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miksy91
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  • So if I looked at the bank properties of Ilex Forest and the spriteset...it does not match up whatsoever with the sprites that are actually on the map. The map header script is 00 00
    Mind helping me get a copy of Legend Version and Ultimate End (preferably with walkthroughs)? The links on their threads are dead. Thanks in advance.
    A third question. I have a great script going using Kurt's Daughter to make my own Celebi event. I have her making a ball (Currently master ball since premier ball isn't programmed in Gold). Anyway it works great except I can't figure out how to make her wait a day. I saw Kurt's script use Flags 00 00 and 4F 00 but neither of them work. 00 00 resets when the map does but not for Kurt some reason. 4F 00 has a better effect because it stops Kurt's offering to make Balls but doesn't reset after a day. I cannot figure out what flag resets after a day.
    A second quick question is that adding a trigger in JohtoMap does not appear to correctly change the map header/add it into the right table? So I'll have to manually do more work on that?
    So this is weird. I have the Zapdos sprite correct (#78). I changed in bank properties to access it. Well for Articuno/Moltres I did the same thing and on the JohtoMap image it shows as the correct sprite...in the game it shows the player sprite. Everything else works fine except the sprite.
    It worked and as I posted my script works perfectly too! It won't show Zapdos until a certain flag is set and it won't show him again if you've fought him and reload the map :)

    Thank you so so much! I'm going to work on some other scripts and the like and probably have some more questions for you before to long :)
    I asked you these questions and right before traveling and you responded so fast, thanks! I hope to dig into this in the next few days and let you know how it works out :) :)
    Hey Miksy! You started helping me on my Skeetendo thread with scripting Zapdos to appear and disappear. I took an honest try at it for a couple hours fiddling with different things as I responded. It's been awhile now, can you please follow up?
    Yeah, just use the disassembly addresses as references. If what you find at the address matches up, you've got the right place to make your pointers point to, then, obviously, do you ASM stuff bearing in mind what you learnt from the disassembly :)
    I played Beta 4.0
    I loved it.:) I will play after Beta 5.0 has been released.But, is there any way I can help?
    Oh cool.Is there any new beta of DE?
    It is the first GB/C hack I played till the end(I said hack.I love the Original ones too.:))I got upset when the Guard won't let me go past him.I could not sleep that night peacefully...I completed DE in 2 days.:(
    I played your Dark Energy and Pikachu something hack. Both of them rocked.
    But, I prefer playing Dark Energy...RPG style, Just AWESOME
    Hi there, Miksy91!
    I have seen you in here for a long time.I just love your hacks.I hope you will make a new hack soon.I wish I could help but, I do not know how to hack GB/C.:)
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