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Stop with the 10 year old storylines

11
Posts
8
Years
    • Seen May 17, 2017
    From what little I have seen, the problem with bad hacks isn't a lack of creativity. Actually, the worst hacks are often made by people who seem to be the most creative. They have a lot of ideas and they're eager to implement them.

    They have too many ideas, really.

    In fact, I think the general problem is one of discipline. Many young hackers are so imaginative but they lack the knowledge of craft (story, game design, others) that would provide a structure for their ideas. What you end up with is a bunch of ideas that aren't refined.

    The traditional Pokemon structure is a standard that provides something like discipline. And, I think, most of the hacks that fail - within that traditional structure - seem to fail for reasons other than their plot. On the other hand, many hacks that deviated from the standard were failures (subjective, I know) because of their plot.

    I guess the appeal of the tradition is that is works, and we know it does. Deviating from that is going to mean you have to work extra hard, and be extra good. Not easy.

    Variety is fun, though.
     

    ShockHERO

    #TeamSonia Member
    266
    Posts
    13
    Years
  • Ultimately, its up to the writer/leader/creator of the hack's decision on what kind of story is made. Hell the same can be said about stories that try to come off as serious. And then there are some that blaantly take from the more serious RPG series like Kingdom Hearts, Final Fantasy or the Tales of Series (Examples).

    Yea, there are basic storylines that have been made, and yes the same can be said for serious stories or adaptations of the Anime and Manga. But really, there it's up to the person who's writing the story or in some cases the ones in charge for the story of his/her hack.
     

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
    16
    Years
  • But really, there it's up to the person who's writing the story or in some cases the ones in charge for the story of his/her hack.
    That's not what's up for debate here. What the story is being up to the creator is common sense and can be said about almost anything, not just hacks.

    It's a push for variety, and if people don't see non-standard stories as an option (which is very possible considering most hacks, surprise surprise, use the main games' formula) then they just won't make them and it leads to stagnation. Le Pug just wants people to get creative- that's what this is about. He's not trying to force anyone to do anything or say they can't do what they want, that would make for a very quickly closed thread.
     

    Alexander Nicholi

    what do you know about computing?
    5,500
    Posts
    14
    Years
  • That's not what's up for debate here. What the story is being up to the creator is common sense and can be said about almost anything, not just hacks.

    It's a push for variety, and if people don't see non-standard stories as an option (which is very possible considering most hacks, surprise surprise, use the main games' formula) then they just won't make them and it leads to stagnation. Le Pug just wants people to get creative- that's what this is about. He's not trying to force anyone to do anything or say they can't do what they want, that would make for a very quickly closed thread.
    Oh my...


    Correct me if I'm mistaken Le, but I think most of us hackers (and possibly you) have a more particular disdain for the population of mediocre hacks in the forums in general. The storyline is same-same, the tiles are either copied or a paint-made Nintendo edit, there's graphical inconsistencies, or whathaveyou. They just all around kinda suck, and I know that's not the nicest thing to say but it's the nicest way I can possibly put that hard truth.

    I do want to acknowledge how insanely low the bar is set to for good stories in Pokémon games. Some hacks, like Rose or Discovery, aim at changing that, but the fact of the matter is that most RPG players are a lot more wow'd and dazzle'd by features to do with more Pokémon, DS-style graphics, imported assembly hacks, and the like than simple dialogue. That's not to say there isn't a share of people who wholeheartedly value story over the others, but that those people (myself included) are a stale minority on the face of gaming, in this genre anyway.

    People just want to battle their Pokemons and collect badges and do that whole mindless thing, and that's what the game is for them! I had friends who'd play hacks all the time in high school and that's the essence of what they did. Speed through all the text, get just enough info to pass through, move on. "Look at my Pokés, man! Level 70 already!" For a vocal portion of us the games are much more, and I guess all we can do as those people is strive forward and make good hacks, and push the collective effort forward in a socialist, GNU-like fashion. (It's well-known that what stunted a lot of progress in the early days of GBA-based RH was to do with elitism, keeping things closed-source, and other snobbery. We're putting effort forth to not repeat that.)

    As for the stories themselves, the annoyance is certainly understandable. They're rather lame, but what can you do? I'm not really against one complaining; the premise of this thread is certainly warranted, if for no other reason than to collectively blow off steam, us at best coming up with plans to avert that and raise the bar of quality. I myself just don't know of any solution or other substance to provide forth. I just kinda laugh them off, I guess...? I dunno. I still try to be polite face-to-face, and I guess that's about all you can do.
     

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
    16
    Years
  • I'm not Le Pug, but I do have some things to respond to. Not really negatively, either, just my overblown 2 cents.

    Correct me if I'm mistaken Le, but I think most of us hackers (and possibly you) have a more particular disdain for the population of mediocre hacks in the forums in general. The storyline is same-same, the tiles are either copied or a paint-made Nintendo edit, there's graphical inconsistencies, or whathaveyou. They just all around kinda suck, and I know that's not the nicest thing to say but it's the nicest way I can possibly put that hard truth.
    I'm...not really sure that's the case. People seem pretty happy with the way hacking is, and I won't speak for quality because it's been some time since I've actually played hacks in the plural sense- compared to my younger days I'm a lot more of an observer now, mostly for reasons stated throughout the thread. But I do give hacks a try every now and again. But regardless, the story's no problem to most that I've come across. Samey appears to be just fine to most- which I feel is a large player in why so many ha- well, again, I've spoken on this a few times in the thread, before.

    But with that in mind, I'd at least say that the general quality for hacks is much higher than those in 2008. The entry level for a hacker certainly seems to be above what it was back then, and there's a lot more for hackers to do with their hacks. It's certainly easier to get into than back then, that's for sure.

    I do want to acknowledge how insanely low the bar is set to for good stories in Pokémon games. Some hacks, like Rose or Discovery, aim at changing that, but the fact of the matter is that most RPG players are a lot more wow'd and dazzle'd by features to do with more Pokémon, DS-style graphics, imported assembly hacks, and the like than simple dialogue. That's not to say there isn't a share of people who wholeheartedly value story over the others, but that those people (myself included) are a stale minority on the face of gaming, in this genre anyway.

    What catches my eye here is "RPG players" and I don't think this applies to such a general group. It really seems like it's just Pokemon players or people interested in Pokemon hacks. Because to a general RPG fan, the story would probablybe important, as would various other original elements, but as a Pokemon fan wanting 700+ Pokemon and graphics from later gamer- well, it kind of speaks for itself. They're people looking for more Pokemon in Pokemon, and because there are so many people that look in the hacking section (it's consistently the most populated section on the forum), if something is standard or promised in a lot of hacks, those same things will be requested and looked for in a lot of hacks, even if they don't add things to the hack specifically and are mostly superfluous or are for the individual.

    It kind of follows an apparently long-enduring trend where people will just post whatever they can for features because many seem to think that the more features you have, the better your hack will be. It's not true, really, and can actually be harmful (or meaningless).

    People just want to battle their Pokemons and collect badges and do that whole mindless thing, and that's what the game is for them! I had friends who'd play hacks all the time in high school and that's the essence of what they did. Speed through all the text, get just enough info to pass through, move on. "Look at my Pokés, man! Level 70 already!" For a vocal portion of us the games are much more, and I guess all we can do as those people is strive forward and make good hacks, and push the collective effort forward in a socialist, GNU-like fashion.

    This I just agree with. I look at hacks like...I think an example that comes to mind is an unfinished Ruby Destiny. Life of Guardians. This kind of holds hands with many people trying to mimic the main games but missing a key point. LoG is an example, if I recall (it's finished now, but the version I'm referring to was from 4-5 years ago), that had a world, not a set. It was a world in that there were people, non-essential items, and logical mapping. The difference between a world and a set, here, is that all of these things came together to create a hack that was superfluously designed, mirroring the games and the real world. Some things just aren't there for you to use on an essential level. They're there for decoration or to add to the atmosphere. That's what makes the game feel alive, but when people just ignore the work that has been put into that superfluity...it just feels like a waste. It feels like the design and work put into making the world feel alive is just for not, and that's a shame. I'll always push for superfluous design over the bare minimum, because I'd rather take a hack that has a lot to offer in the way of detail than one that just tries to get you into the action- the "action" being that game I've played several times.

    As for the stories themselves, the annoyance is certainly understandable. They're rather lame, but what can you do? I'm not really against one complaining; the premise of this thread is certainly warranted, if for no other reason than to collectively blow off steam, us at best coming up with plans to avert that and raise the bar of quality. I myself just don't know of any solution or other substance to provide forth. I just kinda laugh them off, I guess...? I dunno. I still try to be polite face-to-face, and I guess that's about all you can do.
    Well I think you pretty much answered this above, make quality hacks. Lead by example. It's a lot easier said than done, of course, and there's absolutely nothing to say that making a hack that is non-standard or exemplary in different ways will even be noticed, but nothing will change if there's no attempt. I say this pretty hypocritically, as I've yet to actually make a hack that I can do as I've preached with, but isn't it about the only thing that can be done? It's a...naive outlook, I'll say that much, but it's the only option I've come up with.
     

    ItWasABadDream

    Genwunner / born 1989
    171
    Posts
    10
    Years
  • I agree. I think hacks needs better storylines. Like if when you receive your first Pokemon, Professor Oak's head blows up in a gigantic explosion, killing all the Magikarp for no reason. Then you'd progress through to the E4 naturally, obtaining 8 badges along the way... except with each badge you obtain, Professor Oak's head mysteriously grows back one piece at a time, sort of like a Mr. Potato Head type deal. Meanwhile, Team Rocket and Giovanni are lobbying against stem cell research and trying to take over the lab that is growing Professor Oak's 2 eyes. Team Rocket wants to stop Prof Oak's new head from having 2 eyes so that he'll never see you become the Champion (rude). Ultimately, good prevails and you stop Team Rocket's sinister attempt to stall research in the area of stem cells and how they can be used to give Prof Oak new eyes. God willing, you collect all 8 badges and defeat the E4 and your rival to be crowned the new Champion. At this point in the game, Professor Oak personally inducts you into the Hall of Fame and just before the credits roll and his head blows up again, this time because he's so excited to have grown a new head back and watch you become Champion that his head just friggin' blows up. And then you repeat with a different starter.

    That's the hack I wanna play {:3}

    Spoiler:
     
    Last edited:

    BadEgg~

    Pokémon: Volant Version Developer
    112
    Posts
    8
    Years
  • I agree. I think hacks needs better storylines. Like if when you receive your first Pokemon, Professor Oak's head blows up in a gigantic explosion, killing all the Magikarp for no reason. Then you'd progress through to the E4 naturally, obtaining 8 badges along the way... except with each badge you obtain, Professor Oak's head mysteriously grows back one piece at a time, sort of like a Mr. Potato Head type deal. Meanwhile, Team Rocket and Giovanni are lobbying against stem cell research and trying to take over the lab that is growing Professor Oak's 2 eyes. Team Rocket wants to stop Prof Oak's new head from having 2 eyes so that he'll never see you become the Champion (rude). Ultimately, good prevails and you stop Team Rocket's sinister attempt to stall research in the area of stem cells and how they can be used to give Prof Oak new eyes. God willing, you collect all 8 badges and defeat the E4 and your rival to be crowned the new Champion. At this point in the game, Professor Oak personally inducts you into the Hall of Fame and just before the credits roll and his head blows up again, this time because he's so excited to have grown a new head back and watch you become Champion that his head just friggin' blows up. And then you repeat with a different starter.

    That's the hack I wanna play {:3}

    Spoiler:

    If an ASM equivalent of Gandalf can make this happen, I could die happy.
     
    51
    Posts
    8
    Years
    • Seen Jul 5, 2016
    There's this hack about a schizophrenic guy who wears a panda suit, and yet that looks mighty fine. I agree with the OP.
     

    PKMDfan

    The Pokemon Guru
    23
    Posts
    9
    Years
  • Only lately, and that's not the OP's point. He's referring to hacks, not the main games, and the age isn't really the point of contention so much as the cookie-cutter plots.

    I enjoy a hack that does have the "cookie cutter" plots because that's what Pokemon is. I don't mind if someone makes a pokemon game that's unlike the original plot because those games are fun to play (like pokemon mystery dungeon).
     

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
    16
    Years
  • I enjoy a hack that does have the "cookie cutter" plots because that's what Pokemon is. I don't mind if someone makes a pokemon game that's unlike the original plot because those games are fun to play (like pokemon mystery dungeon).
    I wouldn't say the cookie cutter plots define Pokemon, I think it's the opposite and that it's Pokemon that defines them. After all, games that have you finding a set number of things and fighting a common enemy each time aren't exactly likened to Pokemon (Zelda and Mario are great examples of this). If you got rid of the badges and the teams, though, you'd still see it as Pokemon.

    But I've been over this on the last page. "Badges, teams, and Elite Four do not Pokemon make, it's what you do with these things that does." Even out of context it basically TL;DR's the whole thing up nicely.
     

    Alexander Nicholi

    what do you know about computing?
    5,500
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  • I wouldn't say the cookie cutter plots define Pokemon, I think it's the opposite and that it's Pokemon that defines them. After all, games that have you finding a set number of things and fighting a common enemy each time aren't exactly likened to Pokemon (Zelda and Mario are great examples of this). If you got rid of the badges and the teams, though, you'd still see it as Pokemon.

    But I've been over this on the last page. "Badges, teams, and Elite Four do not Pokemon make, it's what you do with these things that does." Even out of context it basically TL;DR's the whole thing up nicely.
    What you're saying is that because canon Pokémon plots are an original thought, that somehow they can't be cookie-cutter because they're original? These are two separate contexts you're mixing together.

    Pokémon defining their trope and their trope defining Pokémon sounds like a certain chicken-and-egg kinda thing to me, so there's no point in arguing either of them honestly.

    I'm...not really sure that's the case. People seem pretty happy with the way hacking is, and I won't speak for quality because it's been some time since I've actually played hacks in the plural sense- compared to my younger days I'm a lot more of an observer now, mostly for reasons stated throughout the thread. But I do give hacks a try every now and again. But regardless, the story's no problem to most that I've come across. Samey appears to be just fine to most- which I feel is a large player in why so many ha- well, again, I've spoken on this a few times in the thread, before.
    I really can't agree with this view at all, sorry. It's all fine and well that the public is content, but ignorance of potential is easily bliss, and that's where a lot of us hackers and developers have a problem. GBA RH is nowhere near it's maximum potential. Obviously, higher reached potentials means better hacks, which is that much greater of a game for all of the players, and... that's what we want to see happen. While a cookie-cutter story alone may be passable, it's hard to justify a cookie-cutter hack. Those creations really need to fall out of fashion for our vision to become a reality, honestly - and yes, there is a limit to how much we can get away with in terms of originality, something I'll touch on in a moment. My point is, while they may be wholly enjoyed by their playerbase and touted as "grand" and "wonderful" for the mere merit of popularity, there are a selection of rather popular ROM hacks out there (not naming names) that fall pathetically short of any good quality mark, and it seems the players just don't know of better hacks for comparison. They see search results, they see Reddit posts - many hacks aren't even published outside of PC to be noticed! Glazed got so much popularity from being on Reddit, and while I'm not trying to bash it as it's a pretty fun hack, it could certainly be a lot better.

    Now, as for the bounds of originality I mentioned earlier – I said that there is only so much original content we can get away with putting into a "good" or "successful" hack. And the way I see this circumvented is by instead of making totally new, unforeseen original works, make original enough variants of their work to still provide the feel of Pokémon while being clearly custom and fresh. Not cookie-cutter, not from outer space either; this applies not just to graphics, but to functionality, storylines, et al. Pokémon Gaia and Pokémon Eclipse accomplish this, the former quite successfully, and it's something I hope to achieve in a R/S/E fashion with my own works. I think this is the proper way to stretch our bounds and still make fresh content that people can relate with, solving both the issues of fan interest and hack originality – a middle way that sates the wants of both sides here.
     

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
    16
    Years
  • What you're saying is that because canon Pokémon plots are an original thought, that somehow they can't be cookie-cutter because they're original? These are two separate contexts you're mixing together.

    Pokémon defining their trope and their trope defining Pokémon sounds like a certain chicken-and-egg kinda thing to me, so there's no point in arguing either of them honestly.
    I'm not referring to the plots at all. I'm simply saying that people tend to associate badges, teams, and Elite Four (things like that, things consistent between games) as making games that feel like Pokemon, but that's not how it works. These things aren't even unique to Pokemon, only their terminology is- the concepts themselves (together, even) can be found in even the most popular game franchises. There's more to creating a game that feels like Pokemon (That is Pokemon, as was said in the original quote) than the terminology and if you go into a hack with the idea that that's all you have to do to make a game that feels like Pokemon...well, I'd not be surprised if the end result is hollow in that sense.
     

    Jaizu

    Average rom hacker
    281
    Posts
    14
    Years
  • Well, the last time I changed thath they called me edgy p:
    And I don't see the bad on that, I mean, what if people just want to make a common Pokemon game with graphics changed and new events?
     

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
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    Years
  • And I don't see the bad on that, I mean, what if people just want to make a common Pokemon game with graphics changed and new events?
    Then a lot of potential brought with all the hard work that's being used to extend Pokemon as an engine goes to waste and variety is stunted.

    Well, I assume. "New events" could mean literally anything in terms of story.
     

    Infinitum

    ╭━━╮╱╱╭━? ??╱╱╱╱╭╮╱? ?╱╱╱╱╱╱╱╱ ╱╱╱╱╱╱╱╱? ??╭?
    311
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  • Meh. I don't think changing the basics about Pokémon games would have such a good effect.
     

    véronique

    Shiroshipping, FTW!
    88
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    8
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  • Okay so I get it, you play Gamefreak Pokemon games and instead of wanting to be bold with ideas, you think well if they've made millions off 10 year old starter stories maybe I can too, right? Wrong!!!
    Nothing that irks me more than a plot that starts with "You just turned 10 years old ..." or "You're receiving your first Pokemon after finally becoming old enough..." Like I understand there is a lot more to a story than meets the eye, but that is an IMMEDIATE thread closure for me.
    I think plots should be more unique ... like Twisted Mind where your Mom goes missing and bizarre stuff is happening and the guy that made her disappear is helping you out, or Legend of Zelda where it's literally a Pokemon-induced Zelda game, or my hack Discovery (had to) where you are a sailor in the navy and get shipwrecked on an island and it also happens to be the discovery of pokemon or Pokemon TRE2: Team Rocket Edition where you play as team rocket, or even pokemon fissures where its involving mystery about fissures, where you probably start out as a kid but hey at least Magic covered that part up with an interesting storyline, etc.
    There should be more of these. Plots that excite the player to be playing something uniquely different in a story but relatable to Pokemon unless the direction is to steer away from Pokemon (LoZ). Have a hack about zombies where you don't use pokemon but guns and the HP is based on your team and the enemy sprites are zombies of different types ... create a medieval hack where you are a slave and have to battle your way out of coliseums and gain your freedom or die, maybe you're a demon hunter sent to Hell to save a beloved one and have to defeat masterful beasts of great evil ... IDK it's really not that hard to brainstorm something better than "hey I'm 10 now give me a starter that is probably one of the starters of a gamefreak game".

    Any thoughts on this? What do you guys think about this for plots? Do you want to see more unique storylines or do you like the simplisticness to 10yo stories?

    I can see that, while I'm a die-hard fan of Pokémon, there are games such as Colosseum and XD that break the format of 8 gyms then elite4+champion that excite me more. I recently finished playing the main game of Pokémon Rocket Strike (now, I'm playing the after game) and even though it was sorta blasé and had minor alterations to the plot, it did paint Kanto in a new perspective. But I think it would have been even more fun if it broke the 8 gyms then elite4+champion format that nearly every Pokémon game since the dawn of the series has had.

    I also want to play Johto. It *is* my favourite region. :)
     
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