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  • N
    Thanks,i'm trying to learn some basics,and with the basics i mean that i want to be to a level that i could make the tilemap appear routine for the choose starter,i'm asking some(a lot) devices from gogojjtech,he have a lot of knowledge on it,the next days that left i'll focus more to the scripting so i'm keeping my Promess,the alpha will be ready before 2015.The search for learning a tilescreen routine continues............the choose starter it's still a bunch of scripts.
    This is a remake hack or a project? O_o
    N
    Littleroot is done!
    Now let's go to more easy stuff!
    I'll be upgrading the choose starter script like you told me but with some ASMAGIX that i'm learning!

    I'm using pksv-ui,there is no closeonkeypress on it,it doesn't the msgbox disappears with the end of the script or closemsg command >.<
    N
    lol,scripts like that are taking 30 secs or less check out,scripts like those can be made and by persons with zero knowledge:

    #dyn 0x740000
    #org @start
    lock
    faceplayer(not requied if the magma's look the entarance)
    msgbox @no!
    callstd msg_normal
    release
    end

    #org @no!
    = Grunt:Magma-ish!

    Simple stuff,if you want i can aim you into scripting ;)
    N
    There are two ways:
    1. calling an asm tilescreen routine.
    2. Filling the screen with mugshots with calling asm again,but in this case we don't need pokepics,there is a tutorial for this,it's seems very easy if you know some things about asm,don't look at me i don't know nothing.
    ___________________
    There is only one bug:
    You can open the menu!
    If you want a fully explanation why that is happening send me message.
    ________________
    When you are ready send me the rom please,i'm not pressing you,first finish all the other stuff,my idea for the end of the alpha is puting cops at the end of petalburg that i'l script them to say 'this area is under ivestigate':P

    Oh!If you saw the video very carefully the you saw that a part of treecko's tail is gray,i know infant view very well but i was want to done quick,however our graphics artist will make better ones,know i said this i was wondering who is the graphics dude.
    ___________
    I'm talking to much >.<
    N
    GREAT NEWS!I FINISHED THE CHOOSE STARTER SCRIPT!But it's not with multichoice.....YOU ARE CHOOSING BY PRESSING THE ARROWS right,left.So the only thing left is the graphic artist make 64x64 sprites for:
    1. three pokeballs with an arrow on the left ball
    2. three pokeballs with an arrow on the center ball
    3. three pokeballs with an arrow on the right ball
    4. treecko with round frame
    5. torchic with round frame
    6. mudkip with round frame
    ____________________________________
    The script doesn't have any asm,only scripting commands,i'm using the pokepics for the graphics but don't worry about the frame it's disappearing with a special trick that gogojjtech learned me.
    I'l try to record a video and send it to you.the graphics that i made looks awful....
    ___________________
    The only bad is that the background is black,but you have this or nothing....I think it's good for the alpha.
    N
    I'm a littl bit comfused with making prof.birch pokedex opinion,should i make it with remaking prof.oaks pokedex opinion.The littleroot after this is done and i'll hand to the first route!!!!!!!!!Oldare town and peralburg are more easy to make,in the script that wally is capturing a ralts i'll use the special with the old man of fire red,so change the old man's backsprite to wally's and the weedle to ralts.The trainers for all the game are done somehow,i made a trainer script so we will just change the dialogs and the batlle id.
    _______________________

    If it is easy to you send me the safe flags and vars for use.
    Send me the changed storyline till petalburg.
    N
    Ok no problem,did you checked my message for the pokenav msgbox?is very important.......It's not but however please check it,it looks very pretty .(it have image).
    N
    I finnaly made a special msgbox for the pokenav without asm or other msgbox edit!Look!



    Isn't this amazing!

    ......

    When you done send me the rom for the script compiles.Take your time.
    Do you like the PokeNaV msgbox? :D
    I'l try make the script so it will changing the pal of the msgbox with the writebytetooffset
    N
    Hey anonyboy!I made a thread but i can't see it in any place of research and development.What am i doing now,can you check out?
    N
    Ok,understood....But you didn't answer to my problem about my a-map1! :(
    N
    Ok,no problem.
    Q:May in the game will be prof.birch dotter or the same with brendan(the same is more easy).
    Problem:When i am puting my map,playback scripts offsets on a-map
    it absolutely normal but the script1 section is different and then when i am testing it loads weird symbols.Please recognize my problem and tell be what to do or if my a-map have problem send me yours with the rom
    N
    The monday if you can,send me the rom to compile the most scripts of littleroot or i can send you the scripts to compile them yourself.Here is my email:[email protected] i am scripting with pksv-ui,i don't think that is a problem.Is it?I am sure that the alpha1 will be ready until the start of the christmas vacation. ;)
    Ok mate.

    In this moment I'm finding the indoor tiles, but I only found the Player's room tileset.
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