As a matter of fact not even the 2.2.0 build can be compiled for some reason even after updating RGBDS... This is the error message I get:Remember, I have no guarantees about the latest Polished Crystal code because it's incomplete and always being updated. Maybe it won't compile on your machine, definitely it will break saves, and I can't prove that it won't set your computer on fire. ;) When 3.0 is officially out then it will support people checking out the final code and compiling that, as it does now with the 2.2.0 code. (Wow, that was 8 months ago...)
As a matter of fact not even the 2.2.0 build can be compiled for some reason even after updating RGBDS... This is the error message I get:
Spoiler:
rgblink -n polishedcrystal-2.2.0.sym -m polishedcrystal-2.2.0.map -o polishedcrystal-2.2.0.gbc wram.o main.o home.o audio.o maps.o engine/events.o engine/credits.o data/egg_moves.o data/evos_attacks.o data/pokedex/entries.o text/common_text.o gfx/pics.o
error: Section name "Audio" is already in use.
make: *** [Makefile:51: polishedcrystal-2.2.0.gbc] Error 1
This is the one for 3.0.0:
Spoiler:
rgblink -n polishedcrystal-2.2.0.sym -m polishedcrystal-2.2.0.map -p 0x00 -o polishedcrystal-2.2.0.gbc wram.o main.o home.o audio.o maps.o engine/events.o engine/credits.o data/egg_moves.o data/evos_attacks.o data/pokedex/entries.o text/common_text.o gfx/pics.o
error: Unable to place 'Pics 22' (ROMX section) at $58EC in bank $71
make: *** [Makefile:59: polishedcrystal-2.2.0.gbc] Error 1
Maybe I did something wrong while updating RGB?
This is just an idea so far, haven't even seen how feasible it would be to implement, but: what if each Pok?mon had slight color variations? Gligar had three different hues just in Gen 4, so what if they were all possible?
You might end up with different Exeggutor that look like this (top-left is the default, the rest have 12 bits of variation allowing for 4,096 variants):
Opinions, yes or no? Too subtle to bother with?
This is just an idea so far, haven't even seen how feasible it would be to implement, but: what if each Pok?mon had slight color variations? Gligar had three different hues just in Gen 4, so what if they were all possible?
You might end up with different Exeggutor that look like this (top-left is the default, the rest have 12 bits of variation allowing for 4,096 variants):
Opinions, yes or no? Too subtle to bother with?
I have only one issue with this, and that is the fact that some shinies are already so subtle that they're almost impossible to notice unless you're paying attention (I'm looking at you, Persian). This is an awesome feature, but I say that if it's implemented then we are gonna need the more subtle shinies to be drastically altered to make them more obvious. On a similar note, would this make true shinies feel less special?
I'm all for different poses for some pokemon though, such as the special sprite for Red's Pikachu (incidentally, has anyone animated that yet? I hope so). I'd love to see more of those eventually on special pokemon, as they would seriously expand the variety in the game!
Huh, weird... I had already updated rgbds and I managed to compile 3.0 when I updated Cygwin. Still no luck with 2.2.0; I even went back as far as v2.4... oh well.2.2.0 was released months ago, and since then an update to rgbds has disallowed sections with identical names. So to compile 2.2.0, use an older version, and for 3.0 use the latest one (and use "make debug").
One 32x32 square to the left?
I like that idea, it's like what Pokémon Go did with heights and weights.This is just an idea so far, haven't even seen how feasible it would be to implement, but: what if each Pokémon had slight color variations? Gligar had three different hues just in Gen 4, so what if they were all possible?
You might end up with different Exeggutor that look like this (top-left is the default, the rest have 12 bits of variation allowing for 4,096 variants):
Opinions, yes or no? Too subtle to bother with?
Also thinking about that game I got an idea (for v4.0.0):
It's about adding some kind of "achievements" to this hack. Things like "catch x pokémon of x type", "hatch x eggs" and so on. Of course, they should be things completely doable without wasting lots of time or becoming annoying, so for example if there are only 5 ghost-type pokémon you won't be asked to catch 100 of them. Completing these achievements might unlock things like new items for sale in the battle tower or access to new places.
That's actually an awesome idea! I believe gen 5 did something similar with an achievement system? There could be things like talking to a certain number of different NPCs, or checking all the bookcases in Celadon University, for example. That'd encourage people to go out of their way to search for the extra content and easter eggs that they might miss otherwise by mainlining the game to the end.
Definitely something more aimed at v4.0.0, but a neat concept all the same!
I love this idea! I always wondered why nintendo didn't do this kind of stuff, all the pokemon look the same and it does get a bit bland. Plus, it makes it all the more personal to someone that their Crobat is a bit differently colored than the rest.This is just an idea so far, haven't even seen how feasible it would be to implement, but: what if each Pokémon had slight color variations? Gligar had three different hues just in Gen 4, so what if they were all possible?
You might end up with different Exeggutor that look like this (top-left is the default, the rest have 12 bits of variation allowing for 4,096 variants):
Opinions, yes or no? Too subtle to bother with?
Hey Rangi! The color variations based on DVs look great! GIves a lot more realistic and unique feel to having your own pokemon.
That being said, do you need any help with graphics or writing up trainer battle scripts? Would love to help in whatever way I can, even if it's just a little, in contributing to this amazing hack !
Hey Rangi! The color variations based on DVs look great! GIves a lot more realistic and unique feel to having your own pokemon.
That being said, do you need any help with graphics or writing up trainer battle scripts? Would love to help in whatever way I can, even if it's just a little, in contributing to this amazing hack !
I believe there are a few sprites that need animating, if you're able to help with that?