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How do you give a route permanent Rain, permanent Electric Terrain, and permanent Tailwind against the player?
If the player tries anything to change the weather in this area it should fail. It's for important lore and gameplay difficulty reasons.
Safari Zone Mode isn't activating.
I've entered the default Safari Zone, paying and talking to the NPC and entering as intended, but I'm in regular 3v3 battle mode instead of Safari Battle mode. I cannot throw rocks or Safari Balls. It works normally on unchanged Pokemon Essentials, so it could...
Hey, so this isn't working even though it should be working. Let me know if any of you figure out how to make your engine work properly.
[Pokémon Essentials version 20.1]
Script error in event 5 (coords 26,8), map 3 (Red's house)
Exception: TypeError
Message: nil can't be coerced into Integer...
The game crashed with this error message when I walked to the battle tower and told it to generate new battlers. What does this mean?
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Script error in event 3 (coords 2,3), map 55 (Battle Frontier)
Exception: SystemStackError
Message...
Set a global variable for when your Pokemon should disobey, and make "Is this variable 0?" one of the conditions in the obedience calculation code. Set the variable to 1 when you want Pokemon to disobey.
Wait, it's stopped working. The Bag UI won't close, or the picture won't show because the bag won't close, or the bag does close and nothing happens, or the image does nothing.
The common event just shows an image for 4 seconds.
This fails.
ItemHandlers::UseFromBag.add(:TYPECHART, proc {...
I fixed that but it's still not working. When my Eevee uses Flamethrower, Surf, or Thunder, nothing happens.
isSpecies?(:EEVEE) && self.ability == :EEVEELUTION
move.calcType = move.pbCalcType(self)
if move.calcType == :WATER
pbChangeForm(1, _INTL("{1} Eevolved into...
Starting a battle with the NPC crashed the game with the error message pasted below, so I copied him and deleted everything except the "start battle" command. Talking to this NPC and starting a battle still crashes the game. He's just a rocket grunt and his only code is:
Conditional Branch...
This code is in Battler_UseMove. It is inspired by the code Aegislash's ability Stance Change uses to change his form.
if isSpecies?(:EEVEE) && self.ability == :EEVEELUTION
move.calcType = move.pbCalcType(self)
if move.calcType == :WATER
pbChangeForm(1, _INTL("{1}...
I couldn't even find def pbEffectivenessMessage(user, target, numTargets = 1) in any plugin files in my game when I opened each .rb file and CTRL+F'd in each one for it. I can't test my code in the game if something is stopping my game's code from ending up in the compiled game.
My custom edits...
Say your opponent uses Swords Dance, raising his attack by 2 stages, and this triggers your Gardevoir's ability Synchronize, which raises Gardevoir's Attack by 2 stages. Your Gardevoir uses Future Sight.
Then you switch out your Gardevoir for another Gardevoir, whose ability Synchronize...