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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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balkj06

Pokemon Kanto
175
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    • Seen Mar 14, 2015
    hack of Fire Red

    does anyone know how i can change

    what pr. Oak saids during the intro of pokemon fire red

    and

    the Tilte screen and world Map
     

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    How can I change the location of where you go when you haven't been to a PKMN Center and White-Out?

    Like Dshayushba said.
    #raw 0x9F xxyy
    xxyy is the location you want the player to go after your Pokemon is dead.
    Here's a list of the places(from PHO).
    Spoiler:

    It's for fire red.
     

    KhaosKnight

    The 1 and only Khaotic Hacker
    355
    Posts
    16
    Years
    • Seen May 28, 2015
    hack of Fire Red

    does anyone know how i can change

    what pr. Oak saids during the intro of pokemon fire red

    and

    the Tilte screen and world Map

    For the Oak Speech use Advance Text or a Script Editor

    For the Title Screen and Maps use Nameless Tilemap Editor or Professional Tile Map editor.

    All of which can be found in the toolbox or google.
     
    860
    Posts
    17
    Years
  • Does anyone know the palette for the oak intro sprite for APE?
    because I can't seem to find it in the palette vieuwer of vba very weird... Becase the colors are all mixed up..:S
     

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    Hey,
    Does anybody know how to change the text in the trainer card of the Hero?
    Thanks.
     
    860
    Posts
    17
    Years
  • Does anyone know the palette for the oak intro sprite for APE?
    because I can't seem to find it in the palette vieuwer of vba very weird... Becase the colors are all mixed up..:S
    Want an answer or respond to this please XD

    But that isn't why I quoted it XD I have another question :P
    Can you change the BG of the intro because it is sooo boring XDXD
    And with that I mean when prof oak talks..

    P.S. Don't forget about Tamerhaiders Question! People ignore a question often when someone posts a new question :P
     

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    Want an answer or respond to this please XD

    But that isn't why I quoted it XD I have another question :P
    Can you change the BG of the intro because it is sooo boring XDXD
    And with that I mean when prof oak talks..

    P.S. Don't forget about Tamerhaiders Question! People ignore a question often when someone posts a new question :P

    lool :P
    To change what Prof. Oak says, use Advance Text.
    You go to the Introduction and search for the text Oak is saying.
    Hope that helps.
     
    5,256
    Posts
    16
    Years
  • I've a question (not really, I'm just posting here for the lulz!):

    How would I add a 'machine' to my game similair to the PokéNav? I will understand if someone syas something like:
    "It would only work if you had a Ruby/Sapphire/Emerald ROM and edit the PokéNav"
    Seeing as my hack is a hack of FireRed.

    Any ways?
     

    ?foʀeveʀFTW¿

    The Cloaked Schemer
    50
    Posts
    15
    Years
  • ahhhh....back again with another question

    in unLZ, what is the code for Professor Oak, and the Boy and Girl Main for Fire Red

    you know, in the Intro? thxies
     

    Grinner

    Smiley Face
    18
    Posts
    15
    Years
    • Age 34
    • Seen Aug 27, 2009
    Hello all!

    I was wondering if anybody knew of a way to locate pointers to a specific part of data? i wanted to build a script that would warp what happend in battles, for example to give fire more power in a particuler place but have found that dispite coolboyman's discovery on how to edit types you need to change the pointers direction to custom data if you want to add more modifiers as i do. Also in that thread there are instructions to do so in GBC games but as i am rewriteing Ruby that will be of little help.

    Thanks for your time
     

    Ninja Caterpie

    AAAAAAAAAAAAA
    5,979
    Posts
    16
    Years
  • Is this what's meant by "clutter" in Emerald?
    roomnz5.png

    That's May's room. O.o
     

    Thrace

    @tion
    1,048
    Posts
    16
    Years
    • Seen Oct 2, 2016
    I've a question (not really, I'm just posting here for the lulz!):

    How would I add a 'machine' to my game similair to the PokéNav? I will understand if someone syas something like:
    "It would only work if you had a Ruby/Sapphire/Emerald ROM and edit the PokéNav"
    Seeing as my hack is a hack of FireRed.

    Any ways?
    Theres no easy way and you've answered your own question.

    ahhhh....back again with another question

    in unLZ, what is the code for Professor Oak, and the Boy and Girl Main for Fire Red

    you know, in the Intro? thxies
    Its not compressed you have to edit it using a tile editor like TileEd, Tile Molestor etc. It'll be near the bottom.

    Hello all!

    I was wondering if anybody knew of a way to locate pointers to a specific part of data? i wanted to build a script that would warp what happend in battles, for example to give fire more power in a particuler place but have found that dispite coolboyman's discovery on how to edit types you need to change the pointers direction to custom data if you want to add more modifiers as i do. Also in that thread there are instructions to do so in GBC games but as i am rewriteing Ruby that will be of little help.

    Thanks for your time
    Uhh, what? I'm not sure what you're talking about. Finding pointers is just searching for the following 08[offset reversed]. For example if the offset was 800000 you would search for 08000080 but you can't find the pointer without knowing when the data whose pointer you are trying to find starts.
     

    Grinner

    Smiley Face
    18
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    15
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    • Age 34
    • Seen Aug 27, 2009
    thanks dshayabusa, I do know the data I wanted to find the pointer for, coolboyman was able to find the type's damage modifications and I wanted to be able to repoint the pointer through a script to an edited set of modifications, (for example in a certain area fire might do 10% more damage). That means I could insert in the level script to repoint to my modified info. You seem to know more about it than me, so could I ask if I am going in the right direction if I wanted to do that?
     
    10
    Posts
    15
    Years
  • hi I followed Magnius's tutorial to the T for music insertion (I virtual Machined Windows XP home to run sappy 06) anyway the assembling works I replaced battle 5 in fire red (Wild battle) with the Wild battle of D/P when the battle music plays and I make a move (attack) VBA or No$GBA crashesplease help PS the music in non looping
     

    balkj06

    Pokemon Kanto
    175
    Posts
    15
    Years
    • Seen Mar 14, 2015
    does anyone know

    in pokemon fire red instead of Oak giving you the normal Knato Dex
    But give you the natinal Dex instead
     

    destinedjagold

    You can contact me in PC's discord server...
    8,593
    Posts
    16
    Years
    • Seen Dec 23, 2023
    does anyone know

    in pokemon fire red instead of Oak giving you the normal Knato Dex
    But give you the natinal Dex instead

    you'll have to script it.

    my question...
    well, I used the search function, but I failed to find an answer to my question so......:\

    What's the offset(in hex) of Wally catching a POKéMON 'cause I wanna change the RALTS' level...

    Thankies~
     

    Thrace

    @tion
    1,048
    Posts
    16
    Years
    • Seen Oct 2, 2016
    thanks dshayabusa, I do know the data I wanted to find the pointer for, coolboyman was able to find the type's damage modifications and I wanted to be able to repoint the pointer through a script to an edited set of modifications, (for example in a certain area fire might do 10% more damage). That means I could insert in the level script to repoint to my modified info. You seem to know more about it than me, so could I ask if I am going in the right direction if I wanted to do that?

    Um thats not how it works. You can't edit the game data from within the game. The closest you can get is by editing the Memory.
     

    Grinner

    Smiley Face
    18
    Posts
    15
    Years
    • Age 34
    • Seen Aug 27, 2009
    Um thats not how it works. You can't edit the game data from within the game. The closest you can get is by editing the Memory.

    uhg cant you use write byte to ofset from inside a script or something simmiler?
     
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