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Sideshow Showcase The place to show side-projects that you're working on, for the small yet still big things you want to do, such as translation patches, "386" patches, and anything small like that.
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  #1    
Old October 30th, 2010, 01:41 PM
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POKEMON FIRE RED INFERNOS - Version 1.1 added Dec.13 2010!

Name: Pokemon Fire Red Infernos
Rom Base: 1636 - Pokemon Fire Red Version (U)
Date Started: 4th October 2010
Patcher: A-Ptch





I'm a complete novice when it comes to ROM Hacking, having only started learning in mid-September, when I stumbled across PokeCommunity. After learning the very basics using the tutorials on this website, I started to develop a 386 hack that makes all Pokemon available in game (at appropriate stages), and increases the difficutly level. It's still in its Beta stage, but the game is completely playable up the Elite Four (you could play it beyond this level, but there won't be as many changes). The major changes in this current version include;
  • All 386 Pokemon available (currently some legendaries missing)
  • Increased difficulty of trainers, gym leaders, and elite four.
  • Gym leaders and Elite Four members now deviate slightly from their type restrictions. This increases the difficulty and makes things a little different.
  • A lot of different sprites have been substituted in for the FR ones, mainly from the 4th and 5th gen. The original FR had some pretty nasty sprites in my opinion. Also contains a few revamped sprites from the 2nd gen. Currently around 165 Pokemon have updated sprites.
  • Rival's team changes completely depending on starter choice.
  • Some changes to movepools, abilities (incorporating changes from 4th/5th gen games) - still in editing.
  • Some minor mapping changes
  • Some minor plot changes.
Further versions will focus on more sophisticated scripting (which I'm still trying to learn!), the availability of all Pokemon (including events to obtain legendaries). There may be a few minor errors, as this is obviously in its beta stage

Pictures







Tools Used:
  • AdvanceMap 1.92
  • XSE
  • VS Trainer
  • Advanced Pokemon Sprite Editor
  • Advanced Sprite Position Editor
  • YAPE
  • MoveEditor
  • UNLZ.gba
  • A-Ptch
  • Trader Advanced
You'll need A-Ptch to apply the patch to an untouched 1636 Fire Red (U) Rom. You can find it in the Toolbox forums on PokeCommunity. Thanks HackMew! :D You can download the archive at the bottom of this post. Note that the version at the bottom is not different from the one that was on earlier - I just accidentally deleted it from the post >.<

13th December Edit: Version 1.1 now available! I've been very busy recently, so it features all the updates done up until this point. It might be a while before any more updates come about, but I'll try and answer and questions people have, and see if I can make a start on any errors

22nd December Edit: Major Battle Information Document added. A group of these sorts of documents will be available with later editions of the ROM

Many thanks to the creators of the tools above, and thanks to members of these forums for the creation of tutorials that have made all of this possible.

I hope people like this, and enjoy the changes I've made. Any feedback would be brilliant - please remember, I'm still learning!
Attached Files
File Type: rar Fire Red Infernos.rar‎ (246.4 KB, 234 views) (Save to Dropbox)
File Type: rar Fire Red Infernos 1.1.rar‎ (296.2 KB, 722 views) (Save to Dropbox)
File Type: doc Important Trainer Data.doc‎ (665.0 KB, 339 views) (Save to Dropbox)

Last edited by Grassmen; December 22nd, 2010 at 04:00 PM.
  #2    
Old November 6th, 2010, 04:48 AM
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Very good, I like it but could you tell us what the starters are maybe rivals pokemon and some of the plots to the story.. so yeah Very Good.
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  #3    
Old November 6th, 2010, 06:20 AM
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Quote:
Originally Posted by Pokemonatoms View Post
Very good, I like it but could you tell us what the starters are maybe rivals pokemon and some of the plots to the story.. so yeah Very Good.
Since it's a sideshow hack I'd reckon the starters and rivals are the same as in the original Fire Red.
  #4    
Old November 7th, 2010, 01:21 AM
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Quote:
Originally Posted by Pokemonatoms View Post
Very good, I like it but could you tell us what the starters are maybe rivals pokemon and some of the plots to the story.. so yeah Very Good.
The starters are exactly the same as in the original FR game. If people would prefer something different I'm open to changing it

And Gary's team changes completely depending on what starter you choose. I won't give all the team changes away, but he uses a different regional bird (Pidgey, Hoothoot, Taillow) depending on your starter choice. In the end, his team varies massively.

And as for plots, it's basically exactly the same as the original FR at the moment. One new plot is sort of added in this version, relating to the Mew Event I'm adding and Team Rocket. The basic change is implemented, but its not finished in this version. I might add others relating to other events at a later point.

Oh, and if anyone sees a sprite they really don't like for whatever reason, let me know and I'll see if I can change it for a nicer one. About 130 Pokemon have had their sprites changed so far.

Last edited by Grassmen; November 7th, 2010 at 03:14 AM.
  #5    
Old November 8th, 2010, 05:08 AM
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Uhh is it just me or are there alignment problems (ie some opposing pokemon are place too low and Charmeleon had a pixel gap between the sprite and text box)
  #6    
Old November 8th, 2010, 07:01 AM
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Originally Posted by Cryostylz View Post
Uhh is it just me or are there alignment problems (ie some opposing pokemon are place too low and Charmeleon had a pixel gap between the sprite and text box)
I've just tested with Charmeleon and you're right - it's where I had to edit the colours and I've just put the back sprite up too high. I'll add that to the list of fixes for the next beta, thanks for letting me know

And as for some sprites being too low, can you remember any specific Pokemon which have this problem? I'm just going through now to check, and I can see what you mean - Caterpie, Weedle, Butterfree and Numel are all a bit too low, so I'll add them to the list

Apart from these graphical issues, how are you getting on with the game?

Last edited by Grassmen; November 8th, 2010 at 07:09 AM.
  #7    
Old November 8th, 2010, 02:18 PM
Synergise
 
Join Date: Nov 2010
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I'm really liking the changes you've made so far. So far my team is Wartortle, Noctowl, Snorunt, Vulpix, Volbeat and Geodude. I'd agree that some sprites are a bit too low - Venonat's feet are basically entirely covered by the bar. But its so much nicer seeing all these nice new sprites.

I've just beat Gary at the bridge in Cerulean, and I'm on my way up to see Bill. Haven't faced Misty yet, because if she's anything like Brock... well, I'll need to be doing more training! Brock was tough, but manageable.
  #8    
Old November 8th, 2010, 03:37 PM
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I'm glad you're liking it And I'll add Venonat to the list

When you get to her, what do you think of Misty's team? Of all the gym leaders and elite four, its probably one that I like the least. I think there's a few things I might change in the next beta, depending on what people think of course
  #9    
Old November 9th, 2010, 09:02 AM
Synergise
 
Join Date: Nov 2010
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Just beat Misty, I'm on the boat now. I thought her team was fine to be honest. I don't know if it would be better if she still had a Staryu though.
Also, it was interesting to see that new Rocket woman in Mt.Moon. Do you get to fight her again? Oh, and are there any more new characters like this? I like it

Last edited by Synergise; November 9th, 2010 at 10:59 AM.
  #10    
Old November 9th, 2010, 12:55 PM
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Quote:
Originally Posted by Synergise View Post
Just beat Misty, I'm on the boat now. I thought her team was fine to be honest. I don't know if it would be better if she still had a Staryu though.
Also, it was interesting to see that new Rocket woman in Mt.Moon. Do you get to fight her again? Oh, and are there any more new characters like this? I like it
Hmm, I did consider that originally, but I'm not sure who I'd replace it with. That, and I sort of prefer the team variation. I can't help but feel I could just put something more interesting in her team. If anyone has any ideas, please let me know

And yes, you currently get to face her three times. I've been considering adding additonal 'rivals', but I wasn't sure how much people would like it. Again, if people would like to see this, let me know
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  #11    
Old November 9th, 2010, 03:10 PM
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Oh good
I like it, but I dunno if everyone would. It depends on how much people want it to vary from the original game.
  #12    
Old November 10th, 2010, 12:20 AM
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say, what happened to Charizard's slash? and it is WAY harder than the original game, but can you post where to get every pokemon? because it seems more of a wait and see then OH COOL!
And are you meant to fish bulbasaur, chickorita, torchic and treeko? because the pokedex is giving telling me to find them between pallet and cinnebar? or are they in the small patch of grass in between the 2 cities.
Say, i think im just relying on Charizard to fight (although im training my kadabra and aron to become stronger. im working on a ninjask for the heck of it XP)

Also, are trade evolutions becoming level evolutions, ie @lvl 40 Kadabra => Alakazam?
Sprite too low : trapinch
and why does vulpix have drought and charizard flashfire? now blaine is just gonna be way easier...

Last edited by Cryostylz; November 10th, 2010 at 12:41 AM. Reason: forgot to mention something
  #13    
Old November 10th, 2010, 12:41 AM
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Grassmen
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Quote:
Originally Posted by Cryostylz View Post
say, what happened to Charizard's slash? and it is WAY harder than the original game, but can you post where to get every pokemon? because it seems more of a wait and see then OH COOL!
And are you meant to fish bulbasaur, chickorita, torchic and treeko? because the pokedex is giving telling me to find them between pallet and cinnebar? or are they in the small patch of grass in between the 2 cities.
Say, i think im just relying on Charizard to fight (although im training my kadabra and aron to become stronger. im working on a ninjask for the heck of it XP)

Also, are trade evolutions becoming level evolutions, ie @lvl 40 Kadabra => Alakazam?
Charizard's movepool was changed to add a few things in - Slash however was moved up from Lv.44 to Lv.50 to make room for Seismic Toss (anime reference ) at Lv.41. Dragon Rage has also been replaced by the more useful Dragonbreath.

And they shouldn't be in the water It's the grass south of Pallet town - all the starters can be found there.

And yes, it's by level up for Kadabra. Needs to reach Lv.36 to evolve into Alakazam. All trade evolutions have changed somehow - occasionally it's stones, or happiness instead. (Because there is no day/night system, Eevee also evolves using sun and moon stones now too).

And creating a locations list will take me a pretty long time. I can start on it, but for now if you want to know the location of a certain pokemon, you can just ask and I'll let you know

Edit: And those abilities changes are based on 5th gen changes. Admittedly, Charmander doesn't get Flash Fire, but I gave it to him because I gave both Squirtle and Bulbasaur their Dream World abilities and thought it'd only be fair to give Charmander something!

Thanks for letting me know how it's going - do you think it needs to be made a little less difficult? (Oh, and where are you at the moment in the game?)
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Last edited by Grassmen; November 10th, 2010 at 02:18 AM.
  #14    
Old November 10th, 2010, 02:37 AM
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New pictures!
And I hate Erika >.< Stupid Jumpluff!
  #15    
Old November 10th, 2010, 04:48 AM
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All alignment issues have been fixed (I think )

The next version will have these changes, and will fix a few other errors here and there. It'll also have more 4th/5th gen sprites. As always, if there is something you'd like to see changed in the next beta, or think there's somewhere that needs improvement, please let me know

@Synergise
I know, she's tough isn't she! Not sure whether she's too tough, but she was definitely one of the harder gym leaders during my playthroughs.
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Old November 10th, 2010, 06:23 AM
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me? im about to pwn erika with my Charizard and nah the difficulty is ok... the average trainer could be a bit harder though as I just grind to level up. And more prize money? getting the little bits of money from the random people is not really a lot (although the common nuggets are useful) and geez, its hard to train my aron... (still lvl 9 I got it in Mt. Moon). And what is up with the ghosts in the tower? (i forgot where to get the Silph Scope). Still, great fun to play, although my lvl 52 Charizard makes it a bit easy XP
  #17    
Old November 10th, 2010, 06:30 AM
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Haha, I see But seriously, Level 52 and you havent even faced Erika yet 0.o She's usually tough, but I don't imagine she'll be causing you too many problems!

Is there something wrong with the ghosts pre-Silph Scope? I didnt actually try looking for them before I got it, so I don't know if they're glitched up or anything, or just that usual 'hidden' ghost sprite. And the Silph Scope is in the Rocket Underground, the one hidden in the Game Corner.

The money you get is exactly the same as what you'd usually get from the trainers. I could put it up a bit if it doesnt seem enough though.

Thanks for your feedback
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Old November 10th, 2010, 07:23 AM
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I haven't really noticed any money issues. Then again, I'm not really buying much at this stage. But I agree that it'd be nice if some of the trainers were a bit more difficult. Some you can sweep really easily (like in the normal games), and its not as fun like that.
  #19    
Old November 10th, 2010, 12:59 PM
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The thing is, I don't really want to increase the levels, because then that affects the amount of EXP you get, so it just becomes a recurring problem where you just end up constantly increasing levels :\

Would you prefer to see trainers use more items, or custom movesets with better... synergy? (Excuse the pun Synergise )
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Old November 11th, 2010, 12:05 AM
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Ghosts pre-Silph Scope = "ghosts" instead of gastly and the like (meaning i cant catch them or battle them)
and probably "smarter trainers" i mean... they use X-Attack when they have an obvious weakness... so, it could be better to make them use more defensive its and more potions. give them the "Elite 4" intelligence levels because if I remember correctly, they are bit smarter with potion usage.
Also, I think they should bet better movesets and stats although custom EV'd and IV'd stats might make it a bit too hard (like the ones recommended at smogon/serebii)
and flashfire for Charizard? that makes battling the fire types a bit easy...

Last edited by Cryostylz; November 11th, 2010 at 03:00 AM. Reason: extra stuff
  #21    
Old November 11th, 2010, 05:29 AM
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Originally Posted by Cryostylz View Post
Ghosts pre-Silph Scope = "ghosts" instead of gastly and the like (meaning i cant catch them or battle them)
and probably "smarter trainers" i mean... they use X-Attack when they have an obvious weakness... so, it could be better to make them use more defensive its and more potions. give them the "Elite 4" intelligence levels because if I remember correctly, they are bit smarter with potion usage.
Also, I think they should bet better movesets and stats although custom EV'd and IV'd stats might make it a bit too hard (like the ones recommended at smogon/serebii)
and flashfire for Charizard? that makes battling the fire types a bit easy...
That seems normal, so I don't think anything is wrong there (thankfully). Once you have the Silph Scope, it should be fine. I can't give Evs or IVs with the trainer tool I've got (not sure if other trainer tools allow this), but I can increase intelligence and sort out the items - I have noticed this before, where the trainer uses an item like this and gets KO'd in one hit, wasting the item and their turn.

And does Flash Fire really make a big difference? If there's another ability that seems more appropriate, I could replace Flash Fire with it. That, or I could just take the secondary abilities off of Bulbasaur and Squirtle as well and just keep it normal.
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Old November 11th, 2010, 06:19 AM
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Originally Posted by Grassmen View Post
That seems normal, so I don't think anything is wrong there (thankfully). Once you have the Silph Scope, it should be fine. I can't give Evs or IVs with the trainer tool I've got (not sure if other trainer tools allow this), but I can increase intelligence and sort out the items - I have noticed this before, where the trainer uses an item like this and gets KO'd in one hit, wasting the item and their turn.

And does Flash Fire really make a big difference? If there's another ability that seems more appropriate, I could replace Flash Fire with it. That, or I could just take the secondary abilities off of Bulbasaur and Squirtle as well and just keep it normal.
yea... flashfire does make charizard a bit OP as you don't get any damage (i remember fire blast used to do some ok damage on Charizard in the original game)
and if you can change the IV and EVs its fine, just give the trainers some more IQ
Bulbasaur and Squirtle have secondary abilities?
like squirtle has the same effect as vaporean (no dmg from water move)? cuz I actually think that blaze, torrent and watever the grass one was were good enough, i mean, it already boosts their dmg when their HP falls below 1/3rd and some trainers could do that easily if they had the right moveset
  #23    
Old November 11th, 2010, 06:59 AM
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Quote:
Originally Posted by Cryostylz View Post
yea... flashfire does make charizard a bit OP as you don't get any damage (i remember fire blast used to do some ok damage on Charizard in the original game)
and if you can change the IV and EVs its fine, just give the trainers some more IQ
Bulbasaur and Squirtle have secondary abilities?
like squirtle has the same effect as vaporean (no dmg from water move)? cuz I actually think that blaze, torrent and watever the grass one was were good enough, i mean, it already boosts their dmg when their HP falls below 1/3rd and some trainers could do that easily if they had the right moveset
At the moment, Squirtle has Shell Armor (blocks critical hits), and Bulbasaur gets Chlorophyll (doubles speed in sun). To be honest, I think I'll get rid of them because the original aim was for all three to get access to their dream world abilities, but this just wasn't possible, so I think in the next version, they'll just get their usual abilities.

Right now I'm looking into tile insertion tutorials. I might run this as a side project on a trial version to see how it looks. It depends if people want to see some new tiles or not really. That, and if I can learn how to do it
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  #24    
Old November 11th, 2010, 01:59 PM
Synergise
 
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If the tiles are nice, then I support it. But they have to look good, or it'd really put me off playing. Sticking to the old tiles might be the safer option to be honest.
  #25    
Old November 12th, 2010, 06:52 AM
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the current tiles are actually pretty good, its not like ruby where the tiles and graphics need a major revamping... and I agree with Synergise, if you are gonna change the tiles they probably need to be an improvement from the FRLG tiles
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