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The value labeled "Person ID" in Advance Map causes a person to disappear after the chosen flag is set, correct?
If this is correct, then is there a value that works in the opposite manner in the form of it causing a person to appear (rather than disappear) after a flag has been set?
I did a search of this, and I could not find the answer to my question. I do hope I am not repeating something by accident.
When using Advance Map's Free-Space Finder, how do I know how many bytes to save for my script?
I choose XP simply because I have never had a computer that could run Vista without self-imploding. If I had more money, that would not be a problem...
What is a sixteen-year-old that cannot find a job to do? :nervous:
I work alone. The glories and hardships are each my own. If I succeed, then it is by my own doing. If I fail, then I can blame no one beside myself.
Sharing is meaningless in my eyes.
I hack Pokemon because of the absolute customization it has held since its beginnings. There is no one right or wrong way to play through the game. You may breeze through the game with a team of Mewtwos, or you may go through utter chaos with a team of Magikarps. The choice truly is up to the...
Fakemon.
There is simply something about these creatures that instantly turn me away from a hack. I can handle one (at the very most) in a game. There are already 490-something Pokemon; I do not need 386 more...
This is certainly an interesting idea.
If it was not for the fact that I can barely get a basic talking script out without some major game-breaking glitch destroying my game, then I could probably do this...
...Eventually...
...I must remember that I am currently only mapping stages of my...
Hello everyone. I am new to all these mapping, spriting, and scripting things, but my hack ("Pokemon: Clear Orb" for those that wish to know :)) seems to be progressing quite nicely.
I thought I would try my hand at scripting, and I seem to have bitten off more than I can chew.
I am scripting...