Oh, you don't know what Pallate Rotation is?
By rotation I mean, the pallate's colours are moving to different spots, like, colour one goes to colour two's spot, colour two's spot goes to colour 3's spot, ect, and this cycle continues until they're back in the same default spot again. It's used in several Pokemon animations as well, like in the "psychic type attack" background used with moves like Psychic, Psybeam and Confusion. If you watch these animations in VBA's pallate viewer with Automatic Update checked, you'll see exactly what I'm talking about.
In hacking wise, I do voice editing and voicegroup editing as well, and I can do flashing animations (like those in emerald, minus the bouncing and pallate effects; or those used with the trainer's back throwing sprite) and the such. I'm also a very good scripter (but you're probably better, heheheheh) and I also import cries. If you haven't heard of Pokemon Jupiter, it's most notable feature is adding animation to the Pokemon front and back sprites - I've discovered the pointer for Ruby, and it could be possible for me to find that pointer for S/FR/LG as well. I also hex edit like a maniac (actually I tile edit but it serves exactly the same purpose lol), and along with how animations works I've also been able to modify most arguments to my content. Really, the only thing I can't do is ASM, although I'm not a terribly good mapper either XD
I don't want to be a full time member (mainly because Jupiter's my main focus), but I can be a person to contact for most GBA audio needs, and a couple extras as well.
Also, I have a Windows Live account, it's
[email protected].