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Maruno
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  • Also, I just felt the need to point out that, I can't move questions from the Essentials Release thread into their own forum. And it'd also be pointless to delete them.
    Thanks very much man! I'll look into those classes now! I was just so stuck on how to go about it. I want to see how that handles it haha.
    Hey Maruno, I wanted to ask you a question. This is pretty random lol.
    Does Essentials handle NPC movement? I'm coding random NPC movement for my game engine (for my game) and I'm having issues. I'd love to see how Essentials handles NPC movement and code related to it. Can you point me in the right direction? Like what scritps deal with it or whatever?
    Yeah, that's exactly what I meant. I'm sorry for my poor English right there, hehe. Glad I could help :)
    Hey, Maruno! I'm sure you get these requests all the time, but I found a little imperfection in Essentials that could need some fixing. When you slide over ice, the screen doesn't follow the player properly, resulting into the screen jumping back to center the player. It looks kinda laggy. Would you be able (and willing) to fix that? :)

    Greetings,
    Dewitty
    If you want my opinion, I'd actually say the Apricorn Box would be a decent Idea - Namely because I think that essentials should be as up-to-date as possible, which would mean having the HG/SS and/or Black & white items where necessary. However, the problem with the HGSS dowsing Machine and some of the other new items is the fact that they use the the touch screen - not because of the touch, but because they use an entire screen. The Apricorn Box could easily be made to work fine, and the Berry Pots (Which I am a fan of honestly).
    To be honest it seems like you and I are the main supporters for an essentials section. I don't know much about PM's and I haven't really asked, but it seems like quite a few people want it, but a good chunk of them aren't doing a thing.

    I understand that the wait is probably killing you too with all that said, so I don't blame you. Unfortunately, I am more preoccupied than normal normal lately, so I don't know how much help I'll be able to be, but I'm going to keep working towards getting as many abilities as I can in working order for essentials, and later on moves too, starting with Aqua Ring which I have done once before.
    I actually spoke to Cilerba about the Essentials section last night. Cilerba says he's trying to push for it but it has to go through the admins, and apparently they haven't done anything about it. I'm crossing my fingers that something will happen soon. Also, good to see you back again. Busy holidays?
    Alright, I'll definitely upload it once it's done on the wiki. I left a couple of suggestions in the thread but, as you said, they are not essential (Ghost tutorial like the one desbrina made and I also made a suggestion of an event where the legendary pokemon can dodge a ball similar to the original RBY games.)
    I'm working with Help-14s honey tree script trying to get it to work with the latest Essentials. Just wondering if you want it once it's finished?
    I was on the wiki and I noticed that you've got links to file uploading sites for the downloads. If you want, you can use my dropbox that you could link to in the wiki so it's a direct download. Idk, just a thought.
    Voltorb flip is ready, but I do have a bit of a dilemma. The maximum allowed coins in gen 4 was upped to 99999 (which I honored in Voltorb flip), however the RSE slot machine script only allows for 9999 coins. The way I programmed it, your coins are reduced to that amount if you win a round of slots, even if you had more in Voltorb flip. So, I'd like your opinion: should I up the allowed points for the slots, reduce the allowed points for Voltorb flip, or store the coins independently? I'm leaning towards the first.
    Hi i have some abilities from 4th gen and i can send you them if you want, btw there is no link to new version of sk only for 26th july.
    As far as the game corner goes, there's the slot machines script I fixed up, and almost the voltorb flip minigame (i'll have to add in keyboard support as well, since it's currently a touch system only). I think there was a roulette game of some kind, but I don't have much desire to mess with it (and I can't see that it was very popular). Other than that, there was just buying coins (easily evented, since support for coins is built in), and exchanging coins for prizes (also fairly easy I believe).

    On another note, wouldn't it be appropriate to add footprint support to Essentials? The pokedex scene has the obvious spot for it still, but the prints themselves are MIA. I managed to add them today to what I've been working on, so how would I go about adding it to the kit? Just upload it with the change alongside the other versions of Essentials? Or replace the one that's on the wiki?
    I want to know what your preferred method of reporting bug fixes is? There's a "Known Bugs" page on the wiki, but I have the fix as well so it seems a bit pointless to post it there. Is there a particular page on the wiki for it? Also, I'll try to remember to add the game corner page with the script (although it'll need a link to download the images too) as well as the Voltorb Flip minigame (which I've almost finished).
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