I feel I'm repeating stuff, but whatever.
*decides to join*. Anyways, Arceus' sprite changes when you give it a Plate, so I don't know what you guys are going on about. Also, the G/S remake is what people want, not Arceus, because he's overrated.
I think you're talking about the mentions of a '???' sprite for Arceus... anyway, that was mentioned when someone pointed out that there is stuff in the coding that never gets used, and hence the coding in D/P/Pt that allowed Pokemon's origin (in the stat screen - e.g. 'Route 202, From Kanto', etc) to come 'from Johto' - when atm there is no game that features Johto that links with D/P/Pt - will not necessarily be used, which is quite true (but it does show they had the possibility in mind, and if there was to be a GS remake they would have to have considered it - this shows that did that).
Anyways, person gave examples, and one involved coding about a sprite for Arecus that makes him the '???' type, but someone pointed it wasn't unless code. Never heard of this type? It's the type the move curse is. Since there is no plate for that type, if someone tried hacking Arceus to be that the type, the game would crash - if it wasn't for that placeholder sprite for Arceus.
There's a pic of it at the bottom of this page.
And that's why we were talking about Arceus's sprite. -_-
Is it me or if a new mini area instead of kanto would be in holon right above jhoto/kanto would be excellent? Or maybe both.
...Hoenn, or Holon, as in the place mentioned in some trading card game? :/ If the latter (the former I doubt is what you mean), then I do doubt it'll be in - a region mentioned in trading cards that certainly have no bearing on the game is very unlikely to be use in the games, IMHO.
And especially for a possible GSC remake - part of the game WAS Kanto. Which was where the Elite four were btw - I do doubt they'd cut them out and do something different just like that. More likely they'll redo everything the same, except they might up-size Kanto if they haven't any memory constraints to work around (which was why Kanto was smaller in the first place).