Release: The Ruins of Alph Puzzles
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October 19th, 2010 (2:38 PM).
Oh god the bees
Quote originally posted by
It would definitely be the RAM areas, but it wouldn't be ASM incompatibilities, because that makes no logical sense.
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Well, what I meant was that you might have had to branch to different ROM locations or push and pop some extra registers.
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diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
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The Ruins of Alph Puzzles
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GBA Intro Manager
The Secret Sauce: Triple-Layer Tiles
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