Spiky's DS Map Editor (NOW OPEN-SOURCE)
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August 10th, 2013 (1:35 PM).
Join Date: Oct 2012
Originally Posted by
A starter editor wouldn't be hard to add, but I think that it wouldn't make very much sense in a tool like SDSME. However, maybe in the future I will make other small tools for things like that. If I have enough time, I will also try to write some basic documents on how to use SDSME, because the tutorials available don't cover everything and are outdated.
SDSME 1.9.0 will introduce a (once again) redesigned tileset editor, but that this time it will actually EDIT things. You'll be able to edit palettes and textures without MKDS, and also change some interesting settings that weren't previously available anywhere (transparency and texture flipping). Here's what it looks like (not finished, there are lots of features to add yet):
Looks cool. I haven't looked at your thread for weeks. It would be one of the most awesome things in NDS ROM Hacking history to be able to edit the palettes so easy.
The ones who still ask what they know, just go walk long on a short pier!
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