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Danny0317
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  • Actually did some testing on changing the clothes pallet, SURPRSINELY, it also alters the backsprite pallete automatically, when I do. It was weird.
    Make a personality test at the start of the game. By making multichoice boxes that corresponds to the question. With each answer adds a one value to a variable, and by the end, I could calcualte the data using checkvar, and direct an outcome of the results using simple msgboxes. I can even add soemthing which changes the character's clothes, based on your favorite color. To say....it was a long shower.
    Meh, want new tiles, so I started over, kept my work as other files, right now, I'm rethinking formulas for the game. So meh. But it could just worse, besides, I THOUGHT OF SOMETHING AMAZING TO DO.
    Nothing much, thinking over stuff for games and jazz.

    I'm getting the vibe that this is the finsihed map, that you showed me eariler. Gotta say, good improvement. 10/10. Would never beta test again xD no I still will.
    Bruh, can you send me the YouTube link again? I accidentally closed the app when you've quit D:
    Those look interesting, thanks for showing me them! I'm not really a fan of that window style though, and most of those seem to be revamped default tiles anyway. The custom ones are certainly interesting though, thanks!
    Not the raw offset, but in unLZ it's image 2611 and palette 1421. The copyright text and "press start" text share the same image.
    Btw i need to fix one more thing the sprite does disapear but when you take a step he reappears got a way to fix this?
    Script:
    #dynamic 0x800000

    #org @start
    fadescreen 0x1
    special 0x136
    waitfanfare
    fadescreen 0x0
    trainerbattle 0x0 0x088 0x0 @before @after
    msgbox @beaten 0x6
    hidesprite 0x800F
    release
    end



    #org @before
    =[PLAYER's name]: what was that?\n???:I blew up the town\p[PLAYER's name]: you monster!\n???:you want a fight\p???: bering it on!
    hidesprite 0x800F
    #org @after
    = WHAT?!
    hidesprite 0x800F

    #org @beaten
    hidesprite 0x800F
    release
    end
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