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  • Uhm, if you plan to include the assembler, then you would have to make sure it's the most updated one, as I might update it from time to time. Maybe tell people to download it separately?
    Well, I think a maximum of 2-3 extra names is more than enough. But anyway, it's you who decide how many to put. The only thing you would need to pay attention to is to make sure all the names are sequentially distributed. Taking my previous example, 0x7000 - 0x7003 would be the first, then 0x7004-0x7007 would be the second and so on. That also means you could not use those variables for anything else. While you could teorically have an almost unlimited amount of names, battling needs to be take into account. And then the amount have to decrease because you might want only a few trainer class to have custom names. If you were use too much class values for the custom names, you would have no entries left for the normal trainers. That's also why I think having say 3 extra names is enough.
    Well, the address isn't really customizable, because you would just choose the first variable where to store the name to e.g. 0x7000, and that would mean 0x7000-0x7003 will contain the name afterwards. Then there's should be a routine to store the name from the variables into some buffers, to display it in scripts. Setting the default name would just require setting the variables before calling the naming routine.
    hello!

    i wanna befriend u
    i am sending an invite

    thanx for sparring ur precious time in reading my vm
    Thanks. That's for Oro Sole only, and it's especially made for it, because I just need to name the rival there. In your case, it's different, so both sprite and palette will be customizable, as well as the default name of course. Regarding battles, that shouldn't be a big problem.
    Be patient, please. You should already consider yourself lucky because I needed something similar anyway, so I decided to help.
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