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Recent content by Black Temple Gaurdian

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    [Other Question] Novice questions

    I can only answer the first question, but answer it I shall: Programming experience shouldn't be necessary unless you plan on adding new mechanics, and even then the simpler ones should be easy(ish) to work out based on the existing ones. Outside of adding scripts, the most complex parts would...
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    [Eventing Question] Moving escalators of Pokemon centers help

    Put an event over them, then have it animate and move the player upon being stepped on.
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    [Other Question] [17.2] Incorrect No Fonts Warning

    How weird, that fixed it. Is their a way to alter the check to be for the user, rather than global?
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    [Other Question] [17.2] Incorrect No Fonts Warning

    So I have a nuisance that I'm hoping some know how to correct. Despite having the fonts installed, Essentials keeps throwing up a false warning that they're not (presumably because it's on the D drive and the fonts are installed on the C drive), which is adding a painful amount of time when I...
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    Rock Climb working wonky

    So I've been playing around getting a version of Rock Climb to work, and I've come up with the following: def Kernel.pbNERockwall(event=nil) event = $game_player if !event return if !event oldthrough = event.through oldmovespeed = event.move_speed terrain = Kernel.pbFacingTerrainTag...
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    Script: [Essentials v17] Following Pokemon v 1.4.1

    So it's been a long while but I have a serious question: I have both follower and pokéride, how do I hide the follower while doing an activity, say, surfing?
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    Report bugs and errors in unmodified Essentials version 21

    Hmm. Damn. Was hopeful I had 17.2 but... it's a bit hard to find. What's the easiest way to check a version?
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    [Scripting Question] EBS - Fainting Pokemon teleport

    So I'm not sure if this is a common issue or not, but with Elite Battle, when a opposing Pokemon faints, the background pulls back but the fainting Pokemon doesn't. Then just before it begins to drop of the screen, it teleports back to where it should be. Does anyone know a fix to this?
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    [Error] New Bag Screen

    Well I mean, one very obvious issue is you have 9 pockets (not counting the blank one), and you've only defined a size for 8 of them...
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    Fixing Voltorb Flip to Support 1–3 in Memo Mode

    So this is a bit... "ehhh" in resolution, but here's a quick-fix for Voltorb flip not having the ability to mark memos for numbers 1 through 3: Firstly, the replace the graphics with this: Secondly, go to PSystem_Controls and add "ZERO", "ONE", "TWO", and "THREE" to "module Input". Then under...
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    Report bugs and errors in unmodified Essentials version 21

    pbBuyTriads appears to be broken: --------------------------- Pokemon Exploration --------------------------- [Pokémon Essentials version 17] Exception: RuntimeError Message: Script error within event 23 (coords 14,2), map 13 (Game Corner): Exception: ArgumentError Message...
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    [Scripting Question] Script for player levelling system?

    To answer your question: Yes. To answer your question to the best of my ability: Yes, but it would probably involve a lot of conditional scripting of map events. Are you still using badges? If not, the easiest would probably be to have each HR be a badge (internally, at least).
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    [Scripting Question] Help with Custom Ability

    Give me a second, I did something similar for a weather effect once. EDIT: Okay, so in def pbAccuracyCheck, you'll want to something like: if isConst?(target.ability,PBAbilities,:ABILITYNAMEHERE) accuracy=(accuracy*19/20).floor end ... Except probably with an extra condition that...
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    [Scripting Question] Help with outfits.

    "X = Y" is "X is Y" "X == Y" is "Is X the same as Y?" The easiest way I remember is that two symbols is always a comparison. (Notice how "and" is "&&", and "or" is "||" too.) "!=" is also "not equal", but note how there's still two symbols.
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    [Scripting Question] Help with outfits.

    I was tired when I wrote that and didn't really think about it, that's why :P The easiest way I can think of is: if ($Trainer.outfit != 4 && $Trainer.outfit !=5) oldoutfit = $Trainer.outfit end This way you don't ever store outfits 4 or 5 as the old outfit.
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