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  • When you're done woth ORAS megas will you mak a resource of it like the X and Y sprites.Could I have primal dialiga sprite at least?
    MrDollSteak is working on Megas.Are you yet working on the X and Y devamp for GBA ? ? What about the sprites I asked you for?
    And I am telling you, yes I understand. I also had that same problem from my game [SkyLine]. And no, I do not know how to fix it. :/

    ...actually, in my SkyLine hack, the glitch PKMN were level 10 and won't level up any further. But if you give them a rare candy, they'll go to lv100 instantly.

    Did you save any back-up of your hack?
    Huh... I'm not aware of that bug. I'll need to check my ROM if I have the same proble—wait... I had that very same problem on my SkyLine game. :/ Try and give it a Rare Candy, and the lv13 'mon will instantly become lv100... o.o

    I didn't know how to fix that issue, so I had to restart the game from scratch. :/
    Well something's better than nothing.I can use the sprites u make until Mrdollsteak makes them.
    I read yo conversation with jagold.You do jave ORAS mega evolution sprite.Please share them with me.
    May I ask if you managed to add custom cries for your extended PKMN in your hack? I can't seem to add new cries to new PKMN that I inserted. :/ Also, about the headers... No, I don't know how to add new ones. I hear they're quite difficult to do, maybe impossible, even for Emerald and FireRed. I could be wrong, but as far as I remember, adding new Map Headers is not possible at the moment. :/
    Oh. So Treecko is 273 on GBAPGE? I was using Kurapika's G3T, and Treecko is number 278. :P But thanks for the clarification. I suppose I'll just have to remember that I need to add/subtract 5. I'm going to do some research about that cry table later in the weekend. Again, thanks!

    Anyway, I am not sure if Beta Shellos/Gastrodon's cries are in there.

    Also, about the increasing the number of PKMN in Ruby, have you removed the limiter bytes in your ROM so new 'mons will be shown properly? Chaos Rush has posted the bytes we need to edit in our Ruby ROMs. Here's a link —> http://www.pokecommunity.com/showpost.php?p=8204769&postcount=39
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