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miksy91
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  • Thanks! I am using hex editor too.
    I need another help from you.Can U tell me where I might get Kanto gymleaders's spirits ?
    Hi,
    Will it make any problem/difference if I use both PKSV and XSE? using both reduces hacking time a lot.So far,I haven't encountered any problems.
    Is there any easy Script Editor Thingy out there?
    I used GoldMap instead of JohtoMap..It looked easier...and, Do I have to implent script in persons and scripts like GBA hacking?
    Thanks but, I don't have enough GigaBytes to watch a Full almost 1 hour movie...
    Might try the Tutorial..in there.
    Thanks anyway..But, If I get any problem, may I ask you?
    Hey!
    Can you teach me or give me a tutorial step to step of gb/c rom hacking?
    I could not find it.;(
    I edited the team a bit:

    Before battle: "Hey! Do you have a Pikachu?"

    Win dialogue: "Dunked it!"

    Loss dialogue: "Great battle!"
    (PLAYER got P2000 for winning!)

    After battle: "I see you have a Pikachu. Here you go. My Raichu doesn't need it anymore. (PLAYER received Light Ball! PLAYER put the Light Ball in the item pocket.)

    After receiving prize: "Besides from being a boarder, do you know I'm a dunker too?"

    Azumarill Lvl 44 (Never-Melt Ice)
    Rain Dance
    Surf
    Ice Punch
    Blizzard

    Togetic Lvl 48 (Sharp Beak)
    Flash
    Metronome
    Steel Wing
    Fly

    Arcanine Lvl 52 (Charcoal)
    Bite
    Dig
    Flamethrower
    Fire Blast

    Raichu Lvl 56 (Magnet)
    Strength
    Jump Kick
    Thunderbolt
    Thunder

    Additional Prize (if possible): Light Ball


    The levels were a bit high due to the additional prize.
    An NPC still sounds great for me XD. Being Hugh as a wandering ninja around Suden like Ryuma (Zoro's ancestor haha) in Oda's "Monsters" would be okay for me haha.

    Bear with me for the hyped overthinking of the future events in the game. I'm just too excited on the game's progress later.

    Thanks for the lot of info :D
    Dunking indeed. It's learned as an HM "Gen 1 Style" so it cannot be forgotten haha XD.

    Thanks for the info :D

    Btw here is my team haha :D

    Earl
    Player Sprite: Hugh B2/W2
    Color Scheme: Red
    Weapon Wielded by/at Back of Sprite: Katana


    Raichu Lvl 60 (Light Ball)
    Jump Kick
    Slash
    Thunderbolt
    Thunder

    Arcanine Lvl 56 (Charcoal)
    Rock Smash
    Dragon Breath
    Flamethrower
    Fire Blast

    Togetic Lvl 56 (Sharp Beak)
    Metronome
    Steel Wing
    Fly
    Zap Cannon

    Jolteon Lvl 56 (Magnet)
    Double Kick
    Shadow Ball
    Thunderbolt
    Thunder


    Prize: Light Ball
    Move Tutor: Teach Slash to Raichu

    Although just a suggestion, I think this idea of mine would bee a great addition to your masterpiece game mod:

    https://drive.google.com/open?id=0B2SFw8xvUHcpYm5NaHBUOHc1eVU
    That's okay. University school work really takes a lot of time, same in my experience both working and studying (and training HM08 - Slam Dunk :P). If you need help on the storyline or gameplay ideas later, I can help.

    If you plan adding a new character later, could you add me (character sprite below) and my team? XD (Gym Leader Earl :P)

    I also forgot to ask, could the game be imported to MeBoy?



    Thank you for replying to my message earlier, I appreciated it a lot. :D
    Hello miksy91! I played Pokemon Dark Energy again like I have finished it last year, now starting a new game. Aside from my Sandshrew learning Sharpen and Pikachu learning Jump Kick (which is dope), who are the other move tutors in the game, and which Pokemon are needed to know them (like in Ritch's case)? Also, may I ask an update on Beta 5? Thank you!

    My Current Team:

    Pikachu
    Double Team
    Jump Kick
    Thunderbolt
    Thunder

    Growlithe
    Roar
    Rock Smash
    Flamethrower
    Fire Blast

    Pidgey
    Sand Attack
    Quick Attack
    Wing Attack
    Fly

    Marill
    Rollout
    Surf
    Ice Punch
    Blizzard

    Sandshrew
    Sharpen
    Scratch
    Rollout
    Dig

    Jolteon
    Sand Attack
    Double Kick
    Bite
    Spark
    I used the wrong ASM code....I fixed it!!!! Wow that took sooooo much effort. I'm going to upload a new path for everyone to use.

    Thanks for nudging me along the whole time!
    That's really interesting with the randomizing you tried to do.

    You're right I had the wrong offset. I tried shortcutting rather than calculating myself but I looked at the wrong call jump for the offset. Mmm still doesn't work. I guess I didn't fully understand the fix. Funnily enough now the daycare pokemon show the same and defaults to bulbasaur....poliwrath defaults to articuno....lol going to ask someone who implemented the fix in crystal how much he had to change
    I changed:

    23:678B
    $8E78B

    7B ld a, e
    CD 64 69 call ReadMonMenuIcon
    6F ld l, a
    26 00 ld h, 0
    29 add hl, hl
    11 74 6A ld de, IconPointers
    19 add hl, de
    2A ld a, [hli]
    5F ld e, a
    56 ld d, [hl]
    CD 74 6C
    C9

    to this:

    23:678B
    $8E78B

    7B ld a, e
    CD A0 6A call
    C9

    $8ECA0
    CD 64 69 call ReadMonMenuIcon
    6F ld l, a
    26 00 ld h, 0
    29 add hl, hl
    11 74 6A ld de, IconPointers
    19 add hl, de
    2A ld a, [hli]
    5F ld e, a
    56 ld d, [hl]
    CD 74 6C
    C9

    And now the Poliwrath outside Celadon PokeCenter is invisible? I didn't change any code other than moving it

    Is there a tutorial somewhere to editing ROMs with Gameboy Assembly Editor?
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