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  • Just stopping by to let you know that you're awesome. haha.
    Thanks for the ASM tutorial and all the programs. I've been reading ASM tutorials all day, and only yours has made any real sense to me. So, yeah. Thanks for being awesome and stuff.
    sorry but molester xD
    Antes no pensaba, era como un noob pidiendo cosas
    Please tradcut with google traductor...
    Hey HackMew I'm having a problem with XSE I open the script compile the offset
    and open a.map paste the offset and save and load my rom and the person just
    looks at me heres the script

    #dynamic 0x800000

    #org @start
    lock
    faceplayer
    msgbox @Hello 0x2
    release
    end

    #org @Hello
    = Hello man
    it might be the offset or something can
    you please let me know whats wrong.
    Yes, I did. Unless using Bulbapedia counts :P
    The tutorial was really good, I can't stop trying stuff, lol.
    I've been looking, however everything I find seems to only be for FR. A couple examples that I have run across that claim to work for Ruby are only the same as for FR, and in fact have not worked, at least when I have tried to implement them.

    I am intending to enable the National Dex in my hack so all pokemon are recorded as you progress, instead of having a lack of pokemon entries in the pokedex when you're halfway through the game with a large number of different pokemon. I am also introducing some Pokemon that are Series Exclusive, such as Crystal Onix, Venustoise, and Psyduck(with Shellder attached), and a few others.

    Another bit I'm looking for, is to repoint the Dex entries for the ???????? pokemon so that they all read the Dex data for the 0 slot before Bulbasaur.
    I'm wondering about the possibility of an ASM Script that would set up a Pokemon Trade, that would be read as a Pokemon From FR/LG, being traded for a Pokemon from Ruby. This as an idea to enable to National Dex in Ruby, without making an actual trade. What do you think?
    hey Hackmew, I was just wondering if you know the asnwer to my question. I heard you can't assebmble an ASM routine if you're running Windows XP, is this true?
    Thanks for the tutorial, I managed this:

    Yes, that's correct. The way things are going now, it seems like I'm straying away from ROM hacking when I planned to complete my hack.
    Correct me if I'm wrong, but if from name to the secret ID it takes 12 bytes, and then another two for the secret Id itself. What about the remaining two? Why would we use a half-word if it actually takes up 14? Why not just 32 bits instead?

    As you'd imagine I'm quite confused about that part.
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