• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
AtecainCorp.
Reaction score
145

Profile posts Latest activity Postings Media Albums About

  • Do you know how to edit cries of extended 'mons?Do you know how to use Advance Pokemon Series wit extended 'mons and does your gen 6 resource contain gen 6 overworlds in GBA-style?
    Hey,do you have any other GBA-style sprites of hoenn megas?I really need them 'coz I cannot find sprites resized on the web and I hate it when I resize the sprite and it goes blur.
    Hm... When I took another look, I believe that each PKMN has two bytes of data in the hoenn cry auxiliary table. The first two bytes of data are [11 01], in decimal is 273. That may probably be Treecko's number, but Treecko's game number is 278.

    This needs further research...
    In Ruby, there is a total of 412 PKMN slots being used by the game. The last PKMN is Chimecho, which is number 412. The number 413 PKMN is an Egg. After that, Numbers 414 to 440 are UnownB up to Unown? .

    Now, for your question about adding more than 440 PKMN, yes, it is definitely possible. I have already done it months ago, and just recently put it in my current RD hack. But, there is one error that I cannot fix: the cries. Some of the new 441+ PKMN has either Bulbasaur's cry, or no cry at all.

    Anyway, how I did it was simply repointing a lot of data and copy+pasting old data for the new ones. There are so many tables you need to repoint though. I'm going to give you a list maybe tomorrow since I'm about to leave the office.

    Also, for the cry table which is 0x1FDE6A, I believe that is the hoenn cry auxiliary table. Unfortunately, I have no idea how many bytes each PKMN has, but I'm going to try and find out tomorrow.

    See ya later~
    Thanks for the sprites,I'll credit for it.Good idea for Gogoat riding system.Dude,If you have so many sprites of gen 6 why don't you create a gen 6 resource like MrDollsteak.
    You got me,I needed it for Gogoat riding.I really need ORAS mega pokemon sprites for GBA.Please link and share them with me.
    It is a remake of pokemon fire red with all pokemon (even mega evolutions but not formes),many changes in the storyline and many features similar to the later generations.Do you know how to add new bike overworlds in fire red.
    Could I have your Diancie,Volcanion and Hoopa sprites,icons and cries you told about in Jonkane's thread.I'll credit you for it.
    Thanks, but I already expanded the Pokédex on my game like a week ago. But anyway, I'm having problems with the cries for the new 'mons. I've tried expanding and repointing the cry table, but it doesn't seem to be working for the new 'mons. :/

    Anyway, I'm gonna share with you my research on the cries.
    The cry table is located on 0x452590. Each Pokémon has 12 decimal bytes each. That's all I have at the moment. I am not sure if the Unowns after Chimecho also have cry pointers in the cry table or not, since I haven't explored it further.
    Well, it's 6pm at my place now. Time for me to leave the office. I'll chat with ya tomorrow.
    Anyway, Artemis made a lot of posts in the Move Resource thread. Maybe you should check 'em out.

    Have a good day~
    Move animations? I still don't know how to make one (because I don't have the time + my computer back home is dead). I just copied Artemis' Ruby codes for new move animations. :/
    looks good. i see u also decided to use the updated gen 3 protagonist sprites. I do like them way better than the original ones.
  • Loading…
  • Loading…
  • Loading…
  • Loading…
  • Loading…
Back
Top