Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
After 2 weeks doing nothing but school I have to put this project on hold for unknown time. Because it won't clear up at school :(.
I'll be back ASAP with updates.
EDIT: I'm back for atleast a full week. (may vacation or atleast, so do we call it :))
I will be working on this almost every...
You understood what I meant :P
People (like myself) could make fakemon/normal pokemon unique to smashable rocks. If someone is unlucky and never gets that specific pokemon after he smashed them all, he will be (very) disappointed. (I know I would :P)
I have no problems with the tutorial being...
Glad you're so fond with the storyline :)
UPDATE:
Bug with entering pokecenter is fixed. Still don't know what caused it though :P
Secondly, a friend has agreed to be a mapper for PU: S (icequeenzz)
I made a few maps for my game which work perfectly. But the last two days all settings of a tileset (walk/can't walk) are overruled, causing the map to be pretty, but useless. Anyone have an idea how did could have happened??
P.S. I haven't been messing with scripts or similar stuff.
P.P.S All...
I totally agree on that statement :)
It would be even better/nicer if the idea above would incorporate with multiple languages (C++, Ruby, C#, Flash and so on)
I think some of the shadowing is a little off. I don't actually know why.
But I really like.
9.9/10 (perfect doesn't exist, but you're getting damn close :P)
UPDATE:
I made some adjustments to the following points graphic-wise:
Pokedex
Pokedex-info (info about pokemon)
Fightingscreen (the bar at the bottom of the screen)
Screens will be posted as soon as possible.
UPDATE2:
Screens are finally posted (first post of course)