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I've designed a new Pokémon that Shellder evolves into. However, it's evolution is based solely on Slowpoke evolving into Slowbro, but the evolution must be cancelled in order for Shellder to evolve into the new Pokémon.
I already have a label defined for this, but no other data. I was...
I thought about doing this as well, because I had to create a solid white Battle back just to get that Red/Blue effect for battles, and unfortunately for me battlebacks aren't something controlled by Global, and I deleted ALL other backs, so it's this or a solid Black background.
How do you disable the entire concept? I am recreating the Game Boy games in original Grayscale and the night effect makes it looks sort of blue. I plan to keep a Time factor per say, but need the visual effect to go away, thanks
I am currently working on a game, which starts in the Kanto, and New Island is to the south of Cinnabar Island. I have placed a building directly below the Island, and I need to have a liaison of some sort to prevent the trainer from passing before getting their 8th badge.
Also, I'd like to...
I keep running into this same issue. Somehow my Pokemon TXT file in the PBS folder decides to magically delete a certain amount of pokemon from the bottom. One time it cut me off at #40 (Yes it only went up to Wigglytuff) now I get errors about my own pokemon not being existent. It stops at...
I'm hurtin' now. Last week, I was working on my created Pokemon, Eagleon, the evolved form of Eevee. Well for some odd reason, while I was creating the item for evolution, something happened to Pokemon.txt. I know this because I was getting errors like "Pokemon Species ODDISH does not exist" It...
So I have almost recreated the whole entirety of the Kanto Region for my Game (Kanto is 2 out of the 3 regions I am using) and I managed to get my Trainer to ride the bike as soon as he enters cycling road (Route 17) however, Route 18 has two parts, and one side is on cycling road, where the...
My problem lies in map making. I have tried connecting maps, and that went bad, so I tried using player location change events to substitute it and I'm still having some problems. what am I doing wrong?