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Update:
By commenting out the functions ChangeTilemap and TilemapFiveMovesDisplay in pokemon_summary_screen.c as follows, I managed to turn off most of the tilemap changes that are triggered within the code: (There is a more elegant way to rewrite the code, but I'm taking the path of least...
In my attempt to change the Pokémon summary (or status) screen (PSS) I've run into some difficulties I can't seem to solve myself.
When replacing the tilemaps for the respective pages of the screen, it only changes those pages partially. Some parts of the screen are changed within the code of...
The features you've implemented are absolutely incredible. Since I haven't seen some of them in other hacks or in the resources subforum (eg the Poketch) I assume you've programmed then yourself. Hope one day you'll share those with the community. Can't wait for the next release! Good luck!
Change order of genders in New Game [pokeemerald]
Before (left) and after (right):
All Pokémon games (that I know of), when selecting the player's gender, put the male option first and the female option second. Because there is no reason this should be this way, I tweaked the code to have...
This hack is hands-down one of the most (if not most) visually impressive ones around. If I may ask, did you develop the new start menu yourself, or did you use someone's asset? In either case, is it open source for other hackers to use or rather not? Can't wait to start playing this hack soon!
Change the title screen music [EM]
In pokeemerald/src/title_screen.c, find this line:
m4aSongNumStart(MUS_TITLE3);
Replace MUS_TITLE3 with the name of a different song. The names of all the songs can be found in pokeemerald/sound/songs/midi.
So for example, replace it as such...
A couple of functions in this code are outdated. I have highlighted them in red in the spoiler below. Derived from GriffinR on the Discord. Would be great to add this update to the index at the start of this thread or to the original post.
Hello everyone, I would like to check upon people's feelings on this and maybe start somewhat of a discussion.
I'm working out the story for my ROM hack, and I'm struggling to keep it simple enough without becoming standard and boring, and deep enough without becoming headache-inducing and...
Chance has it that I am working on this right now. This simple change, however, results in a buggy palette for the player overworld sprite. The correct overworld sprite is displayed, but it appears in blacks, reds and transparent colors. Did I miss something?
Edit: Actually, after a while, the...
I do, but the folder /tools/agbcc is not synchronized with Github, so it won't be of much help for. In general, also, I don't think that's the best way to go about it anyway, as it may make it harder for you to keep everything up to date in the future.
(Setting everything up is pretty...