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Tool: Type Effectiveness Editor

3,830
Posts
14
Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    Type Effectiveness Editor

    Greetings once again! Today, I come to you with my latest tool for you all, the Type Effectiveness Editor! Basically, it is a tool to edit the Strength/Weakness table of all (English) 3rd generation Pokémon games!

    Features
    • Edit Strengths/Weaknesses
    • Add/remove types!
    • Edit type names!

    Images
    Spoiler:


    Download
    Version 1.1: Here
    * NOTE: .Net 4.5 is required for version 1.1 to work! *
    Version 2.1: Here
    * NOTE: .Net 4.0 is required for version 2.1 to work! *
    Version 3.0: Here
    * Once again, .Net 4.0 is required to run version 3.0! *

    And for the source code, here is a link to the GitHub: Clicky

    Enjoy~
     
    Last edited:

    Kawaii Shoujo Duskull

    The Cutest Duskull
    276
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    10
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    • Age 28
    • Seen Sep 10, 2023
    It gave me a 404 error after I clicked the link?

    But the tool seems cool and useful, so I'll grab it when the download is fixed.
     

    Kawaii Shoujo Duskull

    The Cutest Duskull
    276
    Posts
    10
    Years
    • Age 28
    • Seen Sep 10, 2023
    I hate to complain again, but I downloaded the file but all that comes out of the .rar file no matter what I do is roms.dat? Dunno what's wrong there.
     

    Kakarot1212

    Resident Programmer
    562
    Posts
    10
    Years
  • One quick question, I added fairy type on my hack, does/can your tool edit the strength and weaknesses of fairy type? :S
     

    GreyVirgo

    •=ØInfinityØ=•
    226
    Posts
    10
    Years
  • One quick question, I added fairy type on my hack, does/can your tool edit the strength and weaknesses of fairy type? :S

    Maybe but first copy your ROM then paste the second ROM to somewhere safe that is not in the same place of the original ROM you used... Then test it if it works..... Hope this kinda' helps.
     

    Jambo51

    Glory To Arstotzka
    736
    Posts
    14
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    • Seen Jan 28, 2018
    Got a little nitpick. It should be "Affected by Foresight" instead of effected.

    Also, I'd like to ask how your tool deals with the foresight table? And does the tool ask before repointing or anything?
     
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    Got a little nitpick. It should be "Affected by Foresight" instead of effected.

    Also, I'd like to ask how your tool deals with the foresight table? And does the tool ask before repointing or anything?

    Thanks for the grammar fix.

    What it does is save any types that are affected by foresight into its special table after saving all the types that fit in the normal table. And no, it does not ask to repoint. It just does it automatically.
     

    Kawaii Shoujo Duskull

    The Cutest Duskull
    276
    Posts
    10
    Years
    • Age 28
    • Seen Sep 10, 2023
    Does this tool actually add and remove types? Or would you still have to replace other types to do that?
     
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    Does this tool actually add and remove types? Or would you still have to replace other types to do that?

    No, it sticks with the original 18 types found in the games. You would need to replace others for it to work within my tool right now.
     
    5
    Posts
    11
    Years
    • Seen Jul 25, 2021
    After I edited a FR game I wanted to get rid of something I made. I went back and then when I pressed Save it said "Unhandled Exception has occurred in your application" and it said the index was outside the bounds of the array. I decided to close it and start again, but then the application didn't want to start my FireRed ROM. Do you know what the problem is?

    I got rid of Normal's Foresight thing because I was making an inverse hack. I forgot Fighting, so then I changed Fighting and saved - that's how it happened first.
     
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    After I edited a FR game I wanted to get rid of something I made. I went back and then when I pressed Save it said "Unhandled Exception has occurred in your application" and it said the index was outside the bounds of the array. I decided to close it and start again, but then the application didn't want to start my FireRed ROM. Do you know what the problem is?

    I got rid of Normal's Foresight thing because I was making an inverse hack. I forgot Fighting, so then I changed Fighting and saved - that's how it happened first.

    Ah, thanks for the info. I fixed the issue, and I put up a fresh download in the first post. :D
     
    5
    Posts
    11
    Years
    • Seen Jul 25, 2021
    Hm. I tried 1.1 and made a FAIRY type replacing ??? for fun. After I made a bunch of new matchups, it gave me an error and didn't let me edit anything else - I could remove stuff, but not edit. I'll get rid of Fairy as I don't want to cause any troubles.
     
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    Hm. I tried 1.1 and made a FAIRY type replacing ??? for fun. After I made a bunch of new matchups, it gave me an error and didn't let me edit anything else - I could remove stuff, but not edit. I'll get rid of Fairy as I don't want to cause any troubles.

    Well I'm not really sure what you messed up there...
    I can say that I have used to tool to correctly insert repace ??? in Emerald, so I don't know why it could have locked up.
     
    9
    Posts
    10
    Years
    • Age 26
    • Seen Jan 6, 2017
    Hm. I tried 1.1 and made a FAIRY type replacing ??? for fun. After I made a bunch of new matchups, it gave me an error and didn't let me edit anything else - I could remove stuff, but not edit. I'll get rid of Fairy as I don't want to cause any troubles.

    I'm sort of having the same problem; whenever I try to add new matchups to the ??? type, it just keeps on adding "Normal 0%" instead of the matchups I intended and the program eventually crashes.
     

    Germaniac

    Victoria Concordia Crescit
    539
    Posts
    14
    Years
  • I'm sort of having the same problem; whenever I try to add new matchups to the ??? type, it just keeps on adding "Normal 0%" instead of the matchups I intended and the program eventually crashes.
    There's no more free space on the type effectiveness table, hex editing is always better btw
     
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