The game is already full, download link (Windows) and how to run in Android at the thread end.
Bug reports, suggestions or feedback are very welcome!
I prefer that you ask your questions by this thread than to me directly.
You can post Trainer Simulator files in this thread.
The game is multi-language. In this thread please speak in english.
If you're playing, be sure to comment! Tell how far you've gone.
Creator: FL (fl50000 at hotmail dot com)
Platform: PC (and Android by Joiplay)
Price: Freeware
Made with: RPG Maker XP and Pokémon Essentials (by Poccil/Flameguru), version 04/03/10
Genre: Pokémon RPG in main series style
Current version: 2.1.5
Started in: July 24, 2010
Version 1.0 completed in: July 23, 2011
Current version completed in: April 11, 2023
Age: All
Language: English, italian (old version) and portuguese (Brazil) with english menus
Number of players: 1
Slots to save 1 with possibility of copies
Changelog
:: 04/11/23 :: 2.1.5 ::
*Bugfixes, especially a crash on battling versus Trainer Simulator trainers.
Old changelog:
Spoiler:
:: 03/15/23 :: 2.1.4 ::
*For gen 9 sprites: centralize, add shinies and all backsprites. Change some sprites during the process.
*Bugfixes, especially a glitch when changing Zamazenta form.
:: 03/02/23 :: 2.1.3 ::
*Bugfixes, especially Hisuian Sneasel not evolving.
:: 02/16/23 :: 2.1.2 ::
*Bugfixes, especially a crash at Colosseum higher ranks and when using wings (like Muscle Wing).
:: 02/07/23 :: 2.1.1 ::
*Bugfixes, especially a crash evolving Kubfu and when getting an egg on Day-Care with full party.
:: 02/05/23 :: 2.1.0 ::
*Pokémon and moves up to Scarlet/Violet (on release) added. Some backsprites missing.
*Trainer Simulator added.
*Pokédex with Habitat and counting owned pokémon.
*Crystals to obtain regional forms, including Hisui and Paldea.
*Rank to access City Hall decreased from 6 to 3.
*All starting trios available as starters, 27 at total.
*Added move effects: Raging Bull.
*Dozens of small changes such as: Displayed description and icon of items obtained, trainer encounter themes added, Furfrou forms added, increased Exp All bonus from 5% to 8%, introduction pokémon is now rotating, among others.
:: 09/29/22 :: 2.0.9 ::
*Bugfixes, especially orange Flabébé, Floette and Florges being unobtainable.
:: 05/14/22 :: 2.0.8 ::
*Bugfixes, especially Milcery and Alcremie being unobtainable.
:: 04/24/22 :: 2.0.7 ::
*Bugfixes, especially Nuzlocke and Galarica Cuff not working.
:: 04/10/22 :: 2.0.6 ::
*Bugfixes, especially a crash on desert when Nuzlocke is on.
:: 03/24/22 :: 2.0.5 ::
*Bugfixes, especially a crash when a pokémon has 4 moves and learn a new one.
:: 03/23/22 :: 2.0.4 ::
*Bugfixes, especially a tree in the valley not working and a crash when a Darumaka has a baby.
:: 03/11/22 :: 2.0.3 ::
*Bugfixes, especially a glitch when player was only one non-fainted pokémon in double battles.
:: 03/07/22 :: 2.0.2 ::
*Bugfixes, especially a Berry Orchard not giving berries at first subscription.
:: 03/06/22 :: 2.0.1 ::
*Bugfixes, especially a crash when accessing pokédex by summary screen.
:: 03/02/22 :: 2.0.0 ::
*Pokémon and moves up to the Crown Tundra added.
*City redone, with building system/City Hall. Several new buildings and modified old places.
*Colosseum now has 4 rounds.
*Final Boss changed.
*Lots of new items added.
*A total of 15 starters.
*Abilities added: Power Construct, Schooling, Shields Down, RKS System, Dummy and Dummy 2.
*Move effects added: Multi Attack
*Dozens of small changes such as: Pokédex now registers forms taken, being able to choose whether to swap the recently caught pokémon for another one from the party or send into box, display the total of items per pocket in the bag, gain exp when catching pokémon, being able to register Repels, among others.
:: 01/10/22 :: 1.3g ::
*Bugfixes, especially a crash when losing or updating the game.
:: 01/07/22 :: 1.3f ::
*Bugfixes, especially catch icon not working and pokémon forms learnset not working.
:: 10/01/21 :: 1.3e ::.
*Bugfixes, especially hold item enconter rate (from 51% to 100% on some items).
:: 09/02/21 :: 1.3d ::
*Bugfixes, especially receiving less berries on Berry Orchard and less rewards on Teleport Station.
:: 07/28/21 :: 1.3c ::
*Bugfixes, especially animation on non-vertical ladders.
:: 07/11/21 :: 1.3b ::
*Bugfixes, especially a crash when player try to use a Repel while the previous is still active and when nicknaming an egg.
:: 07/10/21 :: 1.3 ::
*HUD added.
*Last area redone.
*Nuzlocke Mode added.
*Game percent completion added.
*Abilities added: Multitype, Slow Start, Snow Warning, Zen Mode, Honey Gather, Defeatist and Flower Gift.
*Moves effects added: Judgment, Relic Song and Techno Blast.
*Super Rod minigame added.
*Pokédex area now shows the encounter type.
*Pokédex form page added.
*OrAs Mega forms (on Mega Mirror) added.
*Egg hatch screen added.
*Added a bigger signaling on Sea area, so people may find first portal easily.
*All move descriptions now should describle they correct effect in Island.
*Dozens of small change like: Game faster (fades/text), when Repel ends the game asks to user another, move category icon, fix move Relearn Screen, two new item register slots, among others.
:: 01/14/18 :: 1.2h ::
*Added italian support.
*Bugfixes, especially a Store crash on Pokémon Storage after a certain commands combination.
:: 05/25/15 :: 1.2g ::
*Bugfixes, especially some sprite positioning.
:: 12/07/14 :: 1.2f ::
*Bugfixes, especially the inability to get the pokémon Absol and a error with the effort system.
:: 08/31/14 :: 1.2e ::
*Bugfixes, especially a problem with negative coins at Game Corner Slot.
:: 06/27/14 :: 1.2d ::
*Bugfixes, especially slowness at Pokémon Storage.
:: 06/17/14 :: 1.2c ::
*Bugfixes, especially a crash when accessing the Pokémon Storage with an egg.
:: 06/10/14 :: 1.2b ::
*Bugfixes, especially a crash at portuguese language.
:: 06/09/14 :: 1.2 ::
*4 charaters added and 1 changed
*Pokémon Fitness added
*Game Corner added
*Pokétetra Salon added
*Mega Mirror added
*Catch Charm added
*Repel Charm added
*Option for customizing the controls
*Dozens of small change like: Increased text speed, ajusts at certain musics, increased bicycle speed, Occa Berry effect added, among others
:: 10/20/13 :: 1.1j ::
*Bugfixes, especially some moves.
:: 09/07/13 :: 1.1i ::
*Bugfixes, especially lag in some areas.
:: 07/14/13 :: 1.1h ::
*Bugfixes, especially starting a battle with a pokémon with status condition that crashes the game.
:: 07/07/13 :: 1.1g ::
*Bugfixes, especially removed a text font that may cause visual errors.
:: 05/19/13 :: 1.1f ::
*Bugfixes, especially choosing "Cancel" while holding a pokémon in boxes that may delete the pokémon, fixed over 20 moves that didn't work before, berries that raise happiness that didn't work before and incorrectly damage of critical hit after an ATK/SATK bonus.
:: 02/24/13 :: 1.1e ::
*Bugfixes, especially the wrong effect for Struggle and Blue/Yellow/Red Flute that disappears after used.
:: 08/25/12 :: 1.1d ::
*Bugfixes, especially the inability to get the pokémon Houndour and Houndoom, error using the move Pay Day and error when a storage box is filled.
:: 07/15/12 :: 1.1c ::
*Bugfixes, especially the display of certain speech windows, not gain happiness when gain a level and the Magby and Elekid wild hold items probability.
:: 06/09/12 :: 1.1b ::
*Bugfixes, especially one NPC that can crash the game and changing any option before gets the pokédex that crash the game.
:: 06/06/12 :: 1.1 ::
*Generation 5 moves added (but not the effects)
*6 characters added
*Berry Orchard added
*Unova Crown effect added
*DayCare Sight effect redone with scene
*You can see the compatible pokémon in TMs store
*The pokémon eggs graphics now differ according to their Egg Groups
*On battles at the Colosseum and the Double Colosseum is possible to change the order of your pokémon between battles
*Difficult on hook pokémon while fishing depends on the rod used
*Shopping Pokémon shows the pokémon by clicking on the commands
*Researcher at the Research and Development Center tells where to find some pokémon that you haven't caught
*Dozens of small change like: some few wild pokémon like Snorlax change to Munchlax, reflection height while fishing, bag picture while using an item, evolution animation, formula of money that rivals gives, SE when learn a move or gain a level, ability to use the orange hand in boxes, game map graphic, lava animation, cry the second form of Shaymin, among other.
:: 03/18/12 :: 1.0c ::
*Bugfixes, especially one that prevents you from walking in one of the areas.
:: 03/10/12 :: 1.0b ::
*Bugfixes, especially the inability to get the pokémon Pineco, Forretress and Phione, the display of certain speech windows, not gain happiness when gain a level and Herdier evolving in the wrong level.
I - Introduction
II - Features
III - Prologue
IV - The city
V - Other systems
VI - Mechanics
VII - General notes
VIII - Screens
IX - Gifs
X - Videos
XI - Userbars
XII - System requirements
XIII - Android
XIV - Download
I - Introduction
This is a game with the main pokémon RPG mechanics for the Game Boy and other Nintendo systems, but with a different approach on Pokémon Island. There is a new concept of linearity for the franchise because almost nothing is essential to move forward, but still there are many challenges.
II - Features
Estimated 20-40 hours of game content. Plus a lot of post-game content.
National Dex with 1008 pokémon until Scarlet/Violet (generation 9 on release) unlocked from the start! All are available and if you don't delete pokémon then you can have as many copies as you want for each pokémon specie. From Bulbasaur to Miraidon.
No GYMs or E4! Instead of them there is the Colosseum.
12 Characters to choose.
Graphics from generation 3 (except battle sprites).
No HMs! Moves like Surf, Fly, Rock Smash and Teleport don't work outside battle, but there are items with similar effects.
There is no real time clock system.
III - Prologue
Previously the Pokémon Island was a island only of pokémon. There were very few people, most researchers like the notable professor Oak who studied the pokémon on island. However, three years ago has been proven the existence of pokémon Mew on the island.
Because this was a very rare pokémon, this attracted a crowd with many trainers who sought Mew, so the island was filled with trainers.
Many of them were very skilled and famous, others came in this island to challenge them, the island soon became a great meeting point for battles which led to the creation of many tournaments which also brought many viewers.
Many things happened in the last three years, has created a great battle place: The Colosseum and the trainers were classified according the victories there.
Many new pokémon were discovered on the island, others were released by other trainers, and some even went to stores. Most were discovered by explorers living in places never visited before. Some places are created to increase the diversity of pokémon that grew more and more.
And this is the story of this place, Pokémon Island.
IV - The city
This is the city of Pokémon Island and where you reside. See below for some important places, several of them are available when you arrive, but others need to be build using the City Hall.
Some were made using the Essentials systems with some modifications like: show items icons on the box and make the bigger sprites be on the UI rectangle. Several scripts are mine, like City Hall, Pokémon Fitness and Pokémon Fan Club.
Colosseum
Main challenge of the game, here is where the action happens without ado. Just choose a rank to face five rounds of trainers. When you win you earn the prize money and other ranks will be available with trainers better than the last one. This way, always providing a challenge to satisfy even the best players.
City Hall
Here you are the one who builds the city! In this place there are several projects for new buildings or even upgrades of old places that can be done for a small amount of money. This place is built as soon as you get rank 3.
Teleport Station
Around here you can access all sites with wild pokémon on the island like the beach and the plains. As you increase your rank, more places became available. At each location there are two portals, one where you entered and other hidden, if you can get to the hidden you receive an award. Along the way, besides wild pokémon there are items scattered and trainers seeking battles that will be obstacles in your journey. Any trainer can be challenged for a rematch. Despite visiting these places bring a number of advantages in the adventure, they aren't required and you can even complete the game without using the station.
Pokémon Shop
The Pokémon commerce in Pokémon Island is a widespread activity. Many pokémon can only be obtained here, so keep an eye on!
Pokémon Fan Club
Unlike other fan clubs, here the staff likes to follow the day to day of the trainers and ask for the most varied tasks ranging from defeating a specific wild pokémon to spending a certain amount of money. As a reward they give you a good amount of money and pokémon eggs.
Pokémon Fitness
In the Pokémon Island there is a new and fun way for gaining exp: Minigames! There 6 different minigames, each focusing the pokémon attributes. All have a high score system, try to get better scores than the leader!
Exploration Outpost
This place takes you on a safari in a strange desert. Depending on the pokémon caught you get points and can receive great items like Rare Candy.
Trainer Simulator
In this place you can register your party, register that you can send to other people so they can battle your virtual trainer. Choose from hundreds of game avatars and any music to be your battle theme. It works in a similar way to Trainer House+Mystery Gift (GSC) and Secret Bases+Record Mixing (RSE), allowing you to earn Exp, but not money. You can also battle against your own registers or even challenge the default registries of legendary trainers. Only available after completing the game.
Market
Traditional shop, but with hundreds of items for sale. There are over 300 TMs, so you can filter them by type or category and while choosing TMs from vendors you can see which pokemon on your party can learn them. Choosing the right TM now is much more practical. Some examples of items sold: Great Ball, Repel, Iron, X Speed, Power Belt, King's Rock, Leftovers, TM282, Shiny Stone, Link Stone, Moon Shard, Hisui Crystal, etc...
Game Corner
Here you can have fun with Game Corner games: Slot, Voltorb Flip and Roulette. There interesting prizes like Old Gateau and Rare Candy, all by exchanging coins.
Research and Development Center
This is the famous Professor Oak's lab where he evaluates your Pokédex performance. This is where you can choose your initial, as there are all starter trios from main line games. As you upgrade, more features become available, such as: Rewards for catching pokémon (like Lucky Egg, Amulet Coin and more starters); Researcher who tells pokemon location; Fossil resurrecting machine;
Researcher who tells you how many regional form you have and rewards you for it; Researcher that tells EVs/IVs; And others.
And much more!
The places I mentioned are not even a quarter of what are in the city or can be built. To mention a few more briefly:
Pokétetra Salon: Allows you to play the Pokétetra minigame with your party.
Local Trade Station: There is a list of dozens of trade proposals.
Pokémon Day-Care: Traditional Day-Care, which has an item that allows you to check the pokémon of the place, such as the DPP Day-Care Checker.
Rarity Shop: Allows you to buy unique items such as Bicycle, Launch, Exp. All, Good Rod and Master Ball.
Arena: Here you can battle one of your five randomly defined rivals.
Double Colosseum: Parallel Coliseum for double battles.
Cycle Path: Here you can try to ride your bike to get the shortest time with items as prizes.
V - Other systems
In addition to the places detailed above there are various systems common to pokémon games like Pokédex, Status screen, Name Rater, bag items, Trainer Card, etc.. that comes with the Pokémon Essentials Kit that I don't list them here, even some with minor interface modifications as the Trainer Card and Summary and other adaptations to the game like Pickup list and hidden items (Itemfinder). There are also many secret systems that are only available later in the game, they will not be described here. Besides all this I will list below some of my own systems.
HUD
Functional game HUD. Can be enabled or disable. The HUD have 480x270 pixels, so 4x is 1920x1080, working very well on video gameplays.
Characters selection
Instead of being limited to two characters (a boy and a girl), here you can choose from several ones.
Expanded Options
A lot of things can be customizable in this game. As the common settings on series as the text speed, frame, the Essentials kit common ones like the font, screen size, and several that I put personally like HP bars speed, Nuzlocke mode, border, text and HP box color, status screen color, pokédex color, battle background, music (wild pokémon battle, bike and surf) and language. You can customize the controls too, and use up to 3 item register keys.
Boosted Pokédex
The pokédex has several extra features such as: Habitat Dex, which shows all the pokémon seen and caught in the areas (like in BW2); Own count for those looking for a Living Pokédex (like in Pokémon Stadium and Home); On the area page, indication if the pokémon is normally found in grass, fishing or other methods; Option to remove empty spaces between pokémon; Unlockable page that displays more data such as learned moves; And others.
New berries system
You can find berries randomly on the Forest floor, in the Berry Orchard or by using the Pole item (equivalent of the Headbutt move) on berry trees. All have an equal chance of getting each berry.
Mega Mirror
With this item you can change the look (only) of the compatible pokémon with the Mega Forms ones, working like skins that you can change as you wish.
And much more!
Some minor systems not mentioned:
Skip text: In battle, you can hold the action, cancel or run button to make the text go through faster.
Percentage of game completed: Like Donkey Kong Country and Crash.
Catch Charm: By carrying this item with you some rare and weak pokémon like Eevee and Magby become much easier to catch.
Super Rod minigame: Different minigame when using Super Rod.
Eggs with different graphics: Some eggs have custom graphics, but in general, eggs have a different color for each Egg Group.
VI - Mechanics
In addition to the added systems, Island has some changes in mechanics, either by choice or system limitation, this latter is the reason why the game still doesn't have animations in battle. By the way, this game doesn't follow a mechanic set of a specific generation: There are some things from generation 7, others from 4 and even some from 3. Here I will explain some of these.
Moves
There is physical/special division. The pokémon have their latest learnset. All moves up to the Scarlet/Violet (on release) are present, but those that have an effect that isn't present in Gen 3 have their effect changed. All of these changes are in the descriptions, with modified effect moves marked with an "*". In addition to these, the following effects were included: Judgement, Relic Song, Techno Blast, Raging Bull, and Multi Attack. Examples: Giga Impact has its effect, as it is equal to Hyper Beam; Roost hasn't its effect, working like Recover.
Abilities
There are only Gen 3 Abilities, plus Honey Gather, Flower Gift, Snow Warning, Slow Start, Multitype, Zen Mode, Defeatist, Power Construct, Schooling, Shields Down and RKS System. On the other hand, some Pokemon have their Hidden Abilities. To define the Ability of a Pokémon there are some rules:
Pokémon that run out of Abilities gain the Dummy Ability that does nothing.
Every species can normally have the Hidden Ability if it doesn't have two Abilities present in the game.
Every species that has two Abilities in evolution, but pre-evolution only has one, so the species can have the Dummy Ability which will become the second Ability when the pokémon evolves.
Every species with the Ability to change the weather will also have another Ability or the Dummy, with the exception of Groudon and Kyogre.
Some other small exceptions, like: Gengar and Orthworm have Levitate; Koraidon has Drought, Miraidon has Drizzle.
Example: Drapion can have Battle Armor and Sniper in official games, with Keen Eye being its Hidden Ability. Since there is no Sniper Ability on Island, Drapion can have Battle Armor or Keen Eye.
Evolutions
Some pokémon, especially those of generation 5, take TOO LONG to evolve. Klink, for example, evolves into its intermediate form only at level 38, a level that most pokémon have reached the last evolutionary stage. Also consider that Klink is a pokémon that can be caught at the very beginning of the game. Unbalanced, no? To solve this problem this game has the Evolution Charm, having this item on bag decreases the evolution level for some species by 5, 10 or even 15!
All evolution items can be purchased. Some evolutions methods, specially trick ones like trade evolutions, are different from official (most recent) games. There is an NPC that explains these evolutions. For those who want to plan, I will list them all in the spoiler.
Spoiler:
All pokémon that evolve by trade - Use Link Stone
All pokémon that evolve by trading with an hold item - Use Link Stone with the hold item.
All Pokemon that evolve day and night, except Eevee and Rockruff - Evolve at any time
All Pokemon that evolve with 1000 steps on Let's Go mode - Use Stroll Shoes
Espeon - Use Sun Shard
Umbreon - Use Moon Shard
Sylveon - Happiness
Escavalier - Use Link Stone with Knight Helmet held
Accelgor - Use Link Stone with Liberation held
Pangoro - Level 32
Malamar - Level 30
Goodra - Level 50
Lycanroc - Use Sun/Moon/Dusk Shard
Solgaleo - Use Sun Shard
Lunala - Use Moon Shard
Melmetal - Use Meltan Candy
Sirfetch'd - Use Super Stick
Runerigus - Level up in the Underground
Alcremie - Use Spinner Sweet
Kleavor - Use Link Stone with Black Augurite held
Ursaluna - Use Peat Block
Wyrdeer - Use Psyshield Orb
Basculegion - Use Basculin Orb
Sneasler - Hold Razor Claw and level up
Overqwil - Use Venom Barb
Palafin - Level 38
Annihilape - Use Rage Gloves
Kingambit - Use King's Crest
Gholdengo - Use G-Coin Sack
Forms
Island has all the forms present until the Scarlet/Violet (on release), including Hisuian, with some differences.
As already explained, Mega works like Skins. Same thing with Primal.
There is no Gigantamax or Eternamax.
There are no forms of Pikachu (those of OrAs and Cap Pikachu) and Alcremie.
There are no Abilities forms that haven't been implemented, such as Cramorant's Gulp Missile. However, there is an NPC in the Pokémon Center that manually changes the form of Aegislash, Morpeko, Eiscue, and Gimmighoul, so work like Deoxys forms.
In the island there are the crystals, items like Hisui Crystal and Paldea Crystal, that allow a pokémon to evolve into regional forms or have offspring with those forms. For example: Holding the Alola Crystal, a Pikachu can evolve into an Alolan Raichu, but a Kantonian Vulpix can't evolve into Alolan Ninetales with this item. It would be necessary for it to hold the item while she has an offspring, which will be an Alolan Vulpix and then evolve to a Ninetales.
I plan to implement some of these in the future, like Greninja. Each mystical pokemon form and item is explained/given by a researcher at the Research and Development Center.
Others
Double Battles work as they did in Generation 3, with the defeated Pokemon being replaced before the turn ends.
Exp formula from generation 1-4/6.
Exp Share works like generation 2-5.
Exp All works similar to Exp Share from generation 6-7. Half of the Exp gained is divided among all Pokémon in the battle, with a 8% more bonus to the total experience for each party member that receives the experience. That is, with Exp All and a team of 6 pokémon, you will be gaining 140% of the experience that will be divided between them.
Pokémon that are equal to or higher level than the next evolution gain 20% more Exp
Traded Pokemon only gains 20% more Exp.
Luck Incense only gives 20% more money.
VII - General notes
I was tired of GYMs scheme based on types of Pokémon main games, even admiring the GYM Leader figure, so here I wanted to create an unique approach to a pokémon game and to make the game unique.
In the pokémon main series RPG have a high level of customization, diversity and complexity of mechanics, namely, there are hundreds and hundreds of pokémon and moves to pick and fight, not to mention it all Abilities and items, so wanted to create a game with the focus to make good use of all of this while maintaining a constant challenge and without having to stop for the cliché of "save the world from apocalypse once again during the search for be the best." One advantage is that you don't spend hours and hours watching the story while want to explore the caves and build your team. It is very little required text in the game and it's practically at the beginning, but don't think the game has a few lines! There is much talk in the city!
I also intended to further increase the freedom that an RPG already allows creating an environment where almost nothing is essential, everything depends on the player. It is an interesting approach because in exploration I wanted to emphasize the journey, not the destination.
Island was made to please everyone, expert and first-timers. The Colosseum scheme helps a lot this, experienced can go right to challenge various ranks without having to go to many places while for beginners will be very necessary to explore and so prepare your pokémon for the challenges, but will be necessary a lot of strategy to complete this game.
This game format has its advantages and disadvantages, but it fulfills its purpose: to be different.
No many custom graphics were used because the official ones fulfill their roles well.
In the music I selected several songs from various pokémon games to compose the soundtrack. The battle soundtrack is several times more varied than the official games. The soundtrack is also composed songs and remixes of other series. The city theme was made by DrakeSycamore.
The game takes inspiration from the original RBY in the legendary "seek to be the very best" and "catch all". At some points I used its simplicity concept and from other pioneers games such as the first Final Fantasies and Zelda.
Keeping up the FrLg style, there is no internal clock in the game, so, you can play all at once, without need to change game clock. However, there is several pokémon beyond the initial 151. If you only like the old pokémon then just use them! In the beach you can catch pokémon from first 151 enough to fill a team.
Here the Anime/Manga doesn't exist, this mean no Ash and co. Like in the official games, I chose to don't put anything from Anime/Manga in this game.
Everything described so far isn't enough for me, I still have in mind to always improve the game releasing future versions (but not guarantee anything and this may take years) that in addition to balancing and bug fixes will also have extra content like new generation pokémon/forms, extra minigames, improvements in graphics, more items, options, etc. And you can import your save!
Did you like the game and want to help to spread? Just use an Userbar!
Last one was made by Ryugo
XII - System requirements
Minimum:
Microsoft® Windows® 98/Me/2000/XP/Vista*
Intel Pentium III 800MHz or higher
128 MB RAM or higher
Support resolution 1024×768 High Color (24 Bit) or higher
DirectSound support and DirectX 8 or higher installed
Recommended:
Microsoft® Windows® XP*
Intel Pentium 4 1.5GHz or higher
256 MB RAM or higher
Support resolution 1024×768 High Color (24 Bit) or higher
DirectSound support and DirectX 8 or higher installed
*To run on Microsoft® Windows® 7, 8, 10 or 11 just put one of these on the compatibility. To run on Android, see the below section.
XIII - Android
The game can be played on an Android using the Joiplay App. Tips for running the game correctly:
IMPORTANT: On Settings>App Settings>Enable Cheats, unmark and don't forget to save it, otherwise it crashes without an error message.
The most recents versions of Joiplay are only in it's Patreon (you don't need an account, much less pay anything). They also solve some tileset issues.
If you are using RPG Maker plugin 1.20.28 or above (the most recent), don't use optimize maps. Otherwise the tileset will be messed.
Export content (the Joiplay will ask you).
Don't put the game on a SD card.
Some devices may experience small issues with some sound effects don't playing, text mispositioned and FPS down at places like the city.
You can import your save if you have a previous version (except 1.x to 2.x). To do this copy the file from the game folder "Game.rxdata" from the previous version to the new. Those who already have the older version should upgrade? Judge the advantages described in history and decide whether it is worth the download.
Download for only ONE of the urls, both are the same game but with another host and compression format (if your computer doesn't open rar picks the zip).
An emulator isn't necessary because it is a game and NOT a Rom Hack. Also RTP is not required, just download, unzip and play.
IbissKB made an optional Gen3 Music Fidelity Patch for version 2.1.X (905 mb): Google Drive
Replace the game (hidden) folder in Island Audio\BGM with the one on zip.
I also got the same file when I downloaded off of either link. The Portuguese link is 1.0c and the 1.1 Link is 1.0b. If you could fix this it would be most appreciated, this looks rather impressive. And I would enjoy getting to test out a completely fan game made in RXMP as I am now undertaking a project my self.
I also have a question pertaining to one of your Script/Functions, when you respond could you let me know if I should PM you about it or inquire on here.
Thanks ^^, also Unova is looking quite nice.
Completed Challenges
The Random Pokemon Challenge-Fire Red
Current Challenges
Ultimate Monotype-Fire
Combined Pokemon Solo Challenge Thread-Arcanine
I also have a question pertaining to one of your Script/Functions, when you respond could you let me know if I should PM you about it or inquire on here.
By the look of screen, this seems to be really interesting game.
I congratulate you to completing this game and I'm downloading it right now and I'll hopefully play it really soon.
I was just wondering where you started editing in your "Link Stone" I find that rather interesting, I was debating on doing something similar to that or changing it so "trade" Pokemon evolve at specific levels. So I was wondering what part of the script I would have to edit first, if you could answer that it would be most appreciated.
P.S. Yay downloads up I will be sure to try this, I have wanted to try out a completely custom idea to see how another person handled level/area design.
Completed Challenges
The Random Pokemon Challenge-Fire Red
Current Challenges
Ultimate Monotype-Fire
Combined Pokemon Solo Challenge Thread-Arcanine
I was just wondering where you started editing in your "Link Stone" I find that rather interesting, I was debating on doing something similar to that or changing it so "trade" Pokemon evolve at specific levels. So I was wondering what part of the script I would have to edit first, if you could answer that it would be most appreciated.
P.S. Yay downloads up I will be sure to try this, I have wanted to try out a completely custom idea to see how another person handled level/area design.
I've dled the game and I'll play it pretty soon but I have one suggestion(Not to sure how possible it is for you to do this) But you should have trade codes and battle codes like Pokemon Raptor. I think it'll make the game even more fun if you can trade with people and battle their teams. I think it'll fit perfectly in this game.
it wont let me change the options. when i try, the game shuts down and my virus software removes it from my computer!
edit:
ok, now its saying your game has serious viruses. help! i wanna play and i dont know portugese!
Changing any option before picking the pokédex cause the game to crash, I will release a fix soon.
About the viruses, it is because it try to load some of own files and this activity some antivirus software interpret as virus, but don't worry, this won't have a virus. To solve this, only put this game as exception in your antivirus.
ok, thx i got the game working. also, the starter glitch is real, i got an extra but i didint find it fair so i reset the game.
edit: oh and the games good and all, love the idea, but grammer needs some fixing and unova pokemon dont have abilities. i bought a zorua and it has no ability. all and all tho, still a good game!
oh and legendary pokemon, are they found on the map on in the wild?
http://gearsteam.webs.com/
enter and join the gears! reviews of hacks done there, credited to the hackers!
In the beginning city, there is a guy in the sand patch (?) towards the middle/right of the city that causes a stack error. Also, if you cancel your characters name and try to change it, Portuguese text comes up. Otherwise, it looks pretty good so far, I'm looking forward to trying it more.
Fiona's Deviantart
"So, tell me about yourself. Are you a boy or a girl?"
I've dled the game and I'll play it pretty soon but I have one suggestion(Not to sure how possible it is for you to do this) But you should have trade codes and battle codes like Pokemon Raptor. I think it'll make the game even more fun if you can trade with people and battle their teams. I think it'll fit perfectly in this game.
About the trades I prefer to make this game offline (but I can change my mind, so don't stop requesting)
About gives a code for battles versus a trainer team, this idea is very interesting! Very good sugestion!
ok, thx i got the game working. also, the starter glitch is real, i got an extra but i didint find it fair so i reset the game.
edit: oh and the games good and all, love the idea, but grammer needs some fixing and unova pokemon dont have abilities. i bought a zorua and it has no ability. all and all tho, still a good game!
oh and legendary pokemon, are they found on the map on in the wild?
Like I cited in topic, the game doen't have generations 4 and 5 Abilities (yet), but some Unova pokémon that have the gen 1/2/3 ability, like Purrloin with Limber, have these abilities.
Who wants to sugest grammars corretions feels free.
The legendary pokémon are hidden. Find and see!
shadow lugia?? everyone loves him! and maybe you could add a slight storyline? it'd make things more interesting.
I liked the XD001 a lot, but don't think that it fit well here. Anyway, you gave me an idea.
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Played the game for 90 mins, and so far its a really nice. I found a few Bugs and there are also a few suggestions that came to me while I was playing. Thanks!
Language-Bugs
Spoiler:
I dont know why, but for some reason my Text is smashed together (Example: "Thisisanexampleofhowthetextissmashedtogether!")
Happens to talks with trainers, battle-texts, signs, item-descriptions and the Pokedex. If I start a new game with a freshly unpacked verion of the game, everything is fine again, meaning the error is in the "save"-file
I suspect it happened when I was playing around in the options menu and switched the language back and forth.
EDIT:The "Bug" isnt really a bug. This only happens if you pick the DP Font, making me assume that the DP-Font doesnt have a " " (space). Switched the Font and now everything is back to normal.
Pokemonshop: Elevator says "Nenhum" instead of "Back"
Generic Bugs
Spoiler:
HP-Speed is always the same, no matter which speed you selected (always instanteous)
After successfully catching a pokemon, the Ball disappears instead of staying on the ground like in the official games
If you increase the screensize, the Fadeanimation that plays when you start a battle does not scale with the screensize, instead they're just juxtaposed
If you encounter a Trainer-Pair (like Twins) that are supposed to engage you in a double-fight, nothing happens. You have to talk to them to trigger the battle, they do not react "on sight" like other trainers do.
Suggestions
Spoiler:
Pokemon-Center: Is it possible to make talking to the Nurse automatically heal your pokemon, instead of being asked everytime? It might be traditional, but its not like we ever talk to the nurse for another reason...
Pokemon Colliseum: After each round it should ask if I want to change the order, instead of forcing me to pick the same pokemons/order again and again
Wilderness: Some Maps have Grass, why not have a very high encounter chance when you walk inside the grass?
EDIT: The DP-Font is buggy. It doesnt have a space sign (" ") which causes all the words to be mashed together. Do not pick the DP-Font!
Played the game for 90 mins, and so far its a really nice. I found a few Bugs and there are also a few suggestions that came to me while I was playing. Thanks!
Language-Bugs
Spoiler:
I dont know why, but for some reason my Text is smashed together (Example: "Thisisanexampleofhowthetextissmashedtogether!")
Happens to talks with trainers, battle-texts, signs, item-descriptions and the Pokedex. If I start a new game with a freshly unpacked verion of the game, everything is fine again, meaning the error is in the "save"-file
I suspect it happened when I was playing around in the options menu and switched the language back and forth.
EDIT:The "Bug" isnt really a bug. This only happens if you pick the DP Font, making me assume that the DP-Font doesnt have a " " (space). Switched the Font and now everything is back to normal.
Pokemonshop: Elevator says "Nenhum" instead of "Back"
Generic Bugs
Spoiler:
HP-Speed is always the same, no matter which speed you selected (always instanteous)
After successfully catching a pokemon, the Ball disappears instead of staying on the ground like in the official games
If you increase the screensize, the Fadeanimation that plays when you start a battle does not scale with the screensize, instead they're just juxtaposed
If you encounter a Trainer-Pair (like Twins) that are supposed to engage you in a double-fight, nothing happens. You have to talk to them to trigger the battle, they do not react "on sight" like other trainers do.
Suggestions
Spoiler:
Pokemon-Center: Is it possible to make talking to the Nurse automatically heal your pokemon, instead of being asked everytime? It might be traditional, but its not like we ever talk to the nurse for another reason...
Pokemon Colliseum: After each round it should ask if I want to change the order, instead of forcing me to pick the same pokemons/order again and again
Wilderness: Some Maps have Grass, why not have a very high encounter chance when you walk inside the grass?
EDIT: The DP-Font is buggy. It doesnt have a space sign (" ") which causes all the words to be mashed together. Do not pick the DP-Font!
Language-Bugs: This DP font made several strange bugs in Essentials, but Maruno successful fix it. I need to do more tests with it because it works well in my computer.
Generic Bugs:
1-Isn't a bug. Because the pokémon in the start have low HP. Use an level 100 Blissey to see the difference.
2-Yes, this is a small detail that need to be fixed.
3-You are right,
4-Isn't a bug. The generation 3 games use this format to avoid that you starts a battle with only one pokémon.
um wow thx, can you tell me what idea i gave you im a pm?
oh and P.S, if you choose the gary character, in battle, he only has one arm.
P.P.S, how do you use the unova crown? do you just keep it in your inventory?
P.P.P.S, would you be able to put your remixes and music in a zip file and post them on the forum cause i love your remixes and music!
P.P.P.P.S, sorry for soo many questions ;)
1-Ok
2-His other arm can't be see in battleback sprite angle.
3-Like I said on topic, this is a hold item.
4-You can access it in the audio folder.
5-No problem
Side notes:
I know almost nothing on making remixes, none music was done by me, I only find these on web.
On side note: Some musics where cutted off from final release because when I import to RPG Maker they gain annoying effects.
Request:
One of battle songs that I like a lot is the Stadium Battle Theme (attached), but the midi that I find have the last 45 seconds without song! If someone can fix it I will put on the next time that I upload a version with bugs correction.