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  • Hmmm.....connections with Mew...... I'm trying to think back to the movies but I keep coming back to Mewtwo. Mew technically has connections to all Pokémon though :P so any would work.
    Ah ok LOL :P That is how long it has been since I have played it. I don't remember :P

    Dragonite, Haxorus, Sub Legendaries (like Suicune, Entie, Latios, etc...) , Armaldo, Gengar......Pokémon like that maybe? Giant Pokémon like Wailord would also work.
    I've played the game :P It just has been quite a few years since I had lol.

    I remember I had a hard time deciding what to evolve my Eevee into so I was glad to see that you got both Espeon and Umbreon...........I think I am getting the first and second one flipped around. Was Gale of Darkness the first one and XD the second? :P I need to go dig them out and play them again LOL
    Lol I'd give suggestions but I haven't played the game in such a long time I don't remember a lot of it. :P

    I admit I am not a Star Wars fan so I'll take your word on it. LOL
    Oh sorry lol Levina short and sweet: cruel, cold-hearted, easily annoyed, childish at times, teaser, murderer, strong willed, independent.....that think that sums her up. Unless I am forgetting something.

    It would be neat if they were to revive it but also adjust it to add new features. :)
    Levina is cold hearted, thanks to her past, and isn't afraid to show it. She will electrocute anyone if they so much as bump into her. She enjoys shocking others, for entertainment and hoping to start a fight, and loves to see their reactions. Levina lives off the thrill of battle and yearns for it. The desire for battle is constantly bugging her and she will be the first to volunteer for a fight, slaughtering her foe until they are unrecognizable. She takes pride in her kills and at times won't wash off the blood that taints her fur for a few days, wearing it like a badge of honor.

    In battle, Levina loves to confuse and mess with her opponent using her speed. She will disappear and reappear until her foe drops their guard. Then she will move in for the kill. When bored she will play with her prey, seeing how much they can take, until they beg for mercy. She is not afraid of dying which makes her a formidable foe. This is seen in the skills uses, using those that tend to put her in danger. She will charge head first at a foe that is as big as a Wailord without hesitation.

    When around allies, Levina is quiet and prefers to keep to herself. She will not assist them in anything and tends to get annoyed with them very quickly. Levina hates taking orders from others and will bump heads with her superiors. She will eventually follow the orders given to her but not without doing some complaining first. Those that are lucky enough to endure her fierceness long enough will eventually see, and get to know, the true Levina.

    Levina can also be a prankster at times (depends on who she is around) and loves to tease others. (like name calling, etc..)

    I did. I didn't get to finish it though. I've been wanting to play it again.
    You can do that. :) Or if you wanted to wait a bit, Grieger is sending some of his character's (Penance/Madman) minions to start a fight with Levina (my character) and Snype (Megaman's character) at the church. You could jump in and help us capture/torture/kill them for information about the rebellion. :)

    I hope this came through. Had some issues with PC.
    =\ uhm yeah, I believe rmxp works onac as well, as for a tutorial, check ou the essentials wiki... if yiu can install rmxp, aybe I can teach you how to map and create some basic events.
    Sorry bout all the confusion XD I'm not a native English speaker, so sometimes I screw up formulating sentences. If you give me a few days, I'll make sure I got some proper documentation. Xd

    Programming? Do you have any experience with rmxp and ruby? If so, could you take a look at the following:
    - Whenever a pokemon gets its iv's generated, make sure that the average iv per stat isn't smaller than sixteen.
    - adding side-scrolling to the region map, so a map with a bigger resolution can be used.
    - adding another item to the menu.

    These are just a few things you can look into, I don't expect you to do them all. (I don't really know your programming skills XD)
    Eh, i think we don't completely misunderstand each other. XD
    This is what I meant:
    When I was talking about raising/breeding Pokemon, I was talking about training them to the point they have certain stats/moves. Not every quest revolving around collecting is about catching wild Pokemon, sometimes you'll have to trade a 'mon with specific moves, other times you'll get battle requests where only Pokemon with a speed over 150 are allowed to enter.

    There won't be any "Social system"... as for an exploration system, that's just a part of level-design, and when it comes down to game-development, that's my favorite aspect of it.

    The main focus of my game will be questing. Implementing this shouldn't be the hardest thing to do. As its really just an added menu, and some variables to keep track of your progress. Other than that, it's just the same game-play from the official games, just used in a different way.
    Never heard of Amazon trail, loved oregon trail when I was little though. XD

    Anyway, I'd love to introduce the feature, but it would be really hard for me to program. ^^; Maybe collecting is a bad name. It's not only about collecting Pokemon, but also about raising/breeding them. Ideally, there'd be another "Pokedex" for berries, and one for all the moves available.
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