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@Vaati-san: Thanks for the support =3
@Nashie1: Lol, pokemon + steroids...scary combination.
@Maneachicken: Heh, no the lizard isn't going into a hack. I've got my own game engine programmed, thats where all this stuff is being put 'into'.
@Allstories: Thank you very much. I've got more on the...
I'm revamping that old project I posted awhile back, that green critter is the new 'starter' Except I will have to shrink him down about 15~20%.
The swinging and walking are being used for the male hero. He gets to fight along side his 'summons'.
Hey everybody I'm back for a bit, been playing around with my project alot and decided to increase the resolution.
Also before anyone asks I'm also "Dhaos" at both pixelopolis and pixeltendo...and pixeljoint lol.
Heres some of the latest test graphics:
Doing some frame rate tests for my...
Sweet update, that 'pixel detection' is rather cool, reminds me a bit of the dbz advance games' scanner. You might be able to include secrets by using that detector on walls (might reveal a clue to a hidden item or passage, etc). Alot of promising stuff is comming from your game.
I really like the penduleye and opinidoom alot, really sweet designs. Frongue is awesome too o_o I mean those are really cool ideas... *wishes I thought of them* Your game is again turning out even better =3.
@Krusty: Kinda sorta both. I done art for 3 professional games (power puff girls snowboarding for www.glu.com) and the other two haven't been released yet. Summoner's legacy is purely my own creation, to see if I can do it all on my own instead of just art.
@Sketch: I'll be using the same...
The final version will feature front and back views of each battle sprite, facing each other correctly XD.
Btw the particle animation program is about 70% complete, and I worked on some new environments (expanded the town alot and added more nature tiles). So everybody will have alot to look...
Once I can save/load particle animations I will be working on environments ^_^. The particle animation program is about 40% done, you can select particles and adjust their coordinates and color. Still need to implement saving/loading and playback. If nothing breaks it should be done in about 2...
@Hyperion:There will definately be back pics, I just haven't had time to do them. In that update above, I forgot to mentioned I had to recode over half the game engine because a function (*pointer) bug, some variables weren't storing the damage data correctly u_u.
@Kumamon: Thanks again and...