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Default Player Names

Rayd12smitty

Shadow Maker
645
Posts
12
Years
  • Seen Feb 21, 2016
Sorry guys. i know this is like the fourth question I've posted this week. How do you make a default name for the player. So when you don't enter anything, it will set your name to something specific, in my case Ray for the male, and Kelsey for female.
 

FL

Pokémon Island Creator
2,434
Posts
13
Years
  • Seen today
The wikia haven't the answer. In current system you can only put a default random name OR put a default name without option to change it. Untested solution: In PokemonUtilities change
Code:
def pbTrainerName(name=nil)
 if $PokemonGlobal.playerID<0
  pbChangePlayer(0)
 end
 trainertype=pbGetPlayerTrainerType
 trname=name
 if trname==nil
  trname=pbEnterText("Your name?",0,7)
  gender=pbGetTrainerTypeGender(trainertype) 
  if trname==""
   trname=getRandomNameEx(gender,nil,1,7)
  end
 end
 $Trainer=PokeBattle_Trainer.new(trname,trainertype)
 $PokemonBag=PokemonBag.new
 $PokemonTemp.begunNewGame=true
end
to
Code:
def pbTrainerName(name=nil, force=true)
 if $PokemonGlobal.playerID<0
  pbChangePlayer(0)
 end
 trainertype=pbGetPlayerTrainerType
 trname=name
 if trname==nil || !force
  minlength=(force) ? 1 : 0
  trname=pbEnterText("Your name?",minlength,7)
  gender=pbGetTrainerTypeGender(trainertype) 
  if trname==""
   trname= (trname!=nil && !force) ? name : getRandomNameEx(gender,nil,1,7) 
  end
 end
 $Trainer=PokeBattle_Trainer.new(trname,trainertype)
 $PokemonBag=PokemonBag.new
 $PokemonTemp.begunNewGame=true
end
Call pbTrainerName("Ray",false) or pbTrainerName("Kelsey",false) based on player gender.
With this change, if you just call 'pbTrainerName' it can't be cancelled and gives you a random name. If you wish the old pbTrainerName call, just use 'pbTrainerName(nil,false)'.
I sugest Maruno to put this on next release.
 

Rayd12smitty

Shadow Maker
645
Posts
12
Years
  • Seen Feb 21, 2016
Thanks so much. I looked for over an hour on the wiki and couldn't find it
 

Maruno

Lead Dev of Pokémon Essentials
5,285
Posts
16
Years
I think the question is better interpreted as: "How does one change what the default names are for the player?" - that is, how can you set the name to something in particular rather than have it use the player's username on their computer (or a random jumble of letters)? It's a slight but important difference.

The answer is to use the following script lines in the Intro event:

Code:
pbTrainerName(_I("Ray"))
[/COLOR][COLOR=Black]newname=pbEnterText(_I("Your name?"),0,7[COLOR=Red],$Trainer.name[/COLOR])
[/COLOR][COLOR=Black]$Trainer.name=newname if newname && newname!=""[/COLOR]
This sets the default name, and then lets the player edit it (the default name is shown to start with - to show blankness to start with, delete the red part). If they input a blank name, it remains as the default name.

If you keep the red part of the code, this is pretty much exactly what FL's answer does, but without needing any script changes.
 

Rayd12smitty

Shadow Maker
645
Posts
12
Years
  • Seen Feb 21, 2016
I think the question is better interpreted as: "How does one change what the default names are for the player?" - that is, how can you set the name to something in particular rather than have it use the player's username on their computer (or a random jumble of letters)? It's a slight but important difference.

The answer is to use the following script lines in the Intro event:

Code:
pbTrainerName(_I("Ray"))
[/COLOR][COLOR=Black]newname=pbEnterText(_I("Your name?"),0,7[COLOR=Red],$Trainer.name[/COLOR])
[/COLOR][COLOR=Black]$Trainer.name=newname if newname && newname!=""[/COLOR]
This sets the default name, and then lets the player edit it (the default name is shown to start with - to show blankness to start with, delete the red part). If they input a blank name, it remains as the default name.

If you keep the red part of the code, this is pretty much exactly what FL's answer does, but without needing any script changes.


Ok, thank you. This does seem easier. I haven't had time to try either way yet, but if it is coming from you I'm sure it will work. Thanks

The wikia haven't the answer. In current system you can only put a default random name OR put a default name without option to change it. Untested solution: In PokemonUtilities change
Code:
def pbTrainerName(name=nil)
 if $PokemonGlobal.playerID<0
  pbChangePlayer(0)
 end
 trainertype=pbGetPlayerTrainerType
 trname=name
 if trname==nil
  trname=pbEnterText("Your name?",0,7)
  gender=pbGetTrainerTypeGender(trainertype) 
  if trname==""
   trname=getRandomNameEx(gender,nil,1,7)
  end
 end
 $Trainer=PokeBattle_Trainer.new(trname,trainertype)
 $PokemonBag=PokemonBag.new
 $PokemonTemp.begunNewGame=true
end
to
Code:
def pbTrainerName(name=nil, force=true)
 if $PokemonGlobal.playerID<0
  pbChangePlayer(0)
 end
 trainertype=pbGetPlayerTrainerType
 trname=name
 if trname==nil || !force
  minlength=(force) ? 1 : 0
  trname=pbEnterText("Your name?",minlength,7)
  gender=pbGetTrainerTypeGender(trainertype) 
  if trname==""
   trname= (trname!=nil && !force) ? name : getRandomNameEx(gender,nil,1,7) 
  end
 end
 $Trainer=PokeBattle_Trainer.new(trname,trainertype)
 $PokemonBag=PokemonBag.new
 $PokemonTemp.begunNewGame=true
end
Call pbTrainerName("Ray",false) or pbTrainerName("Kelsey",false) based on player gender.
With this change, if you just call 'pbTrainerName' it can't be cancelled and gives you a random name. If you wish the old pbTrainerName call, just use 'pbTrainerName(nil,false)'.
I sugest Maruno to put this on next release.

Thank you. I just tried this method first and it worked great. I'm sorry for being so unknowing but how do I make a conditional branch based on your characters gender. I know this was probably stupid but i tried a conditional branch based on $Trainer.gender=0 and it just got an error. Sorry and thanks a head of time
 
Last edited:

Maruno

Lead Dev of Pokémon Essentials
5,285
Posts
16
Years
A single equals sign makes the first thing have the value of the second thing. Double equals signs checks whether the first thing is the same as the second thing.

Use $Trainer.gender==0 as the argument of your Conditional Branch.
 
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