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Tool: Type Effectiveness Editor

3,830
Posts
14
Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    Quick Q... It allows me to open up any emerald rom but when I try to open up my modified emerald rom it gives me this error:

    Spoiler:


    Any help would be appreciated

    That's strange. I just tried out some random changes and it worked for me.

    What did you do to the table?

    You know what you should do next?

    What should I do?
     

    Le pug

    Creator of Pokémon: Discovery / Fat Kid
    870
    Posts
    10
    Years
  • That's strange. I just tried out some random changes and it worked for me.

    What did you do to the table?



    What should I do?


    Hmm maybe it's something with the table itself .. do you know the offset where the table starts for emerald?
     
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    Hmm maybe it's something with the table itself .. do you know the offset where the table starts for emerald?

    If you open "roms.dat" with a text editor, it will provide a list of offsets where there is a pointer to the table in the ROM.
     
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    Isn't there a tool for this already? Included with elite map, does this tool differ/expand on features?

    Yes, there are a couple. I just wanted to make my own, because the other one on here has a broken link. And, I wasn't aware that one existed with elite map. I suppose its just a personal preference for what one prefers, because there's nothing special here. I just like to think this is easy to use.
     
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen Feb 26, 2024

    TEE3

    I've actually had this ready since November, but I forgot to update it. {XD} Anyway, this is version 3.0 of Type Effectiveness Editor.

    Now, version 3.0 represents a major update, because I've added the ability to add/remove types!
    Yep, this is the first tool that allows for type chart expansion! But you'll still need to add the images yourself. ;)

    It will repoint the table for you, and will be able to detect the number of types used by the game simply by checking the types that are currently defined by the table.

    Get the download from the first post.
     
    10
    Posts
    9
    Years
    • Seen Mar 18, 2015
    This is really useful! Thanks! I wish it were easier to edit type bars and stuff. But this is far easier to use than the program I usually use and I thank you a bunch :)
     

    Joexv

    ManMadeOfGouda joexv.github.io
    1,037
    Posts
    11
    Years
  • TEE3

    I've actually had this ready since November, but I forgot to update it. {XD} Anyway, this is version 3.0 of Type Effectiveness Editor.

    Now, version 3.0 represents a major update, because I've added the ability to add/remove types!
    Yep, this is the first tool that allows for type chart expansion! But you'll still need to add the images yourself. ;)

    It will repoint the table for you, and will be able to detect the number of types used by the game simply by checking the types that are currently defined by the table.

    Get the download from the first post.

    Ok this... This is awesome.. Does it support Emerald?

    Edit: Nevermind, I love it! Also where are the pointers for the images supposed to go? I've never added a new type so this is all so new to me.:)
     
    Last edited:
    3,830
    Posts
    14
    Years
    • Age 27
    • OH
    • Seen Feb 26, 2024
    Ok this... This is awesome.. Does it support Emerald?

    Edit: Nevermind, I love it! Also where are the pointers for the images supposed to go? I've never added a new type so this is all so new to me.:)

    Thanks for the support!

    I've got no idea about image repointing, though. You'll need to look that up elsewhere, because the tool doesn't do that for you (yet?).
     
    33
    Posts
    9
    Years
    • Seen Aug 9, 2015
    Awesome tool but....i can only choose between immune, not very and super effective, i can't set blank 1x spaces!
     
    19
    Posts
    13
    Years
    • Seen Jan 21, 2021
    So this is a reeeeeeaaaaaaally late post, but I edited the ??? type to become fairy type, and in practice, it's worked well so far. Togepi took damage like he should with moves, buuuuuuuut if I go to check the move from the menu, the game crashes. Any idea what I'm supposed to do?

    EDIT: Well, crap. Turns out the Physical/ Special patch I used is the problem. Sorry for this unecessary post. :/
     
    Last edited:
    1
    Posts
    7
    Years
    • Seen Jul 18, 2016
    Hey, this tool look great, but i was looking for a similar tool to edit HG/SS for NDS, is that a thing? Thanks and keep up the good work! :)
     
    92
    Posts
    8
    Years
    • Seen Dec 8, 2022
    Well, it's just as I said, it doesn't matter if I make changes of not, if I click the save button, it freezes.
    What I did: I opened firered, and then saved it after I opened it, and it froze.
    Tried the same thing, and this time edited 1 type, same thing.
    It happens anytime I save the rom. I think it is the program, not the game.
     
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