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Recent content by Phigo

  1. Phigo

    Script: Time of Day Introduction

    Incredible. Thank you very much! :D
  2. Phigo

    [Scripting Question] Weather with sfx

    Scripts don't make music or soundeffects, do they? I'd recommend using a weather sfx that you like and put it in your Audio > BGM (or BGS) file and then select it from your Sound Test option in your editor. At least that's how I did it (I have wind, thunder and / or rain noises on my maps)...
  3. Phigo

    Script: [v13+] Unreal Time System (like Minecraft)

    That shouldn't be. Did you somehow tag the used tiles as "outdoor"? I'm using a really old version of Pokémon Essentials (v15) but I don't think that there is a difference in this regard. In the script "PField_Time" around line 119 or so you should see something like this: So, if the map is...
  4. Phigo

    [Scripting Question] A few questions (HM Badges and Event collision)

    Hello there! After years of inactivity, I have returned to my old project and a few questions have come up. First: I was wondering if it was possible to turn off the whole badge-rquirement for use of HM (Items)? And if so - how? I would like the players to be able to use whatever they have...
  5. Phigo

    [Scripting Question] Indirect Level Up through Experience

    Well, thank you for your assistance. I figured that script would be a good basis. However, if I'd known how to adjust the script, I wouldn't have asked for help in the first place =/ Simply copying doesn't do anything and as I see it, the script for XP Gain from battles would need quite a...
  6. Phigo

    [Scripting Question] Indirect Level Up through Experience

    Ok, so I'm sorry if this was already hidden somewhere, however I couldn't quite find what I'm looking for, so I hope someone can help me out :) Now, as the title implies, I want to have Pokémon gain Experience through other means than fighting. The main goal, of course, is to increase their...
  7. Phigo

    [Release] Pok?mon Aquila

    I was thinking of making something similar to the silph scope a little later in the game, which may reveal enemy levels. However, thinking back to all the other RPG Games I played so far, I can think of only one other RPG that ever shows the enemy level (Pok?mon not included). All the other...
  8. Phigo

    Script: [v13+] Unreal Time System (like Minecraft)

    You can just set "NTN_ENABLED=true" to false.
  9. Phigo

    [Release] Pok?mon Aquila

    You have two choices: Either you take a Pokémon and leave the house immediately. In this case you will not join the Legion. Or, you take the Pokémon and talk to Marcus. In that case you will be joining them. But I plan on making an event, or possibly several events, in which you could possibly...
  10. Phigo

    [Release] Pok?mon Aquila

    There should be a configuration file (.ini), named "Game". Open it via the editor and you should see the following: [Game] Library=RGSS102E.dll Scripts=Data\Scripts.rxdata Title=Pokemon Aquila RTP1=Standard RTP2= RTP3= Delete "Standard", save and you should be fine. If not, please let me know.
  11. Phigo

    [Release] Pok?mon Aquila

    What area exactly do you mean? The hill, right after the intro with the 3 green houses? Yes, until you have choosen your first Pokémon, you are unable to leave that area. You can get a Pokémon in each of the houses as well as from the guy blocking the stairs. Just talk to everyone, then...
  12. Phigo

    [Release] Pok?mon Aquila

    I know, there is still soooo much to do. But I would really like to get at least some kind of feedback to see how people think about it so far. So I added a new Demo in the original post. And if nothing else, the first 3 gyms are finished, so there is at least that ;) Please let me know what...
  13. Phigo

    [Question] [RMXP] Why is there black around the map?

    This is normal. Everything around a map is black. There are two ways to circumvent this: Broaden the border, so that the player is at least 8 fields away from the border on top and bottom of the screen as well as 6 fields to the sides. For example, place a few trees in front of the border of...
  14. Phigo

    Script: [v13+] Unreal Time System (like Minecraft)

    Is it possible to show the time on the loading screen? I tried it with "pbGetTimeNow.strftime" but got an error in line 81 in the "Unreal Time Script". I guess this only works in-game, since the same line is used in the Pokégearscript to show the time on the Pokégear. Is there another way to...
  15. Phigo

    Script: Watch in the Pokégear Menu

    I'm sorry to bother you, apparently nobody has encountered such an issue before: I just implemented the watch in my script but when I view the Pokégear, I get stuck. I can't select a menu or leave or anything. Any ideas what the problem is? Edit: I don't know what the problem was, but it works...
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