How can I change the location of where you go when you haven't been to a PKMN Center and White-Out?
hack of Fire Red
does anyone know how i can change
what pr. Oak saids during the intro of pokemon fire red
and
the Tilte screen and world Map
Want an answer or respond to this please XDDoes anyone know the palette for the oak intro sprite for APE?
because I can't seem to find it in the palette vieuwer of vba very weird... Becase the colors are all mixed up..:S
Want an answer or respond to this please XD
But that isn't why I quoted it XD I have another question :P
Can you change the BG of the intro because it is sooo boring XDXD
And with that I mean when prof oak talks..
P.S. Don't forget about Tamerhaiders Question! People ignore a question often when someone posts a new question :P
Lolz that wasn't what I meant XD But still thanks..lool :P
To change what Prof. Oak says, use Advance Text.
You go to the Introduction and search for the text Oak is saying.
Hope that helps.
Theres no easy way and you've answered your own question.I've a question (not really, I'm just posting here for the lulz!):
How would I add a 'machine' to my game similair to the PokéNav? I will understand if someone syas something like:
"It would only work if you had a Ruby/Sapphire/Emerald ROM and edit the PokéNav"
Seeing as my hack is a hack of FireRed.
Any ways?
Its not compressed you have to edit it using a tile editor like TileEd, Tile Molestor etc. It'll be near the bottom.ahhhh....back again with another question
in unLZ, what is the code for Professor Oak, and the Boy and Girl Main for Fire Red
you know, in the Intro? thxies
Uhh, what? I'm not sure what you're talking about. Finding pointers is just searching for the following 08[offset reversed]. For example if the offset was 800000 you would search for 08000080 but you can't find the pointer without knowing when the data whose pointer you are trying to find starts.Hello all!
I was wondering if anybody knew of a way to locate pointers to a specific part of data? i wanted to build a script that would warp what happend in battles, for example to give fire more power in a particuler place but have found that dispite coolboyman's discovery on how to edit types you need to change the pointers direction to custom data if you want to add more modifiers as i do. Also in that thread there are instructions to do so in GBC games but as i am rewriteing Ruby that will be of little help.
Thanks for your time
does anyone know
in pokemon fire red instead of Oak giving you the normal Knato Dex
But give you the natinal Dex instead
thanks dshayabusa, I do know the data I wanted to find the pointer for, coolboyman was able to find the type's damage modifications and I wanted to be able to repoint the pointer through a script to an edited set of modifications, (for example in a certain area fire might do 10% more damage). That means I could insert in the level script to repoint to my modified info. You seem to know more about it than me, so could I ask if I am going in the right direction if I wanted to do that?
Um thats not how it works. You can't edit the game data from within the game. The closest you can get is by editing the Memory.