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Recent content by McMagister

  1. M

    Hacking the Title Screen [FR]

    It's an upper bound at least.
  2. M

    Hacking the Title Screen [FR]

    Thanks I will try it. For now I will assume it requires 240*160*4=153600 bits = 19200 bytes = 0x4B00 bytes.
  3. M

    Hacking the Title Screen [FR]

    Thanks for the tut. How do you decide how much free space to assign to each image? How much free space would be used in the worst case scenario for editing the Charizard? (240x160 image, no tiles reused)
  4. M

    [Showcase] My Moemon sprites

    Thanks for the responses! Gastly
  5. M

    [Showcase] My Moemon sprites

    Thanks! The moemon spriting scene in Japan is dead or dying, as in no new sprites have been created since 2013. Thankfully, all 386 third-gen pokemon have been made already. However, the quality of some of the existing sprites are pretty poor, which is what I am trying to remedy by making my...
  6. M

    [Showcase] My Moemon sprites

    Because the moemon sprite project in Japan is pretty much dead, I am taking up the cause and updating the sprites that I feel need to be updated, thus what you see here. These are for the Fire red patch at the PokeMMO forums, although anyone can use these if they credit me. 1st Gen 2nd Gen...
  7. M

    Hello

    Hey, thanks. I'm actually not working on a game of my own ATM, but rather the sprites that could be used in a new Moemon patch. And I think compared to that, it would not be hard to insert them into a ROM, thanks to the tutorials on these forums!
  8. M

    Hello

    Hi everyone, McMagister here. Moemon brought me back to pokemon, which I had been playing from the first gen. I've also played various versions of Touhoumon, mostly Aqua+Yui. I guess the only thing special about me is that I push pixels decently, and so I'm making my own moemon. Nice to meet...
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