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In my game you get three starter Pokemon. On your way out, your rival battles you. However, when you switch out a Pokemon, that Pokemon's battle sprite does not appear. I am using trainerbattle 0x9 ; but I don't know what's up. Here's my script:
I've been looking for the patch to take out naming the rival in the introduction of FireRed. I haven't been successful, does anyone know where I can get it?
Back to this tile inserting tutorial stuff -- I DON'T GET IT!!!!
This is what I'm wondering:
Save tileset 1 in FR rom
Load tileset 1 in Em rom
I've been trying to learn inserting for 3 weeks now, trying each tutorial, I've had no success. I even had Gogo show me hands on, and I still remain...
I even cut the tiles separately, made sure the image size was in multiples of 16 x 16. Once they load, something goes wrong and all the tiles in the game show up with this blurry look. I'll send you an image via private message since I can't post links yet..
You're not really helping me, you're redirecting me to something I've already spent time trying and failing at. Multiple times. I'd rather have someone know what they're doing do it for me than have me never get anywhere, and potentially waste time I could be using for something else.
Loading the tile/editing the palette etc.
I've tried every method in the Tutorials section. It doesn't click for me. It doesn't make sense to me, I haven't gotten it, and I probably never will. I learned XSE Scripting, how to map, how to warp, how to connect, etc. I can't start making my hack...
(Using XSE)
I'm trying to create my own script to set the clock in Emerald, you know when your mom tells you to go upstairs and set your clock?
When I open the script in XSE, this is what I get:
I'm just trying to make a script for this that prevents me from leaving my room until I set the...