• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Recent content by pokemonmasteraaron

  1. P

    Trainer sending out incorrect second Pokemon

    Figured it out! For any other n00bs, you have to edit PartyFlags in trainers.h. It is a bit mask, you can just look at other trainers that do this and copy what they do. Very simple.
  2. P

    Trainer sending out incorrect second Pokemon

    Hi! I'm using Pokeemerald with Pokemon expansion, Item Expansion and Battle Expansion. I edited the grunt that stole Pico the Wingull and switched his team of 1 poochyena to read as follows in the trainer parties header: static const struct TrainerMonItemCustomMoves sParty_GruntRusturfTunnel[]...
  3. P

    [Pokeemerald] About the basics of Git and starting a project with the Pokeemerald-expansion

    Oh, very nice! Still, I'm glad I figured it out on my own, for a confidence boost if nothing else! Is the fact that step 9 of your guide isn't working for me a problem or is it an out of date step? Neither the src/data/pokemon/evolution.h nor the src/data/pokemon/base_stats.h file have /* or */...
  4. P

    [Pokeemerald] About the basics of Git and starting a project with the Pokeemerald-expansion

    Edit: Did it again and I must have had a copy paste error last go round. Everything worked this time except for the move label thing which I had no idea what you meant by, but now I totally do. To anyone reading this, don't be scared, you just have to replace MOVE_FAINT_ATTACK with...
  5. P

    [Pokeemerald] About the basics of Git and starting a project with the Pokeemerald-expansion

    Hi! After following this tutorial, I ran into 1 additional merge conflict involving egg_moves.h I assumed we'd just go with pokemon_expansion's egg_moves.h. Anyway, that may not be relevant, I'm getting this error: src/pokemon.c:7689: syntax error before `0' The line reads: 0_1 = 4; Upon...
  6. P

    Emerald: Wild encounter changes not reflected in pokeemerald.gba build

    Hi! Yes, I am modifying src/data/wild_encounters.json. Though I got nowhere with that, I was finally able to get a change to go through by modifying the header directly. Now, as you know with C, headers aren't recompiled if nothing which includes them needs recompiled, so I had to touch...
  7. P

    Emerald: Wild encounter changes not reflected in pokeemerald.gba build

    Thanks, I actually already know about Porymap, it has come up all over my research, but certain aspects aren't working with the screen reader software I'm using to access my computer, so manually editing is really the only option here.
  8. P

    Emerald: Wild encounter changes not reflected in pokeemerald.gba build

    Hello! Trying to get all of this done without asking questions, and I've really gotten very far on extensive research and trial and error, but nobody's really writing about wild encounter modifications. I'm using Emerald with Dizzy's upgrades from the rh-hideout. I'm trying to replace route...
  9. P

    [Tool✓] devkitPro and Cygwin issue [Solved]

    Hey. I'm also having this problem. It says solved, but there doesn't appear to be an actual solution listed in this thread. Any help would be great! All the gb/gbc disassems work great, would love to get this one working also.
  10. P

    Call a common event from the script section?

    That works great, thanks! Is there a way to close the bag automatically though, before the common event happens? It glitches up if I do this with the bag still obviously open. I know the Old Rod, for example, closes the bag before fishing, but I don't see the code responsible for that exactly...
  11. P

    Call a common event from the script section?

    Hi there! I'm trying to call a common event when a key item is used. Unfortunately, the old way, he RMXP standard way, does not work in essentials. That was something like $game_temp.call_common_event(id), don't remember exactly. How can I do the equivalent i essentials? Thanks!
  12. P

    Which script and method handles Show_choices event commands?

    Hello, it doesn't appear the def kernel.pbMessage in pokemon messages does exactly what I want. I put a line in there to play a sound effect every time it is called so I could determine when def kernel.pbMessage is being called. It is not being called when show choices runs. I heard people say...
  13. P

    Which script and method handles Show_choices event commands?

    Hello, I am trying to add one or two lines to the show_choices event command, globally. Which script handles the code for that spesific command? I tried def command 102 and setup_choices in interpreter, but my test code to see if that triggers in the correct point in the game did not run...
  14. P

    Level screen ending prematurely

    Ah, thanks! I also discovered that this is valid pkmnname+" grew to level "+curlevel.to_s
  15. P

    Level screen ending prematurely

    OK, I've researched it further, and it appears to be an issue when adding an int to a string, E.G. pkmnname+" grew to level "+curlevel So, my new question is, how can I cast an int to a string where this operaion would be successful?
Back
Top