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  • I
    I tried what you told me with Tinke... And it worked perfectly. I had a few bugs, but I managed to smooth them out. I need to insert one more song, and then I'll make a YouTube video to show what I did. It's kinda cool actually and the music works. Well, what I have inserted anyways.

    Edit: My next song will be a small challenge- I'll attempt to insert music with the 8-bit engine of the DS in which the sounds cannot be extracted. It will be trial and error and I hope to make a video soon.
    Yeah like I said be careful. I'd like to help more but can't for now. I'm available for scripting though if you ever need it later on, don't forget :P
    Happened to see your discussion with hinkage;
    you know what happens when flag is set don't you ?

    If you do, no reason to explain better but if you don't know (and haven't searched for the effects of flags being set), I wouldn't recommend using higher flags than 2600+.
    I did a tiny search, almost not really a search, but the flag for beating the Hall of Fame is 2434. If the programming is neat, it should be one of the final flags. I thought, hopefully.

    But, unfortunately, legendary Pokemon seem to use random flags. Heatran uses 2435, the flag right after the Hall of Fame, yet Shaymin uses 2517 and Darkrai and Cresselia use 606 and 621.

    Anyway, the point is, I've never seen any 2600+ flags used, however, they could also be unstable, if they even exist. I can't test, so if you want to make a backup and try go for it.

    By the way, the Old Chateau uses flag 666 when dealing the with the ghost girl. Gamefreak is silly
    I
    Long time no talk. I was looking at some sequences for some games, and it seems that your method of using short clips of audio instead of of single instrument samples to make up tracks has been used before. I'm also planning on looking into modulation and seeing how it works.
    Yeah, I probably could. I'll do it as soon as I can. And it's too bad you're not doing more edits, that'd be fun.
    I have a question... Do you change scripts much in your Diamond hack? I've tons of free time, scripted tons before, and would love to help :3
    Yeah, I'm willing to learn how to edit the objects such as the trees, grass ect. I just need to know what each of the hex offsets in the 3rd part is. So like for instance, trying to move the snow around in Twinleaf Town in Pokémon Platinum, so then I could figure out the similar function in Black/White. It's definately one of my goals... and one of those goals is to also learn C and C++ and creating a hex editing module for Visual Studio 2010 to create a 5th generation map editor.
    Hm... even if I did extract the land_data.narc from the ROM and edit it... it still would've had the same effect if I edited it CrystalTile2 in the same area, CrystalTile2 has a file index of the ROM when you open it up with CrystalTile2. And CrystalTile2 is very handy... 'cause you can locate the images easily and insert new .bmp files to replace the image. And I'll ask Link about the map layout possition (though I don't mean the models, I actually ment the objects such as the trees, grass ect.). Thanks for info, though. ^^
    Hm... trying to figure out how to edit the possitions of the map layout in a Pokémon Platinum ROM. While attempting to edit them... I ended up kinda messing up the texture of the snowy area of Twinleaf Town, so instead of changing the possition, I messed up the texture of it. I kinda wonder to myself... "where is the bytes that determine the possition of a layout object?". So I decided to ask you if you know anything about editing the map layout on the ROM itself? And which bytes determine the texture and which ones determine the possition?

    Hm... something that I need to learn about.
    I
    Oh, it's the graphics? Hm. I'd have a better guess then that it's one of the numbered files. That will take a while to find. :\
    I
    I think it is in /data/slot.narc in the Japanese game. I can send it to you if you need it.
    I
    I'm very impressed. I'll dig in a Japanese version and see if I can find the slot data for you. I might make an Aqua Sapphire sequel and I'd love to have this as a feature in it.
    I
    Oh wow. If you can reactivate them, you must send me a patch. That would be phenomenal!
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