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Le pug
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  • No, read again. If you want to post a map, you must rate first. Atleast thats what i read. But I'll finish up a map and post it if it makes you happy.~
    Ugh, I hate the 24 hour time limit to get threads accepted. And you can't even ask the mods or it will take longer.
    It's to do with the ini. Because I've repointed the Attack and Ability tables, YAPE gets confused. That being said, there's no real reason to use YAPE. I'd use PGE's Pokemon Editor. Also for the next update all the movesets should be finished. In the meantime I'd use PGE to change any movesets yourself. Although PGE doesn't have a dex editor which is as good as YAPE's i've already finished the dex information. Problems would only be caused by changing sprites I suppose. That being said especially in the next patch once the movesets are done, YAPE will ruin the move information.
    Thank you for adding ideas and resources to my credits on the team section
    The aim of the patch is to be a starting off point in all seriousness. The problem is definitely the map sizes. The problem with changing map sizes with advancemap is that it moves the data around, including Header locations, usually to the 720000 area, as such, when it was decapitalising the headers, your header was in a different location causing conflict. The rom does have to be completely new due to the decapitalisation, and I don't apologize for that. That's the point of a rombase, if it were a simple patch I'd understand you, but this is designed to be a starting point. Don't worry though, for future updates I'll be releasing two patches, one will be for blank fire red roms, and one will be for roms that have already been patched with the rombase. This'll mean it won't decapitalise everything again, it'll only apply fixes to previously capitalised things I had missed and of course extra moves.
    Did you change map-sizes at all? It may also be to do with tilesets?
    At least you've found a way to work with it now. I'm just interested in what caused the conflict.
    I'm pretty sure the reason it didn't work was because you had edited map headers/names so when they were decapitalised by the patch it caused conflicts. Yeah you can apply Jpan's patch after applying this one. You can probably apply other patches too you'll just need to check the free space they use. The only conflicts come from the free space and the decapitalised words.
    Hrm, It shouldn't have any effect on Advance Map realistically? I can still open it on Advance Map fine. Maybe try it on a clean Fire Red rom first? The problem is that, it'll decapitalise the names of the maps, so if you've already altered maps and changed their name, they'll be overwritten causing problems.
    Okay good, because I feel like adding this could save time with adding new moves and all.
    I just pm'd you, I think it will be better if talk about Discovery through there
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