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Recent content by Badhaas

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    Well, guess I'm back again (sort of). Diggin up through some old projects again, and maybe get...

    Well, guess I'm back again (sort of). Diggin up through some old projects again, and maybe get some of the old scripts updated for v17 and posted. Assuming people are interested in stuff like gamepad/xbox controller support (also works with the a-sync co-op thingy).
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    Elite Battle 2015: Gen 5 battle skin

    It seems this script has been deleted and cannot be downloaded anymore. I've scoured through poke community, relic castle and luka-sj's own website for the script as well as the universal plugin installer. Though all lead to a dead end (a place without an actual download link), from the looks...
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    How make Pokemon Walking Sprites move in place?

    For events you can turn on 'stop animation' which causes it to do the walking animation on repeat. If it's just a single step, you can use a move route with either something like step animation or change graphic and then chose the frame you want it to show. Not at my pc atm, so I can't check.
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    Is it possible to have an instance in a game where the player takes control of a different character?

    This is quite easily doable. I've made an entire character switching system in my game which saves positions of all characters with their own pkmn, items, storage, etc. and the player can switch between them, have them trade pkmn and items, battle, and even team up. For what you want to do you...
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    Fade to black while talking with an NPC

    Sorry, I meant screen color tone (or something like that, not at my pc atm). The fade speed is adjustable there. If you want to delay the fade you should look if it's possible to place it in a move route, or maybe in a separate event set to parallel process and turned on by a switch (not...
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    Fade to black while talking with an NPC

    Use 'change opacity' instead of screen flash, that one's an actual fade. Besides that you have to place it before the text for it to happen during the text (whichever one u use). Placing it behind the text causes the game to wait until after the text. Also note that 8 frames is a very short amount.
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    What happens in def getAutoDims (about how variables work in ruby)

    Apparently I misunderstood how variables work, and how they are passed, in ruby. The answer is that both variables point towards the same object, thus when the object is changed via one variable the other variable also shows this change. For a more detailed explanation see this post on...
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    What happens in def getAutoDims (about how variables work in ruby)

    I'm trying to add message tags into the text of a command window, yet want to remove this in calculating the window's width. The width is calculated in 'resizeToFit' using 'getAutoDims', thus before calling 'getAutoDims' I remove the unwanted tags. Now the problem, and strange thing, is as...
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    Message choices dependent on conditions

    This is actually not standard functionality of RMXP (using only the standard functions available in events). This can be done by scripts inside an event to construct our own string, which will be the \ch[] command. First add the following code in a script block; This creates the start of the...
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    v15 Gen 6 pack - Wild Pokemon cause lag that comes close to crashing the game

    Sounds like an audio file isn't the cause here (unless it's just 1 attack, but even then it's to inconsistent). In that case I recommend adding in some debug messages (I don't know how experienced you are with coding in rmxp); e.g. 'print("text")' this code (without the single quotation marks)...
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    v15 Gen 6 pack - Wild Pokemon cause lag that comes close to crashing the game

    Does it play a sound effect after the freeze/lag? I've noticed on several occasions that essentials can freeze while it's loading an audio file (happens on my old laptop for the victory jungle of every first battle after startup). If that's not the case I'd recommend adding in some debug...
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    Switching between two overworld BGMs

    Woops, missed that one XD (also fixed in the code placed above).
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    Tag Battle with a wild Pokemon as an ally?

    The easiest way to do this would be with a partner trainer (give it the Pokemon's name and an empty sprite). Another option would be to still use the partner trainer and set a global switch. Then in PokeBattle_Battle change some code to skip the send out animation and show different text...
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    Switching between two overworld BGMs

    @HarmonyConcept: Your code doesn't work because when checking for the night BMG you either set it to the regular BMG or the night BMG. You should change it to an elsif (if global switch, elsif night, else) def autoplayAsCue if @map.autoplay_bgm if $game_switches[63]==true &&...
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    PC Game Jam 3: Mythic Encounters

    Ah, shit, it seems I misunderstood the time in your post on sending in the non-competitive entries XD, sorry. I'm finishing things up right now and doing some playtests/tweaking (it'll be done in a few hours, urgh, the crashes :/). I still want to finish this one. If it's ok, I'll post it here...
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