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  • It helps if you know what @ids[index] is. It's the number of a trainer type, not a trainer itself. You'd need to load that trainer's party information yourself. You should probably create another array like @ids, at the same time as @ids itself is being created (in def commands), which stores the parties of every trainer. Then use @parties[index] to fill in the 6 PokemonIconSprites.

    I would define each @sprites["party#{i}"] in the def initialize, and include them in def dispose, i.e. the same as how @sprite works.

    Personally, I'd just keep trainers.txt open and choose the desired opponent from there.
    It's mainly stuff that improves the visuals of moving around in the game. Better and complete tilesets, improvements to bridges and surfing, roaming Pokémon actually work now (they seem to be becoming my Herobrine). Some script tidying. Some other things you'll have to wait for.

    Things I'm sure will be overlooked are my invention of things like elevators, cracking ice, a nice item-choosing method, showing the player's coins, the multitude of charsets (all made by me) and other things like that (of which there are examples in the maps). The examples also formalise ways of doing other things, like pushing boulders onto switches/down holes, rival battles and some message editing.
    Yeah it's a very complicated process since I can't seem to get it to load anything, although I did see Open GL for Game maker, I might see if I can port that instead.
    It's going great, I managed connected maps but they appear overlapped instead of correctly placed to the side...

    EDIT:
    Actually I am also working on a FULL 3D system too (using DirectX)
    In the future maybe. If I decide to revive it, I plan on starting from scratch with something more powerful than Netplay 1.x.x. It was a bit of a buggy system. Right now I want to focus on PokeDS because its something different and something the community would actually use. PE: O was pretty much a gimmick I did for fun, I didn't know it would generate that amount of interest.
    Actually it's something that you can't just upload, so I'll explain:

    1. Get your encryption/decryption algorithms
    2. Everywhere where it needs to load data you must first decrypt the save and then encrypt again when it's done loading
    3. Everywhere you need to save data you must encrypt the data (after you save)
    4. Delete your old save as this is no-longer usable unless you convert it which is easily done.

    or you could encrypt every individual data classes such as PokemonGlobal which is much harder to contain, if you have an encryption system you can use it can be done in a few minutes.
    There are many ways to go about making a trade system, from the painful "copy text files to places and manually send information back and forth" to the more user-friendly "connect to Interweb and browse". It will be a significant matter to choose the best method for the job, and then create it and add it to Essentials.

    I'm presuming you're mentioning this because of the comment about multiplayer support in the Essentials release thread.
    1. No, although it will be compatible with it (assuming there are no major changes of direction).

    2. No idea. I have a number of maps still to create, plus more editing, coding and other additions to do. And that's assuming I'm not distracted by my TCG game.
    sorry, I haven't been online for at least 4 months (full time job takes up most of my time these days), but if Maruno can still use them then sure share, but give credit where it's due.
    The bars are drawn by self.bitmap.fill_rect. However, to include transparency, you'll need to edit the colours of the bars. Search for where HPCOLORBASE1 and similar are defined. This probably works; I've never tried it myself.
    Yeah, I will finish this eventually I just keep getting distracted because I'm into more advanced things such as path finding and newton physics.
    I see there is a tutorial my internet is slower when on this so I could not delete the message. I am going to wait until the kit is complete to use it. For now I am going to use regular essentials.
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