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Recent content by Mottasse

  1. M

    [pokeemerald] Make trainer hill's trainers give xp and money

    I'm trying to make the trainer hill trainers give xp and money. The problem is, I don't know where to modify the code to do that. I know that the trainer hill battles are defined in data/scripts/trainer_hill.inc and that the main functions are defined in src/trainer_hill.c but I can't find...
  2. M

    [Other] [pokeemerald] One pokedex entry associated to multiple pokemons

    Thanks a lot, it works like a charm ! I just had to modify the following code to src/pokemon.c: ... SPECIES_TO_HOENN(BULBASAUR), [SPECIES_BULBASAUR_GREEN - 1] = HOENN_DEX_BULBASAUR, [SPECIES_BULBASAUR_RED - 1] = HOENN_DEX_BULBASAUR, [SPECIES_BULBASAUR_BLUE - 1] =...
  3. M

    [Other] [pokeemerald] One pokedex entry associated to multiple pokemons

    I have multiple version of pokemons, such as an icy bulbasaur with its own sprites and moveset, a fire bulbasaur etc... but I want them to be associated with the same "bulbasaur" pokedex entry. I've managed to create my new pokemons, but now they have different pokedex entries (there are 3...
  4. M

    [Script] [pokeemerald] Refresh map without warping

    I found what was wrong ! I had a few objects that depended on event flags. The problem is that if an event flag is set for an object, you cannot use the command 'showobject' because the object doesn't exist. I was warping to prevent that, this way I just had to clear the flag of my object...
  5. M

    [Script] [pokeemerald] Refresh map without warping

    Unfortunately it doesn't do what I want, because there still is a fade. I would like to not have any fade (so no black screen) but still refresh the map the same way as when I do warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 6, 5. It is not essential to my rom hack, but it is just a bit ugly to...
  6. M

    [Script] [pokeemerald] Refresh map without warping

    I'm trying to refresh a map during a dialogue, in order to refresh the events of the map with the modifications done to the flags used in "events.inc" during the dialogue. In order to refresh the map, what I'm using right now is warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 6, 5 This works...
  7. M

    [Graphics] [pokeemerald] Edit sprite that doesn't have an associated .pal file without messing up the palette

    Ooooh ok, thanks for the link for the tutorial, I completely missed it, that's exactly what I needed. And thanks also for the tips, I might have missed a thing or two but now I think that I have a better understanding of what's going on. There is actually a good and short explanation on the...
  8. M

    [Graphics] [pokeemerald] Edit sprite that doesn't have an associated .pal file without messing up the palette

    I have an issue modifying the colors of the sprites that do not have a .pal file associated to them (for exemple sprites in ./pokeemerald/graphics/object_events/pics/people/). If I understood well, I don't need any .pal file for them, and the .png files just generates a .4bpp file when...
  9. M

    [Graphics] Editing .gbapal files

    Ooooh ok it makes much more sense, thanks !
  10. M

    [Graphics] Editing .gbapal files

    Thanks for your answer, it is clearer for me now ! Do you know where to find the .pal files for the trainers front and back sprites ? (except for may, brendan, steven and wally which are in trainers/palettes)
  11. M

    [Graphics] Editing .gbapal files

    I'm trying to modify the sprites in graphics/trainers/front_pics in the pokeemerald decomp project. No problem in modifying the sprite in itself with GraphicsGale for example, but I also want to modify the color palette in the .gbapal file and I don't know how to do that. Is there a tool to...
  12. M

    [Other] Ways to remove Pokemon from the player’s party

    Thanks a lot, it works perfectly ! I understand better now how it works, didn't know about the ZeroPlayerPartyMons() function.
  13. M

    [Other] Ways to remove Pokemon from the player’s party

    Hello, I'm actually new in scripting. What I want to do is talk to a npc that deletes automatically every pokemon in my team, leaving you with 0 pokemons. How can you do that ? Can I use the 'DeleteChosenPartyMon' function that you suggested ? If so, where should I store it, and how can I call...
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