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  • I see.... Now where do you plan to load this? Cut scene style? You can't just write images in. The game doesn't like that. I once made a cutscene for Bela for his hack and it involved warping to a black map beforehand to hide the player and then unLZing the image and raw into the BG0. However if you want super big pokemon sprites, that is something completely different.
    There is no way to do it without ASM. I can tell you that. The just isn't any space that is free to do this without the risk of losing the pokemon using the commands and specials of scripting. Only ASM combined with JPAN's save block hack will do it.
    Each pokemon requires at least 80 bytes of storage space. So, that is 480 bytes of space that you need to find that is safe in the ram. Then, we can write a quick script to dump the party in there and then another to recover it. Mind you, this ram must save.
    ?? this routine is for PRE-battle mugshots, meaning you know how when you face the Elite four? And they have that mugshot VS thing? That is what this is, for all battles. It will load the images from the trainer image tables already.
    You only need to make one table and it is for the third routine. This table is just a list of pointers to background palettes.
    I don't quite understand what you mean. :( What is an asm routine? If it's related to hacking or game developing then I'm afraid I can't help as I don't hack, haha.
    You dont need to replace anything.
    Follow the "inserting sprites and palette" section.
    You must insert at a free offset (can be found with
    free space finder) a sprite which is 16 color-indexed and has 64x64 of dimensions.
    Unless you overwrite it yourself, no, there should be no data deleted from your ROM (other than empty FFs).
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