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Recent content by Pivot

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    3D Pokemon MMORPG : Team needed

    edit - Sorry, this position is not open at the moment.
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    Pokemon Global (MMORPG)

    Updated. Please contact fshy with any inquiries from now on.
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    Pokemon Global (MMORPG)

    In development (t's always open for you to check on the forums) for 0.2, available in SVN but not on the packaged releases which are hooked to the server: - NPC vs player battles - 90% - player vs player battles - 100% - teams (as in guilds, clans, etc) - 60% - bugfixes - a lot - maps - Violet...
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    Pokemon Global (MMORPG)

    Options and boxes, as well as a stat screen, are now available ingame; it's the same link, http://pokeglobal.sourceforge.net/game/beta.jnlp .
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    Pokemon Global (MMORPG)

    Pokemon Global: Online (MMORPG) Game name: Pokemon Global: Online Made with: Java, using the Slick and LWJGL frameworks on the client side, Apache MINA and Simple Framework on the server side, Tiled-based mapping system Introduction: Pokemon Global is a fan-made MMORPG which is currently being...
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    Pokemon Global MMORPG

    We're setting up our SVN and development environment. The code is already out there for you. I've released an easier-to-play demo (pre-alpha) at http://pokeglobal.sf.net/game/client.jnlp . This link will always contain the latest mainstream release, so check back frequently. More updates are...
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    JEPE - Game Engine

    Working on http://pokecommunity.com/showthread.php?t=105235 . I suppose we're the 'non-engine' games. There's also POL, obviously, Ekaiyo, and PokeQuest. EDIT: Well, as for what DrCoolSanta said, there will always be ways to cheat in single-player PC games. I'm doing a multiplayer thing, so we...
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    JEPE - Game Engine

    Er.. couldn't you just release a JAR file for other platforms? Java doesn't need to be recompiled. I'm also wondering what you'll use to distribute. We're using Java Web Start for now. Also, you should be able to implement a resizable game (and I don't mean doubling up your pixels) if you're...
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    JEPE - Game Engine

    Fellow Java users! I downloaded your SVN and compiled it up a few weeks ago. Is the battle demo supposed to crash?
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    Windows unable to start up.

    I'm not a hardware guy for the most part, so I can't offer you very good advice - take what I say with a grain of salt. Have you checked the CPU temperature? It could be overheating, causing the freezes and such.
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    Train simulater

    These may not be strict train sims, but take a look at: http://www.simutrans.com/ http://freerails.sourceforge.net/ http://www.fileshack.com/file.x/9853/Railroad+Tycoon+-+Free+Game (this is legal, apparently, according to various news sites)
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    Pokemon Global MMORPG

    I've put up a new mapping tutorial for you all. It's at http://pokeglobal.sourceforge.net/mapedit/ , if you want to see it. EDIT: I'll also give you a quick overview on progress, lifted from my post at the official forums: Okay. We haven't released much on development progress since the public...
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    Heated and Shocking Secrets....?

    The GameCube ISOs were ripped and distributed, and the same with the Wii discs. I assume that someone has managed to figure this out. Now, I'm not sure on the whole legality aspect, but morally I don't have any problems with obtaining an ISO someone else ripped of a game that I own.
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    Pokemon Global MMORPG

    Sure. Are any of you familiar with the Tiled map editor? Unfortunately, I can't link to the forums here, but the instructions are in the Multi-Purpose Room. We're not using any game engines or RPG Maker-type apps, so you're probably not familiar with the mapping environment. Anyway, we can use...
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    Pokemon Global MMORPG

    Game name: Pokemon Global Made with: Java, using the Slick and LWJGL frameworks Introduction: Pokemon Global is a fan-made MMORPG which is currently being developed. This game will bring an experience similar to that of the original Pokemon games, while adding cool new features, such as online...
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