for that one person you may or may not encounter?
     

    Nah

  • 15,963
    Posts
    10
    Years
    • Age 31
    • she/her, they/them
    • Seen yesterday
    Let ask here: I'm currently building up a new team (trying different types and such out) and in many checklist I see "Rapid Spin". Most trainers I've either watched or played against have almost never used moves that create entry hazards (i.e. Stealth Rock or Toxic Spikes). Most run with power teams in the hopes of overwhelming the other either with strong defense then offense like with Goodra or pure offense with recovery like Gliscor. My questions is: is having Rapid Spin in as one of your moves, even on a defense set up waller, a good move to have or is it a wasted space for that one person you may or may not encounter?
    The need for Rapid Spin/Defog depends on the format you're playing on. In Battle Spot Singles and doubles in general, entry hazards are almost non-existent because there's less switching involved and so hazards are less useful. In 6v6 Singles (usually played on Pokemon Showdown servers), entry hazards are a staple of every (good) competitive team because there's a lot more switching around involved, so the hazards are much more useful, and so having Rapid Spin/Defog is a major asset in that format.
     
  • 56
    Posts
    8
    Years
    So, I have started building a new OU team because my first one was not that great. I think I may have a solid start but what I am having trouble on is deciding on a pokemon with a physical fire-type move. So far I for options have Entei, Infenape, MegaZard X and Talonflame. In case you are curious what my OU core looks like here it is.

    Porygon2 @ Eviolite
    Ability: Analytic
    EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
    Bold Nature
    - Thunderbolt
    - Ice Beam
    - Recover
    - Toxic

    Sylveon @ Leftovers
    Ability: Pixilate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Wish
    - Heal Bell
    - Hyper Voice
    - Calm Mind

    So that is what I got and I hope you guys have some input into this or could suggest an alternative. Thanks.

    P.S:I can also substitute Sylveon if I need to for M-Gardevoir or Florgus.
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    So, I have started building a new OU team because my first one was not that great. I think I may have a solid start but what I am having trouble on is deciding on a pokemon with a physical fire-type move. So far I for options have Entei, Infenape, MegaZard X and Talonflame. In case you are curious what my OU core looks like here it is.

    Porygon2 @ Eviolite
    Ability: Analytic
    EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
    Bold Nature
    - Thunderbolt
    - Ice Beam
    - Recover
    - Toxic

    Sylveon @ Leftovers
    Ability: Pixilate
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Wish
    - Heal Bell
    - Hyper Voice
    - Calm Mind

    So that is what I got and I hope you guys have some input into this or could suggest an alternative. Thanks.

    P.S:I can also substitute Sylveon if I need to for M-Gardevoir or Florgus.
    Trace > Analytic on Porygon2. Copying abilities is more useful on defensive Pokemon than an extra power boost.

    A Calm nature is pointless on Calm Mind Sylveon, as CM will boost its Special Defense anyway. Also, it's not that good nowadays, due to it facing competition from other Fairies like Clefable and Mega Gardevoir. Don't even think about using Florges, either, as its abilities are outright useless in single battles. However, Clefable and Sylveon do provide Heal Bell support:

    Clefable:
    -Wish
    -Protect
    -Moonblast
    -Heal Bell/Aromatherapy
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Unaware

    Sylveon:
    -Wish
    -Protect
    -Hyper Voice
    -Heal Bell
    Nature: Bold
    EVs: 252 HP/220 Def/36 SDef
    Item: Leftovers
    Ability: Pixilate

    Acrobatics Talonflame or Charizard X are good Knock Off absorbers. Test both out:

    Talonflame:
    -Swords Dance
    -Flare Blitz
    -Acrobatics
    -Roost
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: n/a
    Ability: Gale Wings

    or
    -Swords Dance
    -Acrobatics
    -Taunt/Will-o-Wisp
    -Roost
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 Spe
    Item: n/a
    Ability: Gale Wings

    or
    -Acrobatics
    -Bulk Up/Taunt
    -Will-o-Wisp/Taunt
    -Roost
    Nature: Careful
    EVs: 248 HP/252 SDef/8 Spe
    Item: n/a
    Ability: Gale Wings

    Charizard X:
    -Dragon Dance
    -Flare Blitz
    -Dragon Claw
    -Roost
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Flare Blitz
    -Dragon Claw/Earthquake
    -Will-o-Wisp
    -Roost
    Nature: Impish
    EVs: 248 HP/100 Def/160 Spe
    Item: Charizardite X
    Ability: Blaze

    or
    -Swords Dance
    -Flare Blitz
    -Dragon Claw/Outrage
    -Tailwind/Roost
    Nature: Adamant
    EVs: 40 HP/252 Atk/216 Spe
    Item: Charizardite X
    Ability: Blaze
     
  • 56
    Posts
    8
    Years
    I am very close to done with my OU team. All I need is a Stealth Rock Lead, preferably a Dragon Type to keep the Dragon, Fairy, Steel switch-ins but I will accept anything that can do good for my team. I have looked into my options and what I have found is Garchomp, Tyrantrum, Druddigon (Yes, I know it sucks in OU) and Terrakion. I could also go with something that I haven't listed. My team consists of Porygon2 (Mixed Wall/Tank), M-Gardevoir (Special Wallbreaker/Cleric), Talonflame (Physical Sweeper), Quagsire (Anti-Setup/Physical Wall) and Scizor (Utility). I will list details of my team if requested to.
     
    Last edited:

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    I am very close to done with my OU team. All I need is a Stealth Rock Lead, preferably a Dragon Type to keep the Dragon, Fairy, Steel switch-ins but I will accept anything that can do good for my team. I have looked into my options and what I have found is Garchomp, Tyrantrum, Druddigon (Yes, I know it sucks in OU) and Terrakion. I could also go with something that I haven't listed. My team consists of Porygon2 (Mixed Wall/Tank), M-Gardevoir (Special Wallbreaker/Cleric), Talonflame (Physical Sweeper), Quagsire (Anti-Setup/Physical Wall) and Scizor (Utility). I will list details of my team if requested to.

    It's better to start with the moves.
     
  • 56
    Posts
    8
    Years
    It's better to start with the moves.

    By request, here are the details of my OU team:

    Porygon2 @ Eviolite
    Ability: Trace
    EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
    Bold Nature
    - Thunderbolt
    - Ice Beam
    - Recover
    - Toxic

    Gardevoir @ Gardevoirite
    Ability: Synchronize
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    - Wish
    - Heal Bell
    - Hyper Voice
    - Calm Mind

    Talonflame
    Ability: Gale Wings
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Acrobatics
    - Flare Blitz
    - Roost

    Quagsire @ Leftovers
    Ability: Unaware
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    - Scald
    - Earthquake
    - Recover
    - Curse

    Scizor @ Life Orb
    Ability: Technician
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    - Defog
    - Knock Off
    - Roost
    - Bullet Punch
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    By request, here are the details of my OU team:

    Porygon2 @ Eviolite
    Ability: Trace
    EVs: 248 HP / 236 Def / 8 SpA / 16 SpD
    Bold Nature
    - Thunderbolt
    - Ice Beam
    - Recover
    - Toxic

    Gardevoir @ Gardevoirite
    Ability: Synchronize
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    - Wish
    - Heal Bell
    - Hyper Voice
    - Calm Mind

    Talonflame
    Ability: Gale Wings
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Swords Dance
    - Acrobatics
    - Flare Blitz
    - Roost

    Quagsire @ Leftovers
    Ability: Unaware
    EVs: 252 HP / 252 Def / 4 SpD
    Relaxed Nature
    - Scald
    - Earthquake
    - Recover
    - Curse

    Scizor @ Life Orb
    Ability: Technician
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    - Defog
    - Knock Off
    - Roost
    - Bullet Punch
    Mega Gardevoir isn't suited for a Wish role, given its rather bad physical bulk. Clefable is still a better Wish passer because it's bulkier:
    -Wish
    -Protect
    -Moonblast
    -Heal Bell/Flamethrower
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers
    Ability: Unaware

    You never, ever, ever, use Life Orb on a defensive set like Defog Scizor. It makes the user worn down even faster, even if it has access to reliable recovery. Since I replaced Mega Gardevoir, Scizor should be the Mega:
    -U-turn/Superpower
    -Bullet Punch
    -Defog
    -Roost
    Nature: Impish
    EVs: 248 HP/60 Def/200 SDef
    Item: Scizorite

    Yes, Quagsire is a rather decent user of Curse, but it doesn't have much space for it. The better options over that are Toxic to put defensive Pokemon on a timer, or Encore to prevent Mega Gyarados and Suicune from setting up on it; the former has Mold Breaker to ignore Unaware; the latter can easily stall it out.
     
  • 23,648
    Posts
    11
    Years
    • She/Her, It/Its
    • Online now
    By request, here are the details of my OU team:
    Care to give some details as to what every one of your Pokemon does? Also it looks like you team is going to have a lot of problems dealing with Manaphy. Bulky Water types in general seem to be a little bit of an issue.

    I suppose Celebi might be an interesting pick as it resists Water types, absorbs Scald (but not Lavaplume) and can heal off status conditions, while also being able to use Stealth Rock.

    Something like

    Celebi @ Leftovers
    Ability: Natural Cure
    EVs: 252 HP / 156 Def / 84 SpD / 16 Spe
    Bold Nature
    - Giga Drain
    - Recover
    - Baton Pass / Thunderwave
    - Stealth Rock

    Baton Pass for momentum or alternatively Thunderwave slows your opponent down which somewhat deals with the issue that your team is pretty slow (you could use it when trying to set up CM with Gardy). Also keep in mind that Manaphy with Ice Beam still beats this.
     
  • 56
    Posts
    8
    Years
    Thanks for the suggestions. I have added Celebi in my team and replaced Scizor's Life Orb. As for the Mega in my team I am gonna see how both preform before I ultimately decide on my Mega. Anyways, thank you guys.
     
  • 56
    Posts
    8
    Years
    Yes, I am here yet again. After using the team for a while I have decided to start over and while I do have a pretty solid core I do need a special attacker with Dark, Fire coverage. I have looked into my options and what I have found is Hydreigon, Zoroark, Chandelure and M-Houndoom. Also, as usual here is what I got so far.

    Quagsire @ Leftovers
    Ability: Unaware
    EVs: 252 HP / 4 Atk / 252 Def
    Relaxed Nature
    - Scald
    - Earthquake
    - Recover
    - Toxic

    Scizor @ Scizorite
    Ability: Technician
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    - Defog
    - Bullet Punch
    - Roost
    - U-turn

    Togekiss @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    - Nasty Plot
    - Air Slash
    - Heal Bell
    - Roost
     

    Dark Azelf

    ☽𖤐☾𓃶𐕣
  • 7,210
    Posts
    16
    Years
    • Seen yesterday
    Yes, I am here yet again. After using the team for a while I have decided to start over and while I do have a pretty solid core I do need a special attacker with Dark, Fire coverage. I have looked into my options and what I have found is Hydreigon, Zoroark, Chandelure and M-Houndoom. Also, as usual here is what I got so far.

    Quagsire @ Leftovers
    Ability: Unaware
    EVs: 252 HP / 4 Atk / 252 Def
    Relaxed Nature
    - Scald
    - Earthquake
    - Recover
    - Toxic

    Scizor @ Scizorite
    Ability: Technician
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    - Defog
    - Bullet Punch
    - Roost
    - U-turn

    Togekiss @ Leftovers
    Ability: Serene Grace
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    - Nasty Plot
    - Air Slash
    - Heal Bell
    - Roost

    This looks like the start of a semi stall team.

    Togekiss wants more speed with that set imo to fully take advantage of the no skill flinch bs it brings to matches. 248 HP / 76 Def / 8 Sp.D / 176 Spe @ Timid imo to outspeed MHera and neutral Hoopa-U etc and pals.

    As for remaining members Ferrothorn and Heatran would fit nicely and cover the majority of your other weaks and roles. Then in the last slot a glue to check misc just such as Keldeo would be nice i.e Slowbro.
     
  • 56
    Posts
    8
    Years
    This looks like the start of a semi stall team.

    Togekiss wants more speed with that set imo to fully take advantage of the no skill flinch bs it brings to matches. 248 HP / 76 Def / 8 Sp.D / 176 Spe @ Timid imo to outspeed MHera and neutral Hoopa-U etc and pals.

    As for remaining members Ferrothorn and Heatran would fit nicely and cover the majority of your other weaks and roles. Then in the last slot a glue to check misc just such as Keldeo would be nice i.e Slowbro.

    Okay, I will change Togekiss's Ev's and throw on Heatran, however I am kind of afraid to add Ferrothorn because that leaves me with 2 4x weaknesses to fire. Also, am I running Heatran offensively or defensively?
     

    ShinyGyaradosisShiny

    Just some Neckbeard who plays Pokemon
  • 118
    Posts
    12
    Years
    • Seen Oct 22, 2020
    A team that I found to work well on pokemon online so far. it's ou (to their meta, could be wrong with a few things but not much.)
    it jumped my wins ever since i started playing this specific team, sure the evs are kind of funky, but it works precisely how i like it to be played.
    let me know if i should change anything major in this set besides the poke itself, unless you have a good alternative :p i'm just saying.

    Spoiler:
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    A team that I found to work well on pokemon online so far. it's ou (to their meta, could be wrong with a few things but not much.)
    it jumped my wins ever since i started playing this specific team, sure the evs are kind of funky, but it works precisely how i like it to be played.
    let me know if i should change anything major in this set besides the poke itself, unless you have a good alternative :p i'm just saying.

    Spoiler:

    Dark Pulse has redundant coverage with Gengar's Ghost STAB in Shadow Ball. Get rid of it and replace it with Taunt (to stop walls from setting up), Substitute (to give Gengar a safety blanket on a predicted switch; the item should be Black Sludge should you choose to use it), or Destiny Bond (to give Gengar a shot of bringing an opponent down with it when it's about to get KOed). Gengar is fine with Ghost/Poison/Fighting coverage.

    I honestly think Cacturne sucks. It's slow and frail at the same time and has plenty of common weaknesses. If you want a better Dark Sucker Punch abuser, there's Bisharp, which has a better set of resistances to take advantage of and can act as a backup Fairy killer when needed:
    -Sucker Punch
    -Iron Head
    -Knock Off
    -Pursuit/Swords Dance
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/252 Spe or 252 Atk/52 SDef/204 Spe
    Item: Life Orb/Black Glasses/Dread Plate/Lum Berry
    Ability: Defiant

    or
    -Sucker Punch
    -Iron Head
    -Knock Off
    -Pursuit
    Nature: Adamant
    EVs: 192 HP/220 Atk/96 Spe
    Item: Assault Vest
    Ability: Defiant

    If you still want something that absorbs Water attacks, Gastrodon is a better alternative because it only has one weakness to exploit:
    -Scald
    -Earthquake/Ice Beam
    -Toxic
    -Recover
    Nature: Relaxed/Bold
    EVs: 252 HP/252 Def/4 SDef
    Item: Leftovers
    Ability: Storm Drain

    or
    -Curse
    -Scald/Waterfall
    -Earthquake
    -Recover
    Nature: Sassy/Careful
    EVs: 252 HP/112 Def/144 SDef
    Item: Leftovers
    Ability: Storm Drain

    There are better revenge killers than Tauros out there. Yes, it has Sheer Force to make its attacks stronger, but that doesn't justify its use, IMO. Therian Landorus or Wash Rotom should be in its place, as either can bring in Camerupt safely with U-turn or Volt Switch, respectively, if they go last. This is helpful, as Camerupt is both slow and frail, a bad combination of traits to have in a Pokemon:

    Therian Landorus:
    -Stealth Rock
    -Earthquake
    -Stone Edge/Rock Slide/Knock Off
    -U-turn
    Nature: Impish
    EVs: 252 HP/240 Def/8 SDef/8 Spe
    Item: Leftovers/Rocky Helmet

    Wash Rotom:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers/Chesto Berry

    Though Mega Camerupt isn't the best Mega to use in OU, due to its sluggish Speed, it has its perks of hitting insanely hard. It doesn't need Flash Cannon, as Fire Blast is strong enough to hit Fairy Pokemon, while Earth Power allows Mega Camerupt to hit Azumarill hard on the switch. While it's true that Flash Cannon hits Mega Altaria, that's all it's good for and you should have teammates to cover it (like Bisharp and Gengar). Replace Flash Cannon with Will-o-Wisp, Toxic (to burn/poison incoming switch-ins), or Stealth Rock (the most important entry hazard ever).

    I suggested Bisharp as a Steel Pokemon, so I don't think Metagross will be needed here. A Fighting Pokemon that can break through Chansey, such as Terrakion, is more helpful:
    -Swords Dance
    -Stone Edge
    -Close Combat
    -Rock Polish/Substitute
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Stone Edge
    -Close Combat
    -Rock Slide
    -Iron Head/X-Scissor/Toxic
    Nature: Jolly
    EVs: 252 Atk/4 SDef/252 Spe
    Item: Choice Scarf

    Noivern was a decent Pokemon in the early stages of Gen VI, but it's not nowadays because there are too many Dragon Pokemon that do its role better. Dragalge has the same base Special Attack as Noivern, but hits harder with Adaptability-boosted attacks. Adding it would increase the team's weakness to Ground Pokemon, though. Though Hydreigon is slower than Noivern, it hits harder and has a wider movepool to take advantage of. Latias and Latios are also stronger than Noivern, but they're also decently fast (albeit slower than Noivern as well) and can provide Defog support to get rid of opposing entry hazards:

    Hydreigon:
    -Dark Pulse
    -Draco Meteor
    -Flash Cannon
    -Fire Blast/Superpower
    Nature: Modest/Mild
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Dark Pulse
    -Draco Meteor
    -Earth Power/Fire Blast
    -Flash Cannon
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf

    Latias:
    -Draco Meteor
    -Psyshock/Hidden Power (Fire)
    -Defog
    -Healing Wish/Roost/Recover
    Nature: Timid
    EVs: 72 HP/184 SAtk/252 Spe
    Item: Life Orb

    Latios:
    -Draco Meteor
    -Psyshock
    -Hidden Power (Fire)/Earthquake/Roost/Recover
    -Defog/Roost/Recover
    Nature: Timid/Hasty
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb

    or
    -Calm Mind
    -Draco Meteor
    -Psyshock
    -Surf/Recover/Roost
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Life Orb

    or
    -Draco Meteor
    -Psyshock
    -Defog/Hidden Power (Fire)
    -Trick
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Choice Scarf
     

    Adrasteia

    [font=Comic Sans][/font]
  • 1,289
    Posts
    12
    Years
    I'm working on a general team and I'm abit worried my team is too focuses on power and not enough on strategy so any advice I could get would be much appreciated.
    I have a few different Pokemon with there mega stones which is pointless since I can only use one per battle so any advice as to the best one to keep and what to replace the rest with would also be appreciated :) I'm happy to breed Pokemon with different natures or abilities.
    I currently have;

    Dragonite
    Holding-Choice Specs
    Nature-Adamant
    Ability-Multiscale
    EV- 252 Atk/ 4 Def/ 252Spd
    Moves
    -Outrage
    -Earthquake
    -Extreme Speed
    -Fire Punch

    Venusaur
    Holding- nothing yet
    Nature-Modest
    Ability-Chlorophyll
    EV-252 HP/ 252 SAtk /4 Spd
    Moves
    -Hidden Power (fire)
    -Giga Drain
    -Synthesis
    -Sludge Bomb

    Lucario
    Holding-Lucarionite
    Nature-Jolly
    Ability-Justified
    EV- 252 Atk / 4 Def/ 252 Spd
    Moves
    -Blaze Kick
    -Crunch
    -Bullet Punch
    -Cross Chop

    Aggron
    Holding-Leftovers
    Nature-Adamant
    Ability-Rock Head
    EV- 252 HP/4 Def/ 252 SDef
    Moves
    -Stealth Rock
    -Earthquake
    -Heavy Slam
    -Roar

    Kangaskhan
    Holding-Kangaskhanite
    Nature-Relaxed
    Ability-Scrappy
    EV- 252 Atk / 4 Def/ 252 Spd
    Moves
    -Blizzard
    -Earthquake
    -Crunch
    -Focus Punch

    Gardevoir
    Holding-Gardevoirite
    Nature-Modest
    Ability-Telepathy
    EV- 4 Def/ 252 SDef/ 252 Spd
    Moves
    -Psyshock
    -Will-O-Wisp
    -Hyper Voice
    -Focus Blast

    Thanks a lot :)
     

    PlatinumDude

    Nyeh?
  • 12,964
    Posts
    13
    Years
    I'm working on a general team and I'm abit worried my team is too focuses on power and not enough on strategy so any advice I could get would be much appreciated.
    I have a few different Pokemon with there mega stones which is pointless since I can only use one per battle so any advice as to the best one to keep and what to replace the rest with would also be appreciated :) I'm happy to breed Pokemon with different natures or abilities.
    I currently have;

    Dragonite
    Holding-Choice Specs
    Nature-Adamant
    Ability-Multiscale
    EV- 252 Atk/ 4 Def/ 252Spd
    Moves
    -Outrage
    -Earthquake
    -Extreme Speed
    -Fire Punch

    Venusaur
    Holding- nothing yet
    Nature-Modest
    Ability-Chlorophyll
    EV-252 HP/ 252 SAtk /4 Spd
    Moves
    -Hidden Power (fire)
    -Giga Drain
    -Synthesis
    -Sludge Bomb

    Lucario
    Holding-Lucarionite
    Nature-Jolly
    Ability-Justified
    EV- 252 Atk / 4 Def/ 252 Spd
    Moves
    -Blaze Kick
    -Crunch
    -Bullet Punch
    -Cross Chop

    Aggron
    Holding-Leftovers
    Nature-Adamant
    Ability-Rock Head
    EV- 252 HP/4 Def/ 252 SDef
    Moves
    -Stealth Rock
    -Earthquake
    -Heavy Slam
    -Roar

    Kangaskhan
    Holding-Kangaskhanite
    Nature-Relaxed
    Ability-Scrappy
    EV- 252 Atk / 4 Def/ 252 Spd
    Moves
    -Blizzard
    -Earthquake
    -Crunch
    -Focus Punch

    Gardevoir
    Holding-Gardevoirite
    Nature-Modest
    Ability-Telepathy
    EV- 4 Def/ 252 SDef/ 252 Spd
    Moves
    -Psyshock
    -Will-O-Wisp
    -Hyper Voice
    -Focus Blast

    Thanks a lot :)
    What's the point of Choice Specs on Dragonite when it's not using special attacks at all? 4 attacks Dragonite is best with Choice Band.

    Venusaur and Aggron are only worth using as their Mega Evolutions; the former's niche as a Chlorophyll attacker isn't as needed anymore, due to Drought being nerfed; the latter's defensive typing is absolutely horrible. A potential Grass replacement for Venusaur is Serperior, while Excadrill can be the Steel replacement. Both are good entry hazard setters, while the latter can provide Rapid Spin support for Dragonite, as it's weak to Stealth Rock:

    Serperior:
    -Leaf Storm
    -Hidden Power (Fire)
    -Dragon Pulse
    -Giga Drain/Taunt/Glare/Substitute
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
    Ability: Contrary

    Excadrill:
    -Earthquake
    -Iron Head
    -Rapid Spin
    -Stealth Rock/Toxic
    Nature: Careful
    EVs: 252 HP/4 Atk/252 SDef
    Item: Leftovers
    Ability: Mold Breaker

    If you're playing by Smogon rules, Lucarionite and Kangaskhanite are banned to Ubers. Lucario isn't that popular in standard play, mainly because of its average Speed and frailty. Wash Rotom is a nice alternative over Lucario for countering Talonflame, a very popular threat:
    -Volt Switch
    -Hydro Pump
    -Will-o-Wisp
    -Pain Split/Rest
    Nature: Bold
    EVs: 248 HP/252 Def/8 SDef
    Item: Leftovers/Chesto Berry

    There aren't too many viable Normal Pokemon to use in OU, really. Over Kangaskhan, you could use something like Heatran or Talonflame to complete the Fire/Water/Grass core:
    -Stealth Rock
    -Lava Plume
    -Toxic
    -Taunt/Roar/Protect
    Nature: Calm
    EVs: 248 HP/192 SDef/68 Spe
    Item: Leftovers

    or
    -Fire Blast/Magma Storm
    -Flash Cannon/Stone Edge/Hidden Power (Ice)
    -Earth Power
    -Stealth Rock
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Air Balloon

    or
    -Magma Storm
    -Earth Power
    -Taunt
    -Toxic/Solar Beam
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Leftovers/Air Balloon/Power Herb

    or
    -Overheat/Fire Blast
    -Flash Cannon
    -Earth Power/Hidden Power (Ice)
    -Stone Edge/Ancient Power
    Nature: Timid
    EVs: 4 Def/252 SAtk/252 Spe
    Item: Choice Scarf

    Talonflame:
    -Swords Dance
    -Flare Blitz
    -Brave Bird/Acrobatics
    -Roost
    Nature: Jolly
    EVs: 252 Atk/4 Def/252 Spe
    Item: Sharp Beak/Sky Plate/none
    Ability: Gale Wings

    or
    -Swords Dance
    -Brave Bird/Acrobatics
    -Taunt/Will-o-Wisp
    -Roost
    Nature: Adamant
    EVs: 248 HP/252 Atk/8 Spe
    Item: Leftovers/none
    Ability: Gale Wings

    or
    -Brave Bird/Acrobatics
    -Taunt/Bulk Up
    -Will-o-Wisp/Bulk Up
    -Roost
    Nature: Careful
    EVs: 248 HP/252 SDef/8 Spe
    Item: Leftovers/none
    Ability: Gale Wings

    or
    -Flare Blitz
    -Brave Bird
    -U-turn
    -Tailwind/Steel Wing
    Nature: Jolly/Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Choice Band
    Ability: Gale Wings

    Telepathy is useless on pre-Mega Gardevoir in single battles. The preferred ability for Mega Gardevoir on singles is Trace in order to let it get a useful ability (like Flash Fire on Heatran) before it Mega Evolves. Also, why are you not using Special Attack EVs on Mega Gardevoir? (unless this is a typo). The EV spread should be 24 Def/232 SAtk/252 Spe to avoid the 2HKO from Latios' Psyshock.
     
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