• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
A
Reaction score
133

Profile posts Latest activity Postings About

  • N
    Also when you send me the rom send me a a-map to.:)
    N
    I tried sometimes to insert asm routines but always i was screwding up,that makes those not to much things i know about asm junk!Insert the routines when you can,sorry for pressing you so much
    N
    Ok,i didn't ask for this but ok,however i made and another image,but only with groudon:
    N
    Espessasin finished the new banner,you-must-check-it-it's-a-ma-zing!I noticed a mistake at the aerial emerlad thread,is in the q and a,The A: is with the Probably without gap so look: A: Probably
    A:Probably
    N
    I know that espessassin is in the team,for this reason i asked him to make changes at it,with the deals i meant the agreedments for the changes he "should" do at the image but he didn't so i dit it myself!However i tried everything i could to make the choose starter better,the only think i fixed is that the pokeballs are not appearing and disappearing again and again,and i saperated the arrow from the pokeballs,i;m waiting andrea answer me about the pallete glitch that his tool causing to the 4 of the 8 pokepics,if we solve that then the choose starter will have the briefcase!
    :D
    N
    I present to you!The new banner!:
    N
    ...........ok,don't cut the image,i cuted it the morning.When you have free time think and post me the rewrites at the emerald storyline. :)
    N
    Two or more pokepics cause pallete glitches,so i'll try with asm,wish me good luck,also i cut the image so don't bother the spriter
    N
    ODD!
    The choose starter will be exactly like r/s/e so we don't need asm,keep the routine for good and bad.....
    The only think we need is the spriter cut the bellow image to many 64x64 sprites:
    N
    Yees,i downloaded a tool that expands the limit of the pokepics that can appear at once!With this i can finnaly make the choose starter perfect!
    N
    The next year i'll be at high school
    N
    I made a graphic art,can we use it for a banner or something?:
    N
    You selected the day very well,exactly on this date my junior high school closes!
    N
    Saint Nicolas,I'm sharing scripts and electronics to all the little kids. :P
    ____________________________
    However,i don't want to do your life pain but we need the npc's and the level scripts having the same flags, x y potision and vars as emerald ones
    N
    I finished and the route 103 so now the all the done scripts are 47,48 with the magma grunts at the woods,I'll be waiting you to send me the adds at the story.I can't script without theme!
    We must hurry up,we have only 10 days left!
    Don't forget to upgrade the alpha release progress.
    If you are busy i can send you the scripts to a e-mail or something to compile them you,I'm tired,i'll continue tomorrow
    N
    I have very good news!I done route 101 and Oldare Town completely!
    I count all the scripts with the littleroot's and there are 43!
    I'll continue.
    N
    If you have time please help me find a functional asm routine that calls a tilescreen,i found a callback but i don't think that it's good:
    .text
    .global callback

    .thumb
    .thumb_func
    .align 2

    main:
    push {r0-r7, lr}
    bl main_func
    bl call_back3
    bl sub_080704D0
    pop {r0-r7, pc}

    call_back3:
    ldr r4, callback3_address
    bx r4

    sub_080704D0:
    ldr r4, loc_080704D0
    bx r4

    main_func:
    push {lr}
    bl increment_timer
    bl getcurrentfunc

    increment_timer:
    ldr r0, vram
    ldrh r0, [r0]
    ldr r1, vram
    add r0, #0x1
    strh r0, [r1]
    bx lr

    returnmain:
    pop {pc}

    getcurrentfunc:



    b titlescreen
    bx lr

    titlescreen:
    bl goto_titlescreen
    pop {r0-r7,pc}

    goto_titlescreen:
    push {lr}
    ldr r0, sub_0800CC7A
    bx r0

    .align 2
    callback3_address: .word 0x08077578+1
    loc_080704D0: .word 0x080704D0+1
    sub_0800CC7A: .word 0x0800CC7A+1
    ༼ つ ◕_◕ ༽つ
    N
    I don't want to be curmudgeon but i hope that the maps will match with my scripts movements.
    Mugshots can be useful about the frames for the choose starter,you know,the frames that are down left at the screen and they said for
    ex. TORCHIC
    THE BLAZE CHICKEN POKEMON
  • Loading…
  • Loading…
  • Loading…
Back
Top