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Recent content by Liquid Shadow

  1. L

    Yeah, that would work. I don't do it because it takes much longer. However, you still need to...

    Yeah, that would work. I don't do it because it takes much longer. However, you still need to make sure that every track saved as a MIDI has a loop at the same "@xx" and the same amount "Wxx". Doing one track at a time makes less problems, I just didn't have the patience. Sorry it took so long...
  2. L

    Tool: Day Night System - By Interdpth & ZodiacDaGreat

    Wow.. So much ASM stuff over the past few months. This is amazing man, thanks! EDIT: So how would I go about checking time using this tool? (in FireRed)
  3. L

    Research: RS Major Tileset Hack

    ....WOW... You don't understand how much this has helped me and how many restrictions it removed. I'm simply amazed, once again.
  4. L

    Hey Coolcolstyles! I notcied that you've been learning quite a bit of ASM, and I've been trying...

    Hey Coolcolstyles! I notcied that you've been learning quite a bit of ASM, and I've been trying to find some documents to get me started. As far as I know, you're still sort of a beginner at it, correct? So if you have some useful documents and things that will help me get started, can you link...
  5. L

    Ruby hack: Pokémon Pure Gold

    Finally, the thread is up. Well, all I have to say you probably already know. This hack looks amazing, especially because its based off of Ruby. Not too many people hack RSE nowadays. Anyways, knowing you, you probably inserted a crapload of ASM stuff in there... Can't wait!
  6. L

    Ok! That's fine, thanks a lot. Can you maybe PM me the routines or post them as a visitor...

    Ok! That's fine, thanks a lot. Can you maybe PM me the routines or post them as a visitor message? Also can you tell me what variables to use? (Do you think you can give me the output, not the actual routine?) Thanks again!
  7. L

    Hey Juan! Do you know any good place where I can learn ASM? I'm currently trying to learn thumb...

    Hey Juan! Do you know any good place where I can learn ASM? I'm currently trying to learn thumb, and the first thing I'm going to try and do is implement your extra tile animations. P.S. How's the conversion going? I think I managed to repoint the OW table myself, but I can't get the routine...
  8. L

    ROM Hacking Discussions

    Hex editing is the most powerful hacking tool. Once you grasp just a simple understanding of hex editing and pointers and such, you can easily repoint many things like the music table, overworld table and palettes, etc. Apart from that, you can also script in hex (which would, however, be a...
  9. L

    Well, yeah lol he told me about that some time last year also. (really nice guy, tutored me via...

    Well, yeah lol he told me about that some time last year also. (really nice guy, tutored me via some wierd thing that let me see his desktop). Anyways, is your ruby hacked engine like JPAN's or is it like exclusive to your hack?
  10. L

    A Place to show off Your Custom Title Screens

    Well.. Yeah, that and the fact that if I move Ho-Oh down its leg will then be blocked by the gamefreak logo that does not flash. And it's also impossible to cut down the flames amount. Same thing for moving Ho-Oh to the side (which I planned to do originally) because, according to the tilemap...
  11. L

    A Place to show off Your Custom Title Screens

    Yeah, good point. I'm using a 3rd Gen Ho-Oh and a 4th gen Lugia simply because there is not enough space. By not enough space I mean that Lugia and Ho-Oh are not part of the background (because of GBA limitations) but rather use a 256 color palette and are a part of the Pokemon Logo...
  12. L

    Oh yeah, I forgot to tell you.. If you felt like Ruby was limited in instruments (as I did) as...

    Oh yeah, I forgot to tell you.. If you felt like Ruby was limited in instruments (as I did) as you're making (or were making) a G/S/C remake, check out AmineX's tutorials on making custom voicegroups and check out RedYoshi's tutorial on adding custom instruments into a game. What I did: Ripped...
  13. L

    A Place to show off Your Custom Title Screens

    Can I get some more opinions on this one? I'm thinking of maybe changing the Pokemon logo. Flames are going to stay though, they look awesome while moving =) .
  14. L

    [HOW-TO] Titlescreen Backgrounds

    Well, you could just use sphere to delete all identical tiles.... http://www.youtube.com/watch?v=IFudFmhWlcQ =) However, you don't HAVE to delete all identical tiles (although it wastes space, as pokepal said). Just make sure your tilemap's height and width is divisible by 8.
  15. L

    Oh, that's cool. By different clothes system I'm guessing you mean by a routine that changes the...

    Oh, that's cool. By different clothes system I'm guessing you mean by a routine that changes the main player's overworld, correct? Well anyways, lately i've been just trying out new things, like screwin around with titlescreens on Ruby and stuff. (What do you think of this one...
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