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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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0m3GA ARS3NAL

Im comin' home...
1,816
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  • thats great.
    Any chance you could tell me the app names?
    i hope its not Rsevolution
    as i tried that and cant get it to open
    it says something about CODL is missing
    any ideas?

    search the toolbox, there is a tool called YAPE, you need to have the .NET framework installed.

    YAPE will be the only pokemon editor you EVER use... trust me.
     
    253
    Posts
    14
    Years
    • Seen Mar 6, 2010
    Right i have another question - i have sorted out the evolution thing thanks to the person that Pm'ed Me :)

    How do i add pokemon from another season into Fire Red?
     
    253
    Posts
    14
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    • Seen Mar 6, 2010
    Right i have another question - i have sorted out the evolution thing thanks to the person that Pm'ed Me :)

    How do i add pokemon from another season into Fire Red?

    i tried the guide that i found on here but i cant seem to get
    it to work correctly and i was wondering is there like a
    update file or something for Fire Red that adds all pokemon
    in a easier way so that all i have to do is add them with Advance Map

    i want to add the new Legendary pokemon into my Fire Red hack
    i cant seem to get them added i have tried but i cant seem to
    get it to work
     
    Last edited:

    Darthatron

    巨大なトロール。
    1,152
    Posts
    18
    Years
  • i tried the guide that i found on here but i cant seem to get
    it to work correctly and i was wondering is there like a
    update file or something for Fire Red that adds all pokemon
    in a easier way so that all i have to do is add them with Advance Map

    i want to add the new Legendary pokemon into my Fire Red hack
    i cant seem to get them added i have tried but i cant seem to
    get it to work

    I don't think that there is a patch for that. Sorry. :(
     
    253
    Posts
    14
    Years
    • Seen Mar 6, 2010
    Great - i really want to add Darkari to my game
    as its part of the story but i have tried and tried
    but i just cant seem to add it.

    what about a patch just to add all the Legendary Pokemon
     

    -GiЯ

    Banned
    119
    Posts
    15
    Years
    • Age 32
    • G IR
    • Earth
    • Seen Nov 30, 2023
    whats wrong with this i apply it to a clean rom at offset 800000 and i get some error at line 14 when i try to compile it

    Code:
    #dynamic 0x2D50FC
     #org @start
     lock
     checkflag 0x1000
     if b_true goto @released
     applymovement 0x01 @moveexclam
     waitmovement 0
     applymovement 0xFF @moveexclam
     waitmovement 0
     applymovement 0x01 @walktome
     waitmovement 0
     applymovement 0x01 @finishwalk
     waitmovement 0
     message @yourawake
     boxset 6
     applymovement 0x01 @computerroom
     waitmovement 0
     applymovement 0xFF @computerroom
     waitmovement 0
     message @pokemon
     boxset 6
     fanfare 0x13E
     setflag 0x828
     setflag 0x1001
     hidesprite 0x2
     givepokemon 151 8 0 0 0 0
     waitfanfare
     message @11
     boxset 2
     fanfare 0x13E
     message @22
     boxset 6
     setflag 0x829
     setflag 0x1002
     hidesprite 0x3
     special 0x16F
     waitfanfare
     message @goodluck
     boxset 6
     setflag 0x1000
     release
     end
     
     #org @released
     release
     end
     
     #org @11
     = Oh, and he also left this for you.
     
     #org @22
     = You received a PokéDex!
     
     #org @moveexclam
     #raw 0x63 0x62 0xFE
     
     #org @walktome
     #raw 0x10  0xFE
     
     #org @finishwalk
     #raw 0x11 0xFE
     
     #org @computerroom
     #raw 0x12 0xFE
     
     #org @yourawake
     = WORD
     #org @pokemon
     = Here \v\h01! this is your 1st POKEMON\nYour DAD wanted you to have it\lYou can start your journey now. YOUR TEXT
     
     #org @goodluck
     = More Words
     
    253
    Posts
    14
    Years
    • Seen Mar 6, 2010
    with my hack i am having Pichu, Charmander and Slowpoke as my starters
    but with Pichu it only evolves when its happiness is maxed
    and then it requires Thunderstone to evolve again
    would this be an unfair disadvantage for those who use it?

    Charmander evolves at lvl16
    but Sloepoke evolves at lvl36 to Slowbro and then needs to be traded to evolve again

    would changing the following make it more balanced:

    Pichu evolve into Pikachu : lvl16
    Pikachu evolve into Raichu : lvl36
    Slowpoke evolve into Slowmo : lvl16
    Slowbro evolve into Slowking : lvl36

    or

    Pikachu Evolve into Raichu : Thunderstone
    Slowbro evolve into Slowking : Psystone *
    Charmeleon evolve into Charizard : Firestone

    *this would require me to make a new item, can this be done?
    -----------------------

    Right i have gone with this:

    Pichu -lvl25- Pikachu -lvl50- Raichu -lvl100- ????
    Charmander -25- Charmeleon -lvl50- Charizard -lvl100- ????
    Slowpoke lvl25- Slowbro lvl50- Slowking -lvl100 - ????
    Aron -lvl25- Lairon -lvl50 Aggron -lvl100- ????

    So i have it set up like that, whatcha think does it seem balanced?
    the ???? are a further evolution but i wont say what until i get
    the thread opened in progressing hacks (made it yesturday - still not up, any idea)
    i was wondering can you make it so that it requires 2 things such as being lvl100+ using a thunderstone?

    as for my evolution changes so far i have :

    Cadabra - Alakazam = lvl36
    Poliwhirl - Politoed = Leaf Stone
    Machoke - Machamp = lvl36
    Graveler - Golem = lvl36
    Haunter - Gengar = lvl36
    Onix - Steelix = Moonstone
    Seadra - Kingdra = Water Stone
    Scyther - Scizor = Leaf Stone
    Porygon - Porygon2= lvl25
    Clamperl - Huntail = Water Stone
    Clampearl - Gorebyss = Moon Stone

    are there any others in Fire Red that require trades?
     
    Last edited:
    16
    Posts
    15
    Years
    • Seen Feb 12, 2011
    Okay. The tool most often used for editing text on a rom is Advance text. But A-text doesn't work on my laptop (stupid windows 7). Is there another program that can edit text easily? There's a lot of text scripting doesn't change (simple scripting anyway). So do I have to learn some complicated method to work around this, or is there an easier fix?
    (An error saying something like 'a component is missing' pops up, but I know the file is fine since I got it off my old computer and it worked on there)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Edit:
    whats wrong with this i apply it to a clean rom at offset 800000 and i get some error at line 14 when i try to compile it

    Okay, I think the issue is this:
    message @yourawake
    boxset 6

    Sometimes when I try compiling that it won't work like that, instead try:

    message @yourawake 0x6

    If that still doesn't work, sorry ;(
     

    Nepse

    Dragonite<3
    64
    Posts
    14
    Years
  • Hey, in unLZ I left click "save as" on for an example Ivysaur and then I paste in a Yellow revamp in paint on the same file, it is still the same size and palette, but when I left click "import" and left click the Ivysaur again, a message says that "File is not Indexed".

    What should I do?
     

    Congratulations I Hate You

    Used to be itman1234...
    18
    Posts
    14
    Years
    • Age 30
    • CT
    • Seen Jan 27, 2010
    ANSWER MY QUESTION ALREADY!!! Its on page 522! Aint gonna ask anything else until i get an answer!

    Lameeee...anyway, i looked at ur question, idk why. go to the toolbox section in the ROM hacking forums, go to forum tools, search "pokemon diamond", and it'll find you the threads with the pokemon diamond tools.
     

    Congratulations I Hate You

    Used to be itman1234...
    18
    Posts
    14
    Years
    • Age 30
    • CT
    • Seen Jan 27, 2010
    XSE has been doing this weird thing to me. after i make the script, it works fine, all the movements and text boxes. however, everytime i either go back and edit that script (open it up in XSE to change a thing or two to perfect it), or make anotehr script after that one, some of the words turn into symbols. i opened it up in XSE after it turned into symbols, and i saw that it changed some of the words. I fixed it, re-compiled it, and played my ROM, and the symbols were still there. When i opened the script back up AGAIN, the symbols were back in the script instead of some of my words. is there anyway to stop XSE from doing this, unelss i'm the only one who is having this problem :x
     

    Nepse

    Dragonite<3
    64
    Posts
    14
    Years
  • Hey, in unLZ I left click "save as" on for an example Ivysaur and then I paste in a Yellow revamp in paint on the same file, it is still the same size and palette, but when I left click "import" and left click the Ivysaur again, a message says that "File is not Indexed".

    What should I do?
     

    Banjora Marxvile

    hOI!!!!!! i'm tEMMIE!!
    3,496
    Posts
    15
    Years
    • Age 30
    • Seen May 1, 2024
    Hey, in unLZ I left click "save as" on for an example Ivysaur and then I paste in a Yellow revamp in paint on the same file, it is still the same size and palette, but when I left click "import" and left click the Ivysaur again, a message says that "File is not Indexed".

    What should I do?

    Because it hasn't been indexed into only having 16 colours. Search Google for IrfanView, download it (It is safe, trust me), ope your sprite in it, go to Image - Decrease Color Depth, select 4BPP (Whichever has 16 colours next to it), and OK, and voila! Indexed. Now, it can be inserted after being saved (When saving it as a PNG, make sure the "Select transparecy colour" is selected, then when it asks select a colour to make transparent, select the background).
     
    1,775
    Posts
    15
    Years
  • You know in certain buildings in FRLG, and everywhere in DPPt, how the player can run? I'm trying to implement this into my Emerald hack, but I've not been having any luck. I've tried editing the Map types (ie, changed from Indoor to Village and such), and I checked the behaviour bytes of all the tiles, but no luck there, either. Are the running shoes disabled every time you go indoors? Would I need to do a level script for each building that enables the running flag, or something?
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    with my hack i am having Pichu, Charmander and Slowpoke as my starters
    but with Pichu it only evolves when its happiness is maxed
    and then it requires Thunderstone to evolve again
    would this be an unfair disadvantage for those who use it?

    Charmander evolves at lvl16
    but Sloepoke evolves at lvl36 to Slowbro and then needs to be traded to evolve again

    would changing the following make it more balanced:

    Pichu evolve into Pikachu : lvl16
    Pikachu evolve into Raichu : lvl36
    Slowpoke evolve into Slowmo : lvl16
    Slowbro evolve into Slowking : lvl36

    or

    Pikachu Evolve into Raichu : Thunderstone
    Slowbro evolve into Slowking : Psystone *
    Charmeleon evolve into Charizard : Firestone

    *this would require me to make a new item, can this be done?
    -----------------------

    Right i have gone with this:

    Pichu -lvl25- Pikachu -lvl50- Raichu -lvl100- ????
    Charmander -25- Charmeleon -lvl50- Charizard -lvl100- ????
    Slowpoke lvl25- Slowbro lvl50- Slowking -lvl100 - ????
    Aron -lvl25- Lairon -lvl50 Aggron -lvl100- ????

    So i have it set up like that, whatcha think does it seem balanced?
    the ???? are a further evolution but i wont say what until i get
    the thread opened in progressing hacks (made it yesturday - still not up, any idea)
    i was wondering can you make it so that it requires 2 things such as being lvl100+ using a thunderstone?

    are there any others in Fire Red that require trades?
    They're not balanced unless you also change their stats and movepool. Pichu, being a baby Pokémon, has lower stats than Slowpoke and Aron. Slowking has the same base stat total as Slowbro, so when Slowbro evolves into Slowking, it won't become stronger. And Raichu doesn't learn any moves by leveling up, unlike Slowking and Aggron.
    The evolution levels are too high. Most people's Pokémon will be at around level 50 when they finish an official game; hacks tend to be shorter, so most people won't fully evolve their starter. And no way is anyone going to train a Pokémon to level 100 in a hack without cheating (unless it is a ridiculously amazing hack). Maybe do something like level 20, level 40, and level 60.
    You can't have two evolution methods on one Pokémon.
    And finally, I think you covered every trade Pokémon :)
    Hey, in unLZ I left click "save as" on for an example Ivysaur and then I paste in a Yellow revamp in paint on the same file, it is still the same size and palette, but when I left click "import" and left click the Ivysaur again, a message says that "File is not Indexed".

    What should I do?
    Use Advanced Pokémon Sprite Editor instead.
     

    0m3GA ARS3NAL

    Im comin' home...
    1,816
    Posts
    16
    Years
  • Use Advanced Pokémon Sprite Editor instead.

    How disappointing Wichu, telling someone to take the easy way out, that isn't like you at all!
    It may be a nice tool and all, but wouldn't it make more sense to use unLZgba, to learn to use that ESSENTIAL rom hacking tool so that one may use it later for importing new graphics, like a world map, or trainer sprites, maybe new pokedex graphics, or a better looking bag...

    That way the person won't come back later asking for that knowledge, and instead will be confident in their abilities in using unLZgba and do it on their own, boosting both confidence, and morale, helping them to keep at their hack, and not abandoning it.
     
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